/datum/mutation/human/shock name = "Shock Touch" desc = "The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others." quality = POSITIVE locked = TRUE difficulty = 16 text_gain_indication = "You feel power flow through your hands." text_lose_indication = "The energy in your hands subsides." power = /obj/effect/proc_holder/spell/targeted/touch/shock instability = 30 /obj/effect/proc_holder/spell/targeted/touch/shock name = "Shock Touch" desc = "Channel electricity to your hand to shock people with." drawmessage = "You channel electricity into your hand." dropmessage = "You let the electricity from your hand dissipate." hand_path = /obj/item/melee/touch_attack/shock charge_max = 100 clothes_req = FALSE action_icon_state = "zap" /obj/item/melee/touch_attack/shock name = "\improper shock touch" desc = "This is kind of like when you rub your feet on a shag rug so you can zap your friends, only a lot less safe." catchphrase = null on_use_sound = 'sound/weapons/zapbang.ogg' icon_state = "zapper" inhand_icon_state = "zapper" /obj/item/melee/touch_attack/shock/afterattack(atom/target, mob/living/carbon/user, proximity) if(!proximity) return if(iscarbon(target)) var/mob/living/carbon/C = target if(C.electrocute_act(15, user, 1, SHOCK_NOSTUN))//doesnt stun. never let this stun C.dropItemToGround(C.get_active_held_item()) C.dropItemToGround(C.get_inactive_held_item()) C.confused += 15 C.visible_message("[user] electrocutes [target]!","[user] electrocutes you!") return ..() else user.visible_message("[user] fails to electrocute [target]!") return ..() else if(isliving(target)) var/mob/living/L = target L.electrocute_act(15, user, 1, SHOCK_NOSTUN) L.visible_message("[user] electrocutes [target]!","[user] electrocutes you!") return ..() else to_chat(user,"The electricity doesn't seem to affect [target]...") return ..()