//Objects that spawn ghosts in as a certain role when they click on it, i.e. away mission bartenders. //Preserved terrarium/seed vault: Spawns in seed vault structures in lavaland. Ghosts become plantpeople and are advised to begin growing plants in the room near them. /obj/effect/mob_spawn/human/seed_vault name = "preserved terrarium" desc = "An ancient machine that seems to be used for storing plant matter. The glass is obstructed by a mat of vines." mob_name = "a lifebringer" icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "terrarium" density = TRUE roundstart = FALSE death = FALSE mob_species = /datum/species/pod short_desc = "You are a sentient ecosystem, an example of the mastery over life that your creators possessed." flavour_text = "Your masters, benevolent as they were, created uncounted seed vaults and spread them across \ the universe to every planet they could chart. You are in one such seed vault. \ Your goal is to cultivate and spread life wherever it will go while waiting for contact from your creators. \ Estimated time of last contact: Deployment, 5000 millennia ago." assignedrole = "Lifebringer" /obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn) var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \ "Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper") new_spawn.fully_replace_character_name(null,plant_name) if(ishuman(new_spawn)) var/mob/living/carbon/human/H = new_spawn H.underwear = "Nude" //You're a plant, partner H.update_body() /obj/effect/mob_spawn/human/seed_vault/Destroy() new/obj/structure/fluff/empty_terrarium(get_turf(src)) return ..() //Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers. /obj/structure/ash_walker_eggshell name = "ash walker egg" desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within. The egg shell looks resistant to temperature but otherwise rather brittle." icon = 'icons/mob/lavaland/lavaland_monsters.dmi' icon_state = "large_egg" resistance_flags = LAVA_PROOF | FIRE_PROOF | FREEZE_PROOF max_integrity = 80 var/obj/effect/mob_spawn/human/ash_walker/egg /obj/structure/ash_walker_eggshell/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) //lifted from xeno eggs switch(damage_type) if(BRUTE) if(damage_amount) playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE) else playsound(src, 'sound/weapons/tap.ogg', 50, TRUE) if(BURN) if(damage_amount) playsound(loc, 'sound/items/welder.ogg', 100, TRUE) /obj/structure/ash_walker_eggshell/attack_ghost(mob/user) //Pass on ghost clicks to the mob spawner if(egg) egg.attack_ghost(user) . = ..() /obj/structure/ash_walker_eggshell/Destroy() if(!egg) return ..() var/mob/living/carbon/human/yolk = new /mob/living/carbon/human/(get_turf(src)) yolk.fully_replace_character_name(null,random_unique_lizard_name(gender)) yolk.set_species(/datum/species/lizard/ashwalker) yolk.underwear = "Nude" yolk.equipOutfit(/datum/outfit/ashwalker)//this is an authentic mess we're making yolk.update_body() yolk.gib() qdel(egg) return ..() /obj/effect/mob_spawn/human/ash_walker name = "ash walker egg" desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within." mob_name = "an ash walker" icon = 'icons/mob/lavaland/lavaland_monsters.dmi' icon_state = "large_egg" mob_species = /datum/species/lizard/ashwalker outfit = /datum/outfit/ashwalker roundstart = FALSE death = FALSE move_resist = MOVE_FORCE_NORMAL density = FALSE short_desc = "You are an ash walker. Your tribe worships the Necropolis." flavour_text = "The wastes are sacred ground, its monsters a blessed bounty. \ You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. \ Fresh sacrifices for your nest." assignedrole = "Ash Walker" var/datum/team/ashwalkers/team var/obj/structure/ash_walker_eggshell/eggshell /obj/effect/mob_spawn/human/ash_walker/allow_spawn(mob/user) if(!(user.key in team.players_spawned))//one per person unless you get a bonus spawn return TRUE to_chat(user, "You have exhausted your usefulness to the Necropolis.") return FALSE /obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn) new_spawn.fully_replace_character_name(null,random_unique_lizard_name(gender)) to_chat(new_spawn, "Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Invade the strange structure of the outsiders if you must. Do not cause unnecessary destruction, as littering the wastes with ugly wreckage is certain to not gain you favor. Glory to the Necropolis!") new_spawn.mind.add_antag_datum(/datum/antagonist/ashwalker, team) if(ishuman(new_spawn)) var/mob/living/carbon/human/H = new_spawn H.underwear = "Nude" H.update_body() ADD_TRAIT(H, TRAIT_PRIMITIVE, ROUNDSTART_TRAIT) team.players_spawned += (new_spawn.key) eggshell.egg = null qdel(eggshell) /obj/effect/mob_spawn/human/ash_walker/Initialize(mapload, datum/team/ashwalkers/ashteam) . = ..