/datum/mutation/human/shock
name = "Shock Touch"
desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others."
quality = POSITIVE
locked = TRUE
difficulty = 16
text_gain_indication = "You feel power flow through your hands."
text_lose_indication = "The energy in your hands subsides."
power = /obj/effect/proc_holder/spell/targeted/touch/shock
instability = 30
/obj/effect/proc_holder/spell/targeted/touch/shock
name = "Shock Touch"
desc = "Channel electricity to your hand to shock people with."
drawmessage = "You channel electricity into your hand."
dropmessage = "You let the electricity from your hand dissipate."
hand_path = /obj/item/melee/touch_attack/shock
charge_max = 100
clothes_req = FALSE
action_icon_state = "zap"
/obj/item/melee/touch_attack/shock
name = "\improper shock touch"
desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe."
catchphrase = null
on_use_sound = 'sound/weapons/zapbang.ogg'
icon_state = "zapper"
inhand_icon_state = "zapper"
/obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity)
if(!proximity)
return
if(iscarbon(target))
var/mob/living/carbon/C = target
if(C.electrocute_act(15, user, 1, SHOCK_NOSTUN))//doesnt stun. never let this stun
C.dropItemToGround(C.get_active_held_item())
C.dropItemToGround(C.get_inactive_held_item())
C.confused += 15
C.visible_message("[user] electrocutes [target]!","[user] electrocutes you!")
return ..()
else
user.visible_message("[user] fails to electrocute [target]!")
return ..()
else if(isliving(target))
var/mob/living/L = target
L.electrocute_act(15, user, 1, SHOCK_NOSTUN)
L.visible_message("[user] electrocutes [target]!","[user] electrocutes you!")
return ..()
else
to_chat(user,"The electricity doesn't seem to affect [target]...")
return ..()