//Fluff structures serve no purpose and exist only for enriching the environment. They can be destroyed with a wrench. /obj/structure/fluff name = "fluff structure" desc = "Fluffier than a sheep. This shouldn't exist." icon = 'icons/obj/stationobjs.dmi' icon_state = "minibar" anchored = TRUE density = FALSE opacity = 0 var/deconstructible = TRUE /obj/structure/fluff/attackby(obj/item/I, mob/living/user, params) if(istype(I, /obj/item/wrench) && deconstructible) user.visible_message("[user] starts disassembling [src]...", "You start disassembling [src]...") playsound(user, I.usesound, 50, 1) if(!do_after(user, 50, target = src)) return 0 user.visible_message("[user] disassembles [src]!", "You break down [src] into scrap metal.") playsound(user, 'sound/items/deconstruct.ogg', 50, 1) new/obj/item/stack/sheet/metal(get_turf(src)) qdel(src) return ..() /obj/structure/fluff/empty_terrarium //Empty terrariums are created when a preserved terrarium in a lavaland seed vault is activated. name = "empty terrarium" desc = "An ancient machine that seems to be used for storing plant matter. Its hatch is ajar." icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "terrarium_open" density = TRUE /obj/structure/fluff/empty_sleeper //Empty sleepers are created by a good few ghost roles in lavaland. name = "empty sleeper" desc = "An open sleeper. It looks as though it would be awaiting another patient, were it not broken." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "sleeper-open" /obj/structure/fluff/empty_sleeper/nanotrasen name = "broken hypersleep chamber" desc = "A Nanotrasen hypersleep chamber - this one appears broken. \ There are exposed bolts for easy disassembly using a wrench." icon_state = "sleeper-o" /obj/structure/fluff/empty_sleeper/syndicate icon_state = "sleeper_s-open" /obj/structure/fluff/empty_cryostasis_sleeper //Empty cryostasis sleepers are created when a malfunctioning cryostasis sleeper in a lavaland shelter is activated name = "empty cryostasis sleeper" desc = "Although comfortable, this sleeper won't function as anything but a bed ever again." icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "cryostasis_sleeper_open" /obj/structure/fluff/broken_flooring name = "broken tiling" desc = "A segment of broken flooring." icon = 'icons/obj/brokentiling.dmi' icon_state = "corner" /obj/structure/fluff/drake_statue //Ash drake status spawn on either side of the necropolis gate in lavaland. name = "drake statue" desc = "A towering basalt sculpture of a proud and regal drake. Its eyes are six glowing gemstones." icon = 'icons/effects/64x64.dmi' icon_state = "drake_statue" pixel_x = -16 density = TRUE deconstructible = FALSE layer = EDGED_TURF_LAYER /obj/structure/fluff/drake_statue/falling //A variety of statue in disrepair; parts are broken off and a gemstone is missing desc = "A towering basalt sculpture of a drake. Cracks run down its surface and parts of it have fallen off." icon_state = "drake_statue_falling" /obj/structure/fluff/bus name = "bus" desc = "GO TO SCHOOL. READ A BOOK." icon = 'icons/obj/bus.dmi' density = TRUE anchored = TRUE deconstructible = FALSE /obj/structure/fluff/bus/dense name = "bus" icon_state = "backwall" /obj/structure/fluff/bus/passable name = "bus" icon_state = "frontwalltop" density = FALSE layer = ABOVE_ALL_MOB_LAYER //except for the stairs tile, which should be set to OBJ_LAYER aka 3. /obj/structure/fluff/bus/passable/seat name = "seat" desc = "Buckle up! ...What do you mean, there's no seatbelts?!" icon_state = "backseat" pixel_y = 17 layer = OBJ_LAYER /obj/structure/fluff/bus/passable/seat/driver name = "driver's seat" desc = "Space Jesus is my copilot." icon_state = "driverseat" /obj/structure/fluff/bus/passable/seat/driver/attack_hand(mob/user) playsound(src.loc, 'sound/items/carhorn.ogg', 50, 1) /obj/structure/fluff/paper name = "dense lining of papers" desc = "A lining of paper scattered across the bottom of a wall." icon = 'icons/obj/fluff.dmi' icon_state = "paper" deconstructible = FALSE /obj/structure/fluff/paper/corner icon_state = "papercorner" /obj/structure/fluff/paper/stack name = "dense stack of papers" desc = "A stack of various papers, childish scribbles scattered across each page." icon_state = "paperstack" /obj/structure/fluff/divine name = "Miracle" icon = 'icons/obj/hand_of_god_structures.dmi' anchored = TRUE density = TRUE /obj/structure/fluff/divine/nexus name = "nexus" desc = "It anchors a deity to this world. It radiates an unusual aura. It looks well protected from explosive shock." icon_state = "nexus" /obj/structure/fluff/divine/conduit name = "conduit" desc = "It allows a deity to extend their reach. Their powers are just as potent near a conduit as a nexus." icon_state = "conduit" /obj/structure/fluff/divine/convertaltar name = "conversion altar" desc = "An altar dedicated to a deity." icon_state = "convertaltar" density = FALSE can_buckle = 1 /obj/structure/fluff/divine/powerpylon name = "power pylon" desc = "A pylon which increases the deity's rate it can influence the world." icon_state = "powerpylon" can_buckle = 1 /obj/structure/fluff/divine/defensepylon name = "defense pylon" desc = "A pylon which is blessed to withstand many blows, and fire strong bolts at nonbelievers. A god can toggle it." icon_state = "defensepylon" /obj/structure/fluff/divine/shrine name = "shrine" desc = "A shrine dedicated to a deity." icon_state = "shrine"