/datum/radiation_wave /// The thing that spawned this radiation wave var/source /// The center of the wave var/turf/master_turf /// How far we've moved var/steps=0 /// How strong it was originaly var/intensity /// How much contaminated material it still has var/remaining_contam /// Higher than 1 makes it drop off faster, 0.5 makes it drop off half etc var/range_modifier /// The direction of movement var/move_dir /// The directions to the side of the wave, stored for easy looping var/list/__dirs /// Whether or not this radiation wave can create contaminated objects var/can_contaminate /datum/radiation_wave/New(atom/_source, dir, _intensity=0, _range_modifier=RAD_DISTANCE_COEFFICIENT, _can_contaminate=TRUE) source = "[_source] \[[REF(_source)]\]" master_turf = get_turf(_source) move_dir = dir __dirs = list() __dirs+=turn(dir, 90) __dirs+=turn(dir, -90) intensity = _intensity remaining_contam = intensity range_modifier = _range_modifier can_contaminate = _can_contaminate START_PROCESSING(SSradiation, src) /datum/radiation_wave/Destroy() . = QDEL_HINT_IWILLGC STOP_PROCESSING(SSradiation, src) ..() /datum/radiation_wave/process() master_turf = get_step(master_turf, move_dir) if(!master_turf) qdel(src) return steps++ var/list/atoms = get_rad_atoms() var/strength if(steps>1) strength = INVERSE_SQUARE(intensity, max(range_modifier*steps, 1), 1) else strength = intensity if(strength= RAD_MINIMUM_CONTAMINATION var/contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT contamination_strength = max(contamination_strength, RAD_BACKGROUND_RADIATION) // It'll never reach 100% chance but the further out it gets the more likely it'll contaminate var/contamination_chance = 100 - (90 / (1 + steps * 0.1)) for(var/k in atoms) var/atom/thing = k if(QDELETED(thing)) continue thing.rad_act(strength) // This list should only be for types which don't get contaminated but you want to look in their contents // If you don't want to look in their contents and you don't want to rad_act them: // modify the ignored_things list in __HELPERS/radiation.dm instead var/static/list/blacklisted = typecacheof(list( /turf, /obj/structure/cable, /obj/machinery/atmospherics, /obj/item/ammo_casing, /obj/item/implant, /obj/singularity )) if(!can_contaminate || !can_contam || blacklisted[thing.type]) continue if(thing.flags_1 & RAD_NO_CONTAMINATE_1 || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION) continue if(contamination_strength > remaining_contam) contamination_strength = remaining_contam if(!prob(contamination_chance)) continue if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION) continue remaining_contam -= contamination_strength if(remaining_contam < RAD_BACKGROUND_RADIATION) can_contaminate = FALSE thing.AddComponent(/datum/component/radioactive, contamination_strength, source)