() var/area/A = get_area(src) team = ashteam eggshell = new /obj/structure/ash_walker_eggshell(get_turf(loc)) eggshell.egg = src src.forceMove(eggshell) if(A) notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER) /datum/outfit/ashwalker name ="Ashwalker" head = /obj/item/clothing/head/helmet/gladiator uniform = /obj/item/clothing/under/costume/gladiator/ash_walker //Timeless prisons: Spawns in Wish Granter prisons in lavaland. Ghosts become age-old users of the Wish Granter and are advised to seek repentance for their past. /obj/effect/mob_spawn/human/exile name = "timeless prison" desc = "Although this stasis pod looks medicinal, it seems as though it's meant to preserve something for a very long time." mob_name = "a penitent exile" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE mob_species = /datum/species/shadow short_desc = "You are cursed." flavour_text = "Years ago, you sacrificed the lives of your trusted friends and the humanity of yourself to reach the Wish Granter. Though you \ did so, it has come at a cost: your very body rejects the light, dooming you to wander endlessly in this horrible wasteland." assignedrole = "Exile" /obj/effect/mob_spawn/human/exile/Destroy() new/obj/structure/fluff/empty_sleeper(get_turf(src)) return ..() /obj/effect/mob_spawn/human/exile/special(mob/living/new_spawn) new_spawn.fully_replace_character_name(null,"Wish Granter's Victim ([rand(1,999)])") var/wish = rand(1,4) switch(wish) if(1) to_chat(new_spawn, "You wished to kill, and kill you did. You've lost track of how many, but the spark of excitement that murder once held has winked out. You feel only regret.") if(2) to_chat(new_spawn, "You wished for unending wealth, but no amount of money was worth this existence. Maybe charity might redeem your soul?") if(3) to_chat(new_spawn, "You wished for power. Little good it did you, cast out of the light. You are the [gender == MALE ? "king" : "queen"] of a hell that holds no subjects. You feel only remorse.") if(4) to_chat(new_spawn, "You wished for immortality, even as your friends lay dying behind you. No matter how many times you cast yourself into the lava, you awaken in this room again within a few days. There is no escape.") //Golem shells: Spawns in Free Golem ships in lavaland. Ghosts become mineral golems and are advised to spread personal freedom. /obj/effect/mob_spawn/human/golem name = "inert free golem shell" desc = "A humanoid shape, empty, lifeless, and full of potential." mob_name = "a free golem" icon = 'icons/obj/wizard.dmi' icon_state = "construct" mob_species = /datum/species/golem roundstart = FALSE death = FALSE anchored = FALSE move_resist = MOVE_FORCE_NORMAL density = FALSE var/has_owner = FALSE var/can_transfer = TRUE //if golems can switch bodies to this new shell var/mob/living/owner = null //golem's owner if it has one short_desc = "You are a Free Golem. Your family worships The Liberator." flavour_text = "In his infinite and divine wisdom, he set your clan free to \ travel the stars with a single declaration: \"Yeah go do whatever.\" Though you are bound to the one who created you, it is customary in your society to repeat those same words to newborn \ golems, so that no golem may ever be forced to serve again." /obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null) if(species) //spawners list uses object name to register so this goes before ..() name += " ([initial(species.prefix)])" mob_species = species . = ..() var/area/A = get_area(src) if(!mapload && A) notify_ghosts("\A [initial(species.prefix)] golem shell has been completed in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_GOLEM) if(has_owner && creator) short_desc = "You are a golem." flavour_text = "You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools." important_info = "Serve [creator], and assist [creator.p_them()] in completing [creator.p_their()] goals at any cost." owner = creator /obj/effect/mob_spawn/human/golem/special(mob/living/new_spawn, name) var/datum/species/golem/X = mob_species to_chat(new_spawn, "[initial(X.info_text)]") if(!owner) to_chat(new_spawn, "Build golem shells in the autolathe, and feed refined mineral sheets to the shells to bring them to life! You are generally a peaceful