//Re-textures based off the survival pods, without the orange stripe. Now you can re-color them to paint your spaceships! //(Do faded tones - DONT USE NEON BRIGHT COLORS, I /WILL/ CRY, and your ship will look like literal crap) //Also make sure you properly var-edit everything hnngh /turf/closed/wall/mineral/titanium/spaceship icon = 'modular_skyrat/modules/mapping/icons/unique/spaceships/shipwalls.dmi' icon_state = "ship_walls-0" base_icon_state = "ship_walls" sheet_type = /obj/item/stack/sheet/spaceship smoothing_groups = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_SHIPWALLS, SMOOTH_GROUP_CLOSED_TURFS) // SKYRAT EDIT CHANGE - Sorting them because /tg/ forgot to canSmoothWith = list(SMOOTH_GROUP_SURVIVAL_TITANIUM_POD, SMOOTH_GROUP_SHIPWALLS, SMOOTH_GROUP_AIRLOCK, SMOOTH_GROUP_SHUTTLE_PARTS) /turf/closed/wall/mineral/titanium/spaceship/nodiagonal icon_state = "map-shuttle_nd" smoothing_flags = SMOOTH_BITMASK /turf/closed/wall/mineral/titanium/spaceship/nosmooth icon_state = "ship_walls-0" smoothing_flags = NONE /turf/closed/wall/mineral/titanium/spaceship/overspace icon_state = "map-overspace" smoothing_flags = SMOOTH_BITMASK | SMOOTH_DIAGONAL_CORNERS fixed_underlay = list("space" = TRUE) /turf/closed/wall/mineral/titanium/spaceship/interior/copyTurf(turf/T) if(T.type != type) T.ChangeTurf(type) if(underlays.len) T.underlays = underlays if(T.icon_state != icon_state) T.icon_state = icon_state if(T.icon != icon) T.icon = icon if(color) T.atom_colours = atom_colours.Copy() T.update_atom_colour() if(T.dir != dir) T.setDir(dir) T.transform = transform return T /turf/closed/wall/mineral/titanium/spaceship/copyTurf(turf/T) . = ..() T.transform = transform /obj/structure/window/reinforced/shuttle/spaceship name = "spaceship window" desc = "A pressure-resistant spaceship window." icon = 'modular_skyrat/modules/mapping/icons/unique/spaceships/shipwindows.dmi' icon_state = "pod_window-0" base_icon_state = "pod_window" glass_type = /obj/item/stack/sheet/spaceshipglass smoothing_flags = SMOOTH_BITMASK smoothing_groups = list(SMOOTH_GROUP_SHIPWALLS, SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE, SMOOTH_GROUP_SHUTTLE_PARTS) canSmoothWith = list(SMOOTH_GROUP_WINDOW_FULLTILE_SHUTTLE) /obj/structure/window/reinforced/shuttle/spaceship/tinted opacity = TRUE /obj/structure/window/reinforced/shuttle/spaceship/unanchored anchored = FALSE