/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles name = "Bar Sign" desc = "A bar sign with no writing on it" icon = 'icons/obj/barsigns.dmi' icon_state = "empty" req_access = list(ACCESS_BAR) max_integrity = 500 integrity_failure = 250 armor = list(melee = 20, bullet = 20, laser = 20, energy = 100, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50) buildable_sign = 0 var/list/barsigns=list() var/list/hiddensigns var/emagged = FALSE var/state = 0 var/prev_sign = "" var/panel_open = FALSE /obj/structure/sign/barsign/Initialize() . = ..() //filling the barsigns list for(var/bartype in subtypesof(/datum/barsign)) var/datum/barsign/signinfo = new bartype if(!signinfo.hidden) barsigns += signinfo //randomly assigning a sign set_sign(pick(barsigns)) /obj/structure/sign/barsign/proc/set_sign(datum/barsign/sign) if(!istype(sign)) return icon_state = sign.icon name = sign.name if(sign.desc) desc = sign.desc else desc = "It displays \"[name]\"." /obj/structure/sign/barsign/obj_break(damage_flag) if(!broken && !(flags_1 & NODECONSTRUCT_1)) broken = 1 /obj/structure/sign/barsign/deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/metal (loc, 2) new /obj/item/stack/cable_coil (loc, 2) qdel(src) /obj/structure/sign/barsign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1) if(BURN) playsound(src.loc, 'sound/items/welder.ogg', 100, 1) /obj/structure/sign/barsign/attack_ai(mob/user) return src.attack_hand(user) /obj/structure/sign/barsign/attack_hand(mob/user) if (!src.allowed(user)) to_chat(user, "Access denied.") return if (broken) to_chat(user, "The controls seem unresponsive.") return pick_sign() /obj/structure/sign/barsign/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/screwdriver)) if(!allowed(user)) to_chat(user, "Access denied.") return if(!panel_open) to_chat(user, "You open the maintenance panel.") set_sign(new /datum/barsign/hiddensigns/signoff) panel_open = TRUE else to_chat(user, "You close the maintenance panel.") if(!broken && !emagged) set_sign(pick(barsigns)) else if(emagged) set_sign(new /datum/barsign/hiddensigns/syndibarsign) else set_sign(new /datum/barsign/hiddensigns/empbarsign) panel_open = FALSE else if(istype(I, /obj/item/stack/cable_coil) && panel_open) var/obj/item/stack/cable_coil/C = I if(emagged) //Emagged, not broken by EMP to_chat(user, "Sign has been damaged beyond repair!") return else if(!broken) to_chat(user, "This sign is functioning properly!") return if(C.use(2)) to_chat(user, "You replace the burnt wiring.") broken = 0 else to_chat(user, "You need at least two lengths of cable!") else return ..() /obj/structure/sign/barsign/emp_act(severity) set_sign(new /datum/barsign/hiddensigns/empbarsign) broken = 1 /obj/structure/sign/barsign/emag_act(mob/user) if(broken || emagged) to_chat(user, "Nothing interesting happens!") return emagged = TRUE to_chat(user, "You emag the barsign. Takeover in progress...") sleep(100) //10 seconds set_sign(new /datum/barsign/hiddensigns/syndibarsign) req_access = list(ACCESS_SYNDICATE) /obj/structure/sign/barsign/proc/pick_sign() var/picked_name = input("Available Signage", "Bar Sign") as null|anything in barsigns if(!picked_name) return set_sign(picked_name) //Code below is to define useless variables for datums. It errors without these /datum/barsign var/name = "Name" var/icon = "Icon" var/desc = "desc" var/hidden = 0 //Anything below this is where all the specific signs are. If people want to add more signs, add them below. /datum/barsign/maltesefalcon name = "Maltese Falcon" icon = "maltesefalcon" desc = "The Maltese Falcon, Space Bar and Grill." /datum/barsign/thebark name = "The Bark" icon = "thebark" desc = "Ian's bar of choice." /datum/barsign/harmbaton