/obj/machinery/power/tesla_coil name = "tesla coil" desc = "For the union!" icon = 'icons/obj/tesla_engine/tesla_coil.dmi' icon_state = "coil0" anchored = FALSE density = TRUE // Executing a traitor caught releasing tesla was never this fun! can_buckle = TRUE buckle_lying = 0 buckle_requires_restraints = TRUE circuit = /obj/item/circuitboard/machine/tesla_coil var/zap_flags = ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE var/input_power_multiplier = 1 var/zap_cooldown = 100 var/last_zap = 0 /obj/machinery/power/tesla_coil/Initialize() . = ..() wires = new /datum/wires/tesla_coil(src) /obj/machinery/power/tesla_coil/should_have_node() return anchored /obj/machinery/power/tesla_coil/RefreshParts() var/power_multiplier = 0 zap_cooldown = 100 for(var/obj/item/stock_parts/capacitor/C in component_parts) power_multiplier += C.rating zap_cooldown -= (C.rating * 20) input_power_multiplier = (0.85 * (power_multiplier / 4)) //Max out at 85% efficency. /obj/machinery/power/tesla_coil/examine(mob/user) . = ..() if(in_range(user, src) || isobserver(user)) . += "The status display reads: Power generation at [input_power_multiplier*100]%.
Shock interval at [zap_cooldown*0.1] seconds.
" /obj/machinery/power/tesla_coil/on_construction() if(anchored) connect_to_network() /obj/machinery/power/tesla_coil/default_unfasten_wrench(mob/user, obj/item/I, time = 20) . = ..() if(. == SUCCESSFUL_UNFASTEN) if(panel_open) icon_state = "coil_open[anchored]" else icon_state = "coil[anchored]" if(anchored) connect_to_network() else disconnect_from_network() update_cable_icons_on_turf(get_turf(src)) /obj/machinery/power/tesla_coil/attackby(obj/item/W, mob/user, params) if(default_deconstruction_screwdriver(user, "coil_open[anchored]", "coil[anchored]", W)) return if(default_unfasten_wrench(user, W)) return if(default_deconstruction_crowbar(W)) return if(is_wire_tool(W) && panel_open) wires.interact(user) return return ..() /obj/machinery/power/tesla_coil/zap_act(power, zap_flags) if(anchored && !panel_open) //don't lose arc power when it's not connected to anything //please place tesla coils all around the station to maximize effectiveness obj_flags |= BEING_SHOCKED addtimer(CALLBACK(src, .proc/reset_shocked), 1 SECONDS) zap_buckle_check(power) if(zap_flags & ZAP_GENERATES_POWER) //I don't want no tesla revolver making 8GW you hear return power / 2 var/power_produced = powernet ? power * input_power_multiplier : power add_avail(power_produced) var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_ENG) if(D) D.adjust_money(min(power_produced, 1)) flick("coilhit", src) playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5) return power - power_produced //You get back the amount we didn't use else . = ..() /obj/machinery/power/tesla_coil/proc/zap() if((last_zap + zap_cooldown) > world.time || !powernet) return FALSE last_zap = world.time var/power = (powernet.avail) * 0.2 * input_power_multiplier //Always always always use more then you output for the love of god power = min(surplus(), power) //Take the smaller of the two add_load(power) playsound(src.loc, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5) tesla_zap(src, 10, power, zap_flags) zap_buckle_check(power) /obj/machinery/power/grounding_rod name = "grounding rod" desc = "Keeps an area from being fried by Edison's Bane." icon = 'icons/obj/tesla_engine/tesla_coil.dmi' icon_state = "grounding_rod0" anchored = FALSE density = TRUE can_buckle = TRUE buckle_lying = 0 buckle_requires_restraints = TRUE /obj/machinery/power/grounding_rod/default_unfasten_wrench(mob/user, obj/item/I, time = 20) . = ..() if(. == SUCCESSFUL_UNFASTEN) if(panel_open) icon_state = "grounding_rod_open[anchored]" else icon_state = "grounding_rod[anchored]" /obj/machinery/power/grounding_rod/attackby(obj/item/W, mob/user, params) if(default_deconstruction_screwdriver(user, "grounding_rod_open[anchored]", "grounding_rod[anchored]", W)) return if(default_unfasten_wrench(user, W)) return if(default_deconstruction_crowbar(W)) return return ..() /obj/machinery/power/grounding_rod/zap_act(power, zap_flags) if(anchored && !panel_open) flick("grounding_rodhit", src) zap_buckle_check(power) return 0 else . = ..()