group unless provoked.") else new_spawn.mind.store_memory("Serve [owner.real_name], your creator.") new_spawn.mind.enslave_mind_to_creator(owner) log_game("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].") log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].") if(ishuman(new_spawn)) var/mob/living/carbon/human/H = new_spawn if(has_owner) var/datum/species/golem/G = H.dna.species G.owner = owner H.set_cloned_appearance() if(!name) if(has_owner) H.fully_replace_character_name(null, "[initial(X.prefix)] Golem ([rand(1,999)])") else H.fully_replace_character_name(null, H.dna.species.random_name()) else H.fully_replace_character_name(null, name) if(has_owner) new_spawn.mind.assigned_role = "Servant Golem" else new_spawn.mind.assigned_role = "Free Golem" /obj/effect/mob_spawn/human/golem/attack_hand(mob/user) . = ..() if(.) return if(isgolem(user) && can_transfer) var/mob/living/carbon/human/H = user var/transfer_choice = alert("Transfer your soul to [src]? (Warning, your old body will die!)",,"Yes","No") if(transfer_choice != "Yes") return if(QDELETED(src) || uses <= 0) return log_game("[key_name(H)] golem-swapped into [src]") H.visible_message("A faint light leaves [H], moving to [src] and animating it!","You leave your old body behind, and transfer into [src]!") show_flavour = FALSE var/mob/living/carbon/human/newgolem = create(newname = H.real_name) H.transfer_trait_datums(newgolem) H.mind.transfer_to(newgolem) H.death() return /obj/effect/mob_spawn/human/golem/servant has_owner = TRUE name = "inert servant golem shell" mob_name = "a servant golem" /obj/effect/mob_spawn/human/golem/adamantine name = "dust-caked free golem shell" desc = "A humanoid shape, empty, lifeless, and full of potential." mob_name = "a free golem" can_transfer = FALSE mob_species = /datum/species/golem/adamantine //Malfunctioning cryostasis sleepers: Spawns in makeshift shelters in lavaland. Ghosts become hermits with knowledge of how they got to where they are now. /obj/effect/mob_spawn/human/hermit name = "malfunctioning cryostasis sleeper" desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed." mob_name = "a stranded hermit" icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "cryostasis_sleeper" outfit = /datum/outfit/hermit roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You've been stranded in this godless prison of a planet for longer than you can remember." flavour_text = "Each day you barely scrape by, and between the terrible conditions of your makeshift shelter, \ the hostile creatures, and the ash drakes swooping down from the cloudless skies, all you can wish for is the feel of soft grass between your toes and \ the fresh air of Earth. These thoughts are dispelled by yet another recollection of how you got here... " assignedrole = "Hermit" /obj/effect/mob_spawn/human/hermit/Initialize(mapload) . = ..() var/arrpee = rand(1,4) switch(arrpee) if(1) flavour_text += "you were a [pick("arms dealer", "shipwright", "docking manager")]'s assistant on a small trading station several sectors from here. Raiders attacked, and there was \ only one pod left when you got to the escape bay. You took it and launched it alone, and the crowd of terrified faces crowding at the airlock door as your pod's engines burst to \ life and sent you to this hell are forever branded into your memory." outfit.uniform = /obj/item/clothing/under/misc/assistantformal if(2) flavour_text += "you're an exile from the Tiger Cooperative. Their technological fanaticism drove you to question the power and beliefs of the Exolitics, and they saw you as a \ heretic and subjected you to hours of horrible torture. You were hours away from execution when a high-ranking friend of yours in the Cooperative managed to secure you a pod, \ scrambled its destination's coordinates, and launched it. You awoke from stasis when you landed and have been surviving - barely - ever since." outfit.uniform = /obj/item/clothing/under/rank/prisoner outfit.shoes = /obj/item/clothing/shoes/sneakers/orange if(3) flavour_text += "you were a doctor on one of Nanotrasen's space stations, but you left behind that damn corporation's tyranny and everything it stood for. From a metaphorical hell \ to a literal one, you find yourself nonetheless missing the recycled air and warm floors of what you left behind... but you'd still rather be here than there." outfit.uniform = /obj/item/clothing/under/rank/medical/doctor outfit.suit = /obj/item/clothing/suit/toggle/labcoat outfit.back = /obj/item/storage/backpack/medic if(4) flavour_text += "you were always joked about by your friends for \"not playing with a full deck\", as they so kindly put it. It seems that they were right when you, on a tour \ at one of Nanotrasen's state-of-the-art research facilities, were in one of the escape pods alone and saw the red button. It was big and shiny, and it caught your eye. You pressed \ it, and after a terrifying and fast ride for days, you landed here. You've had time to wisen up since then, and you think that your old friends wouldn't be laughing now." /obj/effect/mob_spawn/human/hermit/Destroy() new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src)) return ..() //Icebox version of hermit /obj/effect/mob_spawn/human/hermit/icemoon name = "Cryostasis bed" desc = "A humming sleeper with a silhouetted occupant inside. Its stasis function is broken and it's likely being used as a bed." mob_name = "a grumpy old man" icon = 'icons/obj/lavaland/spawners.dmi' icon_state = "cryostasis_sleeper" outfit = /datum/outfit/hermit roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You've been hunting polar bears for 40 years now! What do these 'NaniteTrans' newcomers want?" flavour_text = "You were fine hunting polar bears and taming wolves out here on your own, but now that there are corporate stooges around, you need to watch your step." assignedrole = "Hermit" /datum/outfit/hermit name = "Lavaland hermit" uniform = /obj/item/clothing/under/color/grey/ancient shoes = /obj/item/clothing/shoes/sneakers/black back = /obj/item/storage/backpack mask = /obj/item/clothing/mask/breath l_pocket = /obj/item/tank/internals/emergency_oxygen r_pocket = /obj/item/flashlight/glowstick //Prisoner containment sleeper: Spawns in crashed prison ships in lavaland. Ghosts become escaped prisoners and are advised to find a way out of the mess they've gotten themselves into. /obj/effect/mob_spawn/human/prisoner_transport name = "prisoner containment sleeper" desc = "A sleeper designed to put its occupant into a deep coma, unbreakable until the sleeper turns off. This one's glass is cracked and you can see a pale, sleeping face staring out." mob_name = "an escaped prisoner" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" outfit = /datum/outfit/lavalandprisoner roundstart = FALSE death = FALSE short_desc = "You're a prisoner, sentenced to hard work in one of Nanotrasen's labor camps, but it seems as \ though fate has other plans for you." flavour_text = "Good. It seems as though your ship crashed. You remember that you were convicted of " assignedrole = "Escaped Prisoner" /obj/effect/mob_spawn/human/prisoner_transport/special(mob/living/L) L.fully_replace_character_name(null,"NTP #LL-0[rand(111,999)]") //Nanotrasen Prisoner #Lavaland-(numbers) /obj/effect/mob_spawn/human/prisoner_transport/Initialize(mapload) . = ..() var/list/crimes = list("murder", "larceny", "embezzlement", "unionization", "dereliction of duty", "kidnapping", "gross incompetence", "grand theft", "collaboration with the Syndicate", \ "worship of a forbidden deity", "interspecies relations", "mutiny") flavour_text += "[pick(crimes)]. but regardless of that, it seems like your crime doesn't matter now. You don't know where you are, but you know that it's out to kill you, and you're not going \ to lose this opportunity. Find a way to get out of this mess and back to where you rightfully belong - your [pick("house", "apartment", "spaceship", "station")]." /datum/outfit/lavalandprisoner name = "Lavaland Prisoner" uniform = /obj/item/clothing/under/rank/prisoner mask = /obj/item/clothing/mask/breath shoes = /obj/item/clothing/shoes/sneakers/orange r_pocket = /obj/item/tank/internals/emergency_oxygen /obj/effect/mob_spawn/human/prisoner_transport/Destroy() new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src)) return ..