name = "The Harmbaton" icon = "theharmbaton" desc = "A great dining experience for both security members and assistants." /datum/barsign/thesingulo name = "The Singulo" icon = "thesingulo" desc = "Where people go that'd rather not be called by their name." /datum/barsign/thedrunkcarp name = "The Drunk Carp" icon = "thedrunkcarp" desc = "Don't drink and swim." /datum/barsign/scotchservinwill name = "Scotch Servin Willy's" icon = "scotchservinwill" desc = "Willy sure moved up in the world from clown to bartender." /datum/barsign/officerbeersky name = "Officer Beersky's" icon = "officerbeersky" desc = "Man eat a dong, these drinks are great." /datum/barsign/thecavern name = "The Cavern" icon = "thecavern" desc = "Fine drinks while listening to some fine tunes." /datum/barsign/theouterspess name = "The Outer Spess" icon = "theouterspess" desc = "This bar isn't actually located in outer space." /datum/barsign/slipperyshots name = "Slippery Shots" icon = "slipperyshots" desc = "Slippery slope to drunkeness with our shots!" /datum/barsign/thegreytide name = "The Grey Tide" icon = "thegreytide" desc = "Abandon your toolboxing ways and enjoy a lazy beer!" /datum/barsign/honkednloaded name = "Honked 'n' Loaded" icon = "honkednloaded" desc = "Honk." /datum/barsign/thenest name = "The Nest" icon = "thenest" desc = "A good place to retire for a drink after a long night of crime fighting." /datum/barsign/thecoderbus name = "The Coderbus" icon = "thecoderbus" desc = "A very controversial bar known for its wide variety of constantly-changing drinks." /datum/barsign/theadminbus name = "The Adminbus" icon = "theadminbus" desc = "An establishment visited mainly by space-judges. It isn't bombed nearly as much as court hearings." /datum/barsign/oldcockinn name = "The Old Cock Inn" icon = "oldcockinn" desc = "Something about this sign fills you with despair." /datum/barsign/thewretchedhive name = "The Wretched Hive" icon = "thewretchedhive" desc = "Legally obligated to instruct you to check your drinks for acid before consumption." /datum/barsign/robustacafe name = "The Robusta Cafe" icon = "robustacafe" desc = "Holder of the 'Most Lethal Barfights' record 5 years uncontested." /datum/barsign/emergencyrumparty name = "The Emergency Rum Party" icon = "emergencyrumparty" desc = "Recently relicensed after a long closure." /datum/barsign/combocafe name = "The Combo Cafe" icon = "combocafe" desc = "Renowned system-wide for their utterly uncreative drink combinations." /datum/barsign/vladssaladbar name = "Vlad's Salad Bar" icon = "vladssaladbar" desc = "Under new management. Vlad was always a bit too trigger happy with that shotgun." /datum/barsign/theshaken name = "The Shaken" icon = "theshaken" desc = "This establishment does not serve stirred drinks." /datum/barsign/thealenath name = "The Ale' Nath" icon = "thealenath" desc = "All right, buddy. I think you've had EI NATH. Time to get a cab." /datum/barsign/thealohasnackbar name = "The Aloha Snackbar" icon = "alohasnackbar" desc = "A tasteful, inoffensive tiki bar sign." /datum/barsign/thenet name = "The Net" icon = "thenet" desc = "You just seem to get caught up in it for hours." /datum/barsign/maidcafe name = "Maid Cafe" icon = "maidcafe" desc = "Welcome back, master!" /datum/barsign/hiddensigns hidden = 1 //Hidden signs list below this point /datum/barsign/hiddensigns/empbarsign name = "Haywire Barsign" icon = "empbarsign" desc = "Something has gone very wrong." /datum/barsign/hiddensigns/syndibarsign name = "Syndi Cat Takeover" icon = "syndibarsign" desc = "Syndicate or die." /datum/barsign/hiddensigns/signoff name = "Bar Sign" icon = "empty" desc = "This sign doesn't seem to be on."