/obj/item/stock_parts/cell name = "power cell" desc = "A rechargeable electrochemical power cell." icon = 'icons/obj/power.dmi' icon_state = "cell" inhand_icon_state = "cell" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' force = 5 throwforce = 5 throw_speed = 2 throw_range = 5 w_class = WEIGHT_CLASS_SMALL var/charge = 0 // note %age conveted to actual charge in New var/maxcharge = 1000 custom_materials = list(/datum/material/iron=700, /datum/material/glass=50) grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5) var/rigged = FALSE /// If the cell has been booby-trapped by injecting it with plasma. Chance on use() to explode. var/corrupted = FALSE /// If the power cell was damaged by an explosion, chance for it to become corrupted and function the same as rigged. var/chargerate = 100 //how much power is given every tick in a recharger var/self_recharge = 0 //does it self recharge, over time, or not? var/ratingdesc = TRUE var/grown_battery = FALSE // If it's a grown that acts as a battery, add a wire overlay to it. /obj/item/stock_parts/cell/get_cell() return src /obj/item/stock_parts/cell/Initialize(mapload, override_maxcharge) . = ..() START_PROCESSING(SSobj, src) create_reagents(5, INJECTABLE | DRAINABLE) if (override_maxcharge) maxcharge = override_maxcharge charge = maxcharge if(ratingdesc) desc += " This one has a rating of [DisplayEnergy(maxcharge)], and you should not swallow it." update_icon() /obj/item/stock_parts/cell/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/stock_parts/cell/vv_edit_var(var_name, var_value) switch(var_name) if(NAMEOF(src, self_recharge)) if(var_value) START_PROCESSING(SSobj, src) else STOP_PROCESSING(SSobj, src) . = ..() /obj/item/stock_parts/cell/process() if(self_recharge) give(chargerate * 0.25) else return PROCESS_KILL /obj/item/stock_parts/cell/update_overlays() . = ..() if(grown_battery) . += mutable_appearance('icons/obj/power.dmi', "grown_wires") if(charge < 0.01) return else if(charge/maxcharge >=0.995) . += mutable_appearance('icons/obj/power.dmi', "cell-o2") else . += mutable_appearance('icons/obj/power.dmi', "cell-o1") /obj/item/stock_parts/cell/proc/percent() // return % charge of cell return 100*charge/maxcharge // use power from a cell /obj/item/stock_parts/cell/use(amount) if(rigged && amount > 0) explode() return 0 if(charge < amount) return 0 charge = (charge - amount) if(!istype(loc, /obj/machinery/power/apc)) SSblackbox.record_feedback("tally", "cell_used", 1, type) return 1 // recharge the cell /obj/item/stock_parts/cell/proc/give(amount) if(rigged && amount > 0) explode() return 0 if(maxcharge < amount) amount = maxcharge var/power_used = min(maxcharge-charge,amount) charge += power_used return power_used /obj/item/stock_parts/cell/examine(mob/user) . = ..() if(rigged) . += "This power cell seems to be faulty!" else . += "The charge meter reads [round(src.percent() )]%." /obj/item/stock_parts/cell/suicide_act(mob/user) user.visible_message("[user] is licking the electrodes of [src]! It looks like [user.p_theyre()] trying to commit suicide!") return (FIRELOSS) /obj/item/stock_parts/cell/on_reagent_change(changetype) rigged = (corrupted || reagents.has_reagent(/datum/reagent/toxin/plasma, 5)) //has_reagent returns the reagent datum return ..() /obj/item/stock_parts/cell/proc/explode() var/turf/T = get_turf(src.loc) if (charge==0) return var/devastation_range = -1 //round(charge/11000) var/heavy_impact_range = round(sqrt(charge)/60) var/light_impact_range = round(sqrt(charge)/30) var/flash_range = light_impact_range if (light_impact_range==0) rigged = FALSE corrupt() return //explosion(T, 0, 1, 2, 2) explosion(T, devastation_range, heavy_impact_range, light_impact_range, flash_range) qdel(src) /obj/item/stock_parts/cell/proc/corrupt() charge /= 2 maxcharge = max(maxcharge/2, chargerate) if (prob(10)) rigged = TRUE //broken batterys are dangerous corrupted = TRUE /obj/item/stock_parts/cell/emp_act(severity) . = ..() if(. & EMP_PROTECT_SELF) return charge -= 1000 / severity if (charge < 0) charge = 0 /obj/item/stock_parts/cell/ex_act(severity, target) ..() if(!QDELETED(src)) switch(severity) if(2) if(prob(50)) corrupt() if(3) if(prob(25)) corrupt() /obj/item/stock_parts/cell/attack_self(mob/user) if(isethereal(user)) var/mob/living/carbon/human/H = user var/datum/species/ethereal/E = H.dna.species if(E.drain_time > world.time) return if(charge < 100) to_chat(H, "The [src] doesn't have enough power!") return var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH) if(stomach.crystal_charge > 146) to_chat(H, "Your charge is full!") return to_chat(H, "You clumsily channel power through the [src] and into your body, wasting some in the process.") E.drain_time = world.time + 20 if(do_after(user, 20, target = src)) if((charge < 100) || (stomach.crystal_charge > 146)) return if(istype(stomach)) to_chat(H, "You receive some charge from the [src].") stomach.adjust_charge(3) charge -= 100 //you waste way more than you receive, so that ethereals cant just steal one cell and forget about hunger else to_chat(H, "You can't receive charge from the [src]!") return /obj/item/stock_parts/cell/blob_act(obj/structure/blob/B) SSexplosions.highobj += src /obj/item/stock_parts/cell/proc/get_electrocute_damage() if(charge >= 1000) return clamp(20 + round(charge/25000), 20, 195) + rand(-5,5) else return 0 /obj/item/stock_parts/cell/get_part_rating() return rating * maxcharge /* Cell variants*/ /obj/item/stock_parts/cell/empty/Initialize() . = ..