() //Space Hotel Staff /obj/effect/mob_spawn/human/hotel_staff //not free antag u little shits name = "staff sleeper" desc = "A sleeper designed for long-term stasis between guest visits." mob_name = "hotel staff member" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" objectives = "Cater to visiting guests with your fellow staff. Do not leave your assigned hotel. Remember, the customer is always right!" death = FALSE roundstart = FALSE random = TRUE outfit = /datum/outfit/hotelstaff short_desc = "You are a staff member of a top-of-the-line space hotel!" flavour_text = "You are a staff member of a top-of-the-line space hotel! Cater to guests, advertise the hotel, and make sure the manager doesn't fire you." important_info = "Do NOT leave the hotel, as that is grounds for contract termination." assignedrole = "Hotel Staff" /datum/outfit/hotelstaff name = "Hotel Staff" uniform = /obj/item/clothing/under/misc/assistantformal shoes = /obj/item/clothing/shoes/laceup r_pocket = /obj/item/radio/off back = /obj/item/storage/backpack implants = list(/obj/item/implant/mindshield, /obj/item/implant/exile/noteleport) /obj/effect/mob_spawn/human/hotel_staff/security name = "hotel security sleeper" mob_name = "hotel security member" outfit = /datum/outfit/hotelstaff/security short_desc = "You are a peacekeeper." flavour_text = "You have been assigned to this hotel to protect the interests of the company while keeping the peace between \ guests and the staff." important_info = "Do NOT leave the hotel, as that is grounds for contract termination." objectives = "Do not leave your assigned hotel. Try and keep the peace between staff and guests. Using non-lethal force instead of lethal force is heavily advised if possible." /datum/outfit/hotelstaff/security name = "Hotel Security" uniform = /obj/item/clothing/under/rank/security/officer/blueshirt shoes = /obj/item/clothing/shoes/jackboots suit = /obj/item/clothing/suit/armor/vest/blueshirt head = /obj/item/clothing/head/helmet/blueshirt back = /obj/item/storage/backpack/security belt = /obj/item/storage/belt/security/full /obj/effect/mob_spawn/human/hotel_staff/Destroy() new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src)) return ..() /obj/effect/mob_spawn/human/syndicate name = "Syndicate Operative" roundstart = FALSE death = FALSE icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" outfit = /datum/outfit/syndicate_empty assignedrole = "Space Syndicate" //I know this is really dumb, but Syndicate operative is nuke ops /datum/outfit/syndicate_empty name = "Syndicate Operative Empty" uniform = /obj/item/clothing/under/syndicate shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/tackler/combat/insulated ears = /obj/item/radio/headset/syndicate/alt back = /obj/item/storage/backpack implants = list(/obj/item/implant/weapons_auth) id = /obj/item/card/id/syndicate /datum/outfit/syndicate_empty/post_equip(mob/living/carbon/human/H) H.faction |= ROLE_SYNDICATE /obj/effect/mob_spawn/human/syndicate/battlecruiser name = "Syndicate Battlecruiser Ship Operative" short_desc = "You are a crewmember aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to follow your captain's orders, maintain the ship, and keep the engine running. If you are not familiar with how the supermatter engine functions: do not attempt to start it." important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives." outfit = /datum/outfit/syndicate_empty/battlecruiser /datum/outfit/syndicate_empty/battlecruiser name = "Syndicate Battlecruiser Ship Operative" l_pocket = /obj/item/gun/ballistic/automatic/pistol r_pocket = /obj/item/kitchen/knife/combat/survival belt = /obj/item/storage/belt/military/assault /obj/effect/mob_spawn/human/syndicate/battlecruiser/assault name = "Syndicate Battlecruiser Assault Operative" short_desc = "You are an assault operative aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with." important_info = "Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!" outfit = /datum/outfit/syndicate_empty/battlecruiser/assault /datum/outfit/syndicate_empty/battlecruiser/assault name = "Syndicate Battlecruiser Assault Operative" uniform = /obj/item/clothing/under/syndicate/combat l_pocket = /obj/item/ammo_box/magazine/m9mm r_pocket = /obj/item/kitchen/knife/combat/survival belt = /obj/item/storage/belt/military suit = /obj/item/clothing/suit/armor/vest suit_store = /obj/item/gun/ballistic/automatic/pistol back = /obj/item/storage/backpack/security mask = /obj/item/clothing/mask/gas/syndicate /obj/effect/mob_spawn/human/syndicate/battlecruiser/captain name = "Syndicate Battlecruiser Captain" short_desc = "You are the captain aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal." important_info = "As the captain, this whole operation falls on your shoulders. You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough." outfit = /datum/outfit/syndicate_empty/battlecruiser/assault/captain id_access_list = list(150,151) /datum/outfit/syndicate_empty/battlecruiser/assault/captain name = "Syndicate Battlecruiser Captain" l_pocket = /obj/item/melee/transforming/energy/sword/saber/red r_pocket = /obj/item/melee/classic_baton/telescopic suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate suit_store = /obj/item/gun/ballistic/revolver/mateba back = /obj/item/storage/backpack/satchel/leather head = /obj/item/clothing/head/hos/syndicate mask = /obj/item/clothing/mask/cigarette/cigar/havana glasses = /obj/item/clothing/glasses/thermal/eyepatch //Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse. /obj/effect/mob_spawn/human/oldsec name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a security officer" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station." flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \ The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." important_info = "Work as a team with your fellow survivors and do not abandon them." uniform = /obj/item/clothing/under/rank/security/officer shoes = /obj/item/clothing/shoes/jackboots id = /obj/item/card/id/away/old/sec r_pocket = /obj/item/restraints/handcuffs l_pocket = /obj/item/assembly/flash/handheld assignedrole = "Ancient Crew" /obj/effect/mob_spawn/human/oldsec/Destroy() new/obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/human/oldeng name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "an engineer" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station." flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. The last thing \ you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." important_info = "Work as a team with your fellow survivors and do not abandon them." uniform = /obj/item/clothing/under/rank/engineering/engineer shoes = /obj/item/clothing/shoes/workboots id = /obj/item/card/id/away/old/eng gloves = /obj/item/clothing/gloves/color/fyellow/old l_pocket = /obj/item/tank/internals/emergency_oxygen assignedrole = "Ancient Crew" /obj/effect/mob_spawn/human/oldeng/Destroy() new/obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/human/oldsci name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant." mob_name = "a scientist" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" roundstart = FALSE death = FALSE random = TRUE mob_species = /datum/species/human short_desc = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station." flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \ The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." important_info = "Work as a team with your fellow survivors and do not abandon them." uniform = /obj/item/clothing/under/rank/rnd/scientist shoes = /obj/item/clothing/shoes/laceup id = /obj/item/card/id/away/old/sci l_pocket = /obj/item/stack/medical/bruise_pack assignedrole = "Ancient Crew" /obj/effect/mob_spawn/human/oldsci/Destroy() new/obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/human/pirate name = "space pirate sleeper" desc = "A cryo sleeper smelling faintly of rum." random = TRUE icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_name = "a space pirate" mob_species = /datum/species/skeleton outfit = /datum/outfit/pirate/space roundstart = FALSE death = FALSE anchored = TRUE density = FALSE show_flavour = FALSE //Flavour only exists for spawners menu short_desc = "You are a space pirate." flavour_text = "The station refused to pay for your protection, protect the ship, siphon the credits from the station and raid it for even more loot." assignedrole = "Space Pirate" var/rank = "Mate" /obj/effect/mob_spawn/human/pirate/special(mob/living/new_spawn) new_spawn.fully_replace_character_name(new_spawn.real_name,generate_pirate_name()) new_spawn.mind.add_antag_datum(/datum/antagonist/pirate) /obj/effect/mob_spawn/human/pirate/proc/generate_pirate_name() var/beggings = strings(PIRATE_NAMES_FILE, "beginnings") var/endings = strings(PIRATE_NAMES_FILE, "endings") return "[rank] [pick(beggings)][pick(endings)]" /obj/effect/mob_spawn/human/pirate/Destroy() new/obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/human/pirate/captain rank = "Captain" outfit = /datum/outfit/pirate/space/captain /obj/effect/mob_spawn/human/pirate/gunner rank = "Gunner" //Forgotten syndicate ship /obj/effect/mob_spawn/human/syndicatespace name = "Syndicate Ship Crew Member" roundstart = FALSE death = FALSE show_flavour = FALSE icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper_s" short_desc = "You are a syndicate operative on old ship, stuck in hostile space." flavour_text = "Your ship docks after a long time somewhere in hostile space, reporting a malfunction. You are stuck here, with Nanotrasen station nearby. Fix the ship, find a way to power it and follow your captain's