/obj/item/inducer name = "inducer" desc = "A tool for inductively charging internal power cells." icon = 'icons/obj/tools.dmi' icon_state = "inducer-engi" item_state = "inducer-engi" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' origin_tech = "engineering=4;magnets=4;powerstorage=4" force = 7 var/powertransfer = 1000 var/opened = FALSE var/cell_type = /obj/item/stock_parts/cell/high var/obj/item/stock_parts/cell/cell var/recharging = FALSE /obj/item/inducer/Initialize() . = ..() if(!cell && cell_type) cell = new cell_type /obj/item/inducer/proc/induce(obj/item/stock_parts/cell/target, coefficient) var/totransfer = min(cell.charge,(powertransfer * coefficient)) var/transferred = target.give(totransfer) cell.use(transferred) cell.update_icon() target.update_icon() /obj/item/inducer/get_cell() return cell /obj/item/inducer/emp_act(severity) ..() if(cell) cell.emp_act(severity) /obj/item/inducer/attack_obj(obj/O, mob/living/carbon/user) if(user.a_intent == INTENT_HARM) return ..() if(cantbeused(user)) return if(recharge(O, user)) return return ..() /obj/item/inducer/proc/cantbeused(mob/user) if(!user.IsAdvancedToolUser()) to_chat(user, "You don't have the dexterity to use \the [src]!") return TRUE if(!cell) to_chat(user, "\The [src] doesn't have a power cell installed!") return TRUE if(!cell.charge) to_chat(user, "\The [src]'s battery is dead!") return TRUE return FALSE /obj/item/inducer/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/screwdriver)) playsound(src, W.usesound, 50, 1) if(!opened) to_chat(user, "You unscrew the battery compartment.") opened = TRUE update_icon() return else to_chat(user, "You close the battery compartment.") opened = FALSE update_icon() return if(istype(W, /obj/item/stock_parts/cell)) if(opened) if(!cell) if(!user.transferItemToLoc(W, src)) return to_chat(user, "You insert \the [W] into \the [src].") cell = W update_icon() return else to_chat(user, "\The [src] already has \a [cell] installed!") return if(cantbeused(user)) return if(recharge(W, user)) return return ..() /obj/item/inducer/proc/recharge(atom/movable/A, mob/user) if(recharging) return TRUE else recharging = TRUE var/obj/item/stock_parts/cell/C = A.get_cell() var/obj/item/gun/energy/E var/obj/O var/coefficient = 1 if(istype(A, /obj/item/gun/energy)) coefficient = 0.075 // 14 loops to recharge an egun from 0-1000 E = A if(istype(A, /obj)) O = A if(C) if(C.charge >= C.maxcharge) to_chat(user, "\The [A] is fully charged!") recharging = FALSE return TRUE user.visible_message("[user] starts recharging \the [A] with \the [src]","You start recharging [A] with \the [src]") while(C.charge < C.maxcharge) if(E) E.chambered = null // Prevents someone from firing continuously while recharging the gun. if(do_after(user, 10, target = user) && cell.charge) induce(C, coefficient) do_sparks(1, FALSE, A) if(O) O.update_icon() else break if(E) E.recharge_newshot() //We're done charging, so we'll let someone fire it now. user.visible_message("[user] recharged \the [A]!","You recharged \the [A]!") recharging = FALSE return TRUE recharging = FALSE /obj/item/inducer/attack(mob/M, mob/user) if(user.a_intent == INTENT_HARM) return ..() if(cantbeused(user)) return if(recharge(M, user)) return return ..() /obj/item/inducer/attack_self(mob/user) if(opened && cell) user.visible_message("[user] removes \the [cell] from \the [src]!","You remove \the [cell].") cell.update_icon() user.put_in_hands(cell) cell = null update_icon() /obj/item/inducer/examine(mob/living/M) ..() if(cell) to_chat(M, "It's display shows: [DisplayPower(cell.charge)]") else to_chat(M,"It's display is dark.") if(opened) to_chat(M,"It's battery compartment is open.") /obj/item/inducer/update_icon() cut_overlays() if(opened) if(!cell) add_overlay("inducer-nobat") else add_overlay("inducer-bat") /obj/item/inducer/sci icon_state = "inducer-sci" item_state = "inducer-sci" desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than it's engineering counterpart." cell_type = null powertransfer = 500 opened = TRUE /obj/item/inducer/sci/Initialize() . = ..() update_icon()