() charge = 0 /obj/item/stock_parts/cell/crap name = "\improper Nanotrasen brand rechargeable AA battery" desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT maxcharge = 500 custom_materials = list(/datum/material/glass=40) /obj/item/stock_parts/cell/crap/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/stock_parts/cell/upgraded name = "upgraded power cell" desc = "A power cell with a slightly higher capacity than normal!" maxcharge = 2500 custom_materials = list(/datum/material/glass=50) chargerate = 1000 /obj/item/stock_parts/cell/upgraded/plus name = "upgraded power cell+" desc = "A power cell with an even higher capacity than the base model!" maxcharge = 5000 /obj/item/stock_parts/cell/secborg name = "security borg rechargeable D battery" maxcharge = 600 //600 max charge / 100 charge per shot = six shots custom_materials = list(/datum/material/glass=40) /obj/item/stock_parts/cell/secborg/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/stock_parts/cell/mini_egun name = "miniature energy gun power cell" maxcharge = 600 /obj/item/stock_parts/cell/hos_gun name = "X-01 multiphase energy gun power cell" maxcharge = 1200 /obj/item/stock_parts/cell/pulse //200 pulse shots name = "pulse rifle power cell" maxcharge = 40000 chargerate = 1500 /obj/item/stock_parts/cell/pulse/carbine //25 pulse shots name = "pulse carbine power cell" maxcharge = 5000 /obj/item/stock_parts/cell/pulse/pistol //10 pulse shots name = "pulse pistol power cell" maxcharge = 2000 /obj/item/stock_parts/cell/high name = "high-capacity power cell" icon_state = "hcell" maxcharge = 10000 custom_materials = list(/datum/material/glass=60) chargerate = 1500 /obj/item/stock_parts/cell/high/plus name = "high-capacity power cell+" desc = "Where did these come from?" icon_state = "h+cell" maxcharge = 15000 chargerate = 2250 rating = 2 /obj/item/stock_parts/cell/high/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/stock_parts/cell/super name = "super-capacity power cell" icon_state = "scell" maxcharge = 20000 custom_materials = list(/datum/material/glass=300) chargerate = 2000 rating = 3 /obj/item/stock_parts/cell/super/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/stock_parts/cell/hyper name = "hyper-capacity power cell" icon_state = "hpcell" maxcharge = 30000 custom_materials = list(/datum/material/glass=400) chargerate = 3000 rating = 4 /obj/item/stock_parts/cell/hyper/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/stock_parts/cell/bluespace name = "bluespace power cell" desc = "A rechargeable transdimensional power cell." icon_state = "bscell" maxcharge = 40000 custom_materials = list(/datum/material/glass=600) chargerate = 4000 rating = 5 /obj/item/stock_parts/cell/bluespace/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/stock_parts/cell/infinite name = "infinite-capacity power cell!" icon_state = "icell" maxcharge = 30000 custom_materials = list(/datum/material/glass=1000) rating = 100 chargerate = 30000 /obj/item/stock_parts/cell/infinite/use() return 1 /obj/item/stock_parts/cell/infinite/abductor name = "void core" desc = "An alien power cell that produces energy seemingly out of nowhere." icon = 'icons/obj/abductor.dmi' icon_state = "cell" maxcharge = 50000 ratingdesc = FALSE /obj/item/stock_parts/cell/infinite/abductor/ComponentInitialize() . = ..() AddElement(/datum/element/update_icon_blocker) /obj/item/stock_parts/cell/potato name = "potato battery" desc = "A rechargeable starch based power cell." icon = 'icons/obj/hydroponics/harvest.dmi' icon_state = "potato" charge = 100 maxcharge = 300 custom_materials = null grown_battery = TRUE //it has the overlays for wires /obj/item/stock_parts/cell/high/slime name = "charged slime core" desc = "A yellow slime core infused with plasma, it crackles with power." icon = 'icons/mob/slimes.dmi' icon_state = "yellow slime extract" custom_materials = null rating = 5 //self-recharge makes these desirable self_recharge = 1 // Infused slime cores self-recharge, over time /*Hypercharged slime cell - located in /code/modules/research/xenobiology/crossbreeding/_misc.dm /obj/item/stock_parts/cell/high/slime/hypercharged */ /obj/item/stock_parts/cell/emproof name = "\improper EMP-proof cell" desc = "An EMP-proof cell." maxcharge = 500 rating = 3 /obj/item/stock_parts/cell/emproof/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/stock_parts/cell/emproof/empty/ComponentInitialize() . = ..() AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF) /obj/item/stock_parts/cell/emproof/corrupt() return /obj/item/stock_parts/cell/beam_rifle name = "beam rifle capacitor" desc = "A high powered capacitor that can provide huge amounts of energy in an instant." maxcharge = 50000 chargerate = 5000 //Extremely energy intensive /obj/item/stock_parts/cell/beam_rifle/corrupt() return /obj/item/stock_parts/cell/beam_rifle/emp_act(severity) . = ..() if(. & EMP_PROTECT_SELF) return charge = clamp((charge-(10000/severity)),0,maxcharge) /obj/item/stock_parts/cell/emergency_light name = "miniature power cell" desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage." maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell custom_materials = list(/datum/material/glass = 20) w_class = WEIGHT_CLASS_TINY /obj/item/stock_parts/cell/emergency_light/Initialize() . = ..() var/area/A = get_area(src) if(!A.lightswitch || !A.light_power) charge = 0 //For naturally depowered areas, we start with no power