orders." important_info = "Obey orders given by your captain. DO NOT let the ship fall into enemy hands." outfit = /datum/outfit/syndicatespace/syndicrew assignedrole = ROLE_SYNDICATE_CYBERSUN /datum/outfit/syndicatespace/syndicrew/post_equip(mob/living/carbon/human/H) H.faction |= ROLE_SYNDICATE /obj/effect/mob_spawn/human/syndicatespace/special(mob/living/new_spawn) new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND) var/policy = get_policy(assignedrole) if(policy) to_chat(new_spawn, "[policy]") /obj/effect/mob_spawn/human/syndicatespace/captain name = "Syndicate Ship Captain" short_desc = "You are the captain of an old ship, stuck in hostile space." flavour_text = "Your ship docks after a long time somewhere in hostile space, reporting a malfunction. You are stuck here, with Nanotrasen station nearby. Command your crew and turn your ship into the most protected fortress." important_info = "Protect the ship and secret documents in your backpack with your own life." outfit = /datum/outfit/syndicatespace/syndicaptain assignedrole = ROLE_SYNDICATE_CYBERSUN_CAPTAIN /datum/outfit/syndicatespace/syndicaptain/post_equip(mob/living/carbon/human/H) H.faction |= ROLE_SYNDICATE /obj/effect/mob_spawn/human/syndicatespace/captain/Destroy() new/obj/structure/fluff/empty_sleeper/syndicate/captain(get_turf(src)) return ..() /datum/outfit/syndicatespace/syndicrew name = "Syndicate Ship Crew Member" uniform = /obj/item/clothing/under/syndicate/combat glasses = /obj/item/clothing/glasses/night mask = /obj/item/clothing/mask/gas/syndicate ears = /obj/item/radio/headset/syndicate/alt shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/combat back = /obj/item/storage/backpack l_pocket = /obj/item/gun/ballistic/automatic/pistol r_pocket = /obj/item/kitchen/knife/combat/survival belt = /obj/item/storage/belt/military/assault id = /obj/item/card/id/syndicate_command/crew_id implants = list(/obj/item/implant/weapons_auth) /datum/outfit/syndicatespace/syndicaptain name = "Syndicate Ship Captain" uniform = /obj/item/clothing/under/syndicate/combat suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate head = /obj/item/clothing/head/hos/beret/syndicate ears = /obj/item/radio/headset/syndicate/alt/leader shoes = /obj/item/clothing/shoes/combat gloves = /obj/item/clothing/gloves/combat back = /obj/item/storage/backpack r_pocket = /obj/item/kitchen/knife/combat/survival belt = /obj/item/storage/belt/military/assault id = /obj/item/card/id/syndicate_command/captain_id implants = list(/obj/item/implant/weapons_auth) backpack_contents = list(/obj/item/documents/syndicate/red, /obj/item/paper/fluff/ruins/forgottenship/password, /obj/item/gun/ballistic/automatic/pistol/aps) /obj/effect/mob_spawn/human/beach/alive death = FALSE roundstart = FALSE random = TRUE mob_name = "Beach Bum" name = "beach bum sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" short_desc = "You're, like, totally a dudebro, bruh." flavour_text = "Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?" assignedrole = "Beach Bum" /obj/effect/mob_spawn/human/beach/alive/lifeguard short_desc = "You're a spunky lifeguard!" flavour_text = "It's up to you to make sure nobody drowns or gets eaten by sharks and stuff." mob_gender = "female" name = "lifeguard sleeper" id_job = "Lifeguard" uniform = /obj/item/clothing/under/shorts/red /datum/outfit/beachbum name = "Beach Bum" glasses = /obj/item/clothing/glasses/sunglasses r_pocket = /obj/item/storage/wallet/random l_pocket = /obj/item/reagent_containers/food/snacks/pizzaslice/dank; uniform = /obj/item/clothing/under/pants/youngfolksjeans id = /obj/item/card/id /datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) . = ..() if(visualsOnly) return H.dna.add_mutation(STONER) /obj/effect/mob_spawn/human/bartender/alive death = FALSE roundstart = FALSE random = TRUE name = "bartender sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" short_desc = "You are a space bartender!" flavour_text = "Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect." assignedrole = "Space Bartender" id_job = "Bartender" /datum/outfit/spacebartender name = "Space Bartender" uniform = /obj/item/clothing/under/rank/civilian/bartender back = /obj/item/storage/backpack shoes = /obj/item/clothing/shoes/sneakers/black suit = /obj/item/clothing/suit/armor/vest glasses = /obj/item/clothing/glasses/sunglasses/reagent id = /obj/item/card/id /datum/outfit/spacebartender/post_equip(mob/living/carbon/human/H, visualsOnly) . = ..() var/obj/item/card/id/id_card = H.wear_id if(H.age < AGE_MINOR) id_card.registered_age = AGE_MINOR to_chat(H, "You're not technically old enough to access or serve alcohol, but your ID has been discreetly modified to display your age as [AGE_MINOR]. Try to keep that a secret!") /obj/effect/mob_spawn/human/skeleton/alive death = FALSE roundstart = FALSE icon = 'icons/effects/blood.dmi' icon_state = "remains" short_desc = "By unknown powers, your skeletal remains have been reanimated!" flavour_text = "Walk this mortal plane and terrorize all living adventurers who dare cross your path." assignedrole = "Skeleton" /obj/effect/mob_spawn/human/skeleton/alive/special(mob/living/new_spawn) to_chat(new_spawn, "You have this horrible lurching feeling deep down that your binding to this world will fail if you abandon this zone... Were you reanimated to protect something?") new_spawn.AddComponent(/datum/component/stationstuck, PUNISHMENT_MURDER, "You experience a feeling like a stressed twine being pulled until it snaps. Then, merciful nothing.") /obj/effect/mob_spawn/human/zombie/alive death = FALSE roundstart = FALSE icon = 'icons/effects/blood.dmi' icon_state = "remains" short_desc = "By unknown powers, your rotting remains have been resurrected!" flavour_text = "Walk this mortal plane and terrorize all living adventurers who dare cross your path." /obj/effect/mob_spawn/human/zombie/alive/special(mob/living/new_spawn) to_chat(new_spawn, "You have this horrible lurching feeling deep down that your binding to this world will fail if you abandon this zone... Were you reanimated to protect something?") new_spawn.AddComponent(/datum/component/stationstuck, PUNISHMENT_MURDER, "You experience a feeling like a stressed twine being pulled until it snaps. Then, merciful nothing.") //terribly basic spawns below, please read the disclaimer. unless you're an admin. these are perfect for events as they have no intro text. //if you're going to use these in a map of some kind, add GUIDANCE or stationstuck component to them on spawn. see ash walkers and skeletons for an example of each. they're simply not very fleshed out. //if this is in your map, the player will have no idea what to do so will just go to the station and kill people until a policy headache arises //For ghost bar. /obj/effect/mob_spawn/human/alive/space_bar_patron name = "Bar cryogenics" mob_name = "Bar patron" random = TRUE permanent = TRUE uses = -1 outfit = /datum/outfit/spacebartender assignedrole = "Space Bar Patron" /obj/effect/mob_spawn/human/alive/space_bar_patron/attack_hand(mob/user) var/despawn = alert("Return to cryosleep? (Warning, Your mob will be deleted!)", null, "Yes", "No") if(despawn == "No" || !loc || !Adjacent(user)) return user.visible_message("[user.name] climbs back into cryosleep...") qdel(user) /datum/outfit/cryobartender name = "Cryogenic Bartender" uniform = /obj/item/clothing/under/rank/civilian/bartender back = /obj/item/storage/backpack shoes = /obj/item/clothing/shoes/sneakers/black suit = /obj/item/clothing/suit/armor/vest glasses = /obj/item/clothing/glasses/sunglasses/reagent /obj/effect/mob_spawn/human/nanotrasensoldier/alive death = FALSE roundstart = FALSE mob_name = "Private Security Officer" name = "sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" faction = "nanotrasenprivate" short_desc = "You are a Nanotrasen Private Security Officer!" /obj/effect/mob_spawn/human/commander/alive death = FALSE roundstart = FALSE mob_name = "\improper Nanotrasen Commander" name = "sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" short_desc = "You are a Nanotrasen Commander!" /obj/effect/mob_spawn/human/doctor/alive death = FALSE roundstart = FALSE random = TRUE name = "sleeper" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" short_desc = "You are a space doctor!" assignedrole = "Space Doctor" /obj/effect/mob_spawn/human/doctor/alive/equip(mob/living/carbon/human/doctor) . = ..() // Remove radio and PDA so they wouldn't annoy station crew. var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset) for(var/del_type in del_types) var/obj/item/unwanted_item = locate(del_type) in doctor qdel(unwanted_item) /obj/effect/mob_spawn/mouse name = "sleeper" mob_type = /mob/living/simple_animal/mouse death = FALSE roundstart = FALSE icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" /obj/effect/mob_spawn/cow name = "sleeper" mob_type = /mob/living/simple_animal/cow death = FALSE roundstart = FALSE mob_gender = FEMALE icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper"