///////////////////////////////////////// /////////////////Weapons///////////////// ///////////////////////////////////////// /datum/design/c38/sec id = "sec_38" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/c38_trac name = "Speed Loader (.38 TRAC)" desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body." id = "c38_trac" build_type = PROTOLATHE materials = list(/datum/material/iron = 20000, /datum/material/silver = 5000, /datum/material/gold = 1000) build_path = /obj/item/ammo_box/c38/trac category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/c38_hotshot name = "Speed Loader (.38 Hot Shot)" desc = "Designed to quickly reload revolvers. Hot Shot bullets contain an incendiary payload." id = "c38_hotshot" build_type = PROTOLATHE materials = list(/datum/material/iron = 20000, /datum/material/plasma = 5000) build_path = /obj/item/ammo_box/c38/hotshot category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/c38_iceblox name = "Speed Loader (.38 Iceblox)" desc = "Designed to quickly reload revolvers. Iceblox bullets contain a cryogenic payload." id = "c38_iceblox" build_type = PROTOLATHE materials = list(/datum/material/iron = 20000, /datum/material/plasma = 5000) build_path = /obj/item/ammo_box/c38/iceblox category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/rubbershot/sec id = "sec_rshot" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/beanbag_slug/sec id = "sec_beanbag_slug" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/shotgun_slug/sec id = "sec_slug" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/buckshot_shell/sec id = "sec_bshot" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/shotgun_dart/sec id = "sec_dart" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/incendiary_slug/sec id = "sec_Islug" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/pin_testing name = "Test-Range Firing Pin" desc = "This safety firing pin allows firearms to be operated within proximity to a firing range." id = "pin_testing" build_type = PROTOLATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 300) build_path = /obj/item/firing_pin/test_range category = list("Firing Pins") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/pin_mindshield name = "Mindshield Firing Pin" desc = "This is a security firing pin which only authorizes users who are mindshield-implanted." id = "pin_loyalty" build_type = PROTOLATHE materials = list(/datum/material/silver = 600, /datum/material/diamond = 600, /datum/material/uranium = 200) build_path = /obj/item/firing_pin/implant/mindshield category = list("Firing Pins") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/pin_explorer name = "Outback Firing Pin" desc = "This firing pin only shoots while ya ain't on station, fair dinkum!" id = "pin_explorer" build_type = PROTOLATHE materials = list(/datum/material/silver = 1000, /datum/material/gold = 1000, /datum/material/iron = 500) build_path = /obj/item/firing_pin/explorer category = list("Firing Pins") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/stunrevolver name = "Tesla Revolver" desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers." id = "stunrevolver" build_type = PROTOLATHE materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/silver = 10000) build_path = /obj/item/gun/energy/tesla_revolver category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/nuclear_gun name = "Advanced Energy Gun" desc = "An energy gun with an experimental miniaturized reactor." id = "nuclear_gun" build_type = PROTOLATHE materials = list(/datum/material/iron = 10000, /datum/material/glass = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 1000) build_path = /obj/item/gun/energy/e_gun/nuclear category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/tele_shield name = "Telescopic Riot Shield" desc = "An advanced riot shield made of lightweight materials that collapses for easy storage." id = "tele_shield" build_type = PROTOLATHE materials = list(/datum/material/iron = 4000, /datum/material/glass = 4000, /datum/material/silver = 300, /datum/material/titanium = 200) build_path = /obj/item/shield/riot/tele category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/beamrifle name = "Beam Marksman Rifle" desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets." id = "beamrifle" build_type = PROTOLATHE materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000) build_path = /obj/item/gun/energy/beam_rifle category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/decloner name = "Decloner" desc = "Your opponent will bubble into a messy pile of goop." id = "decloner" build_type = PROTOLATHE materials = list(/datum/material/gold = 5000,/datum/material/uranium = 10000) reagents_list = list(/datum/reagent/toxin/mutagen = 40) build_path = /obj/item/gun/energy/decloner category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/rapidsyringe name = "Rapid Syringe Gun" desc = "A gun that fires many syringes." id = "rapidsyringe" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000) build_path = /obj/item/gun/syringe/rapidsyringe category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL //uwu /datum/design/temp_gun name = "Temperature Gun" desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want id = "temp_gun" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 500, /datum/material/silver = 3000) build_path = /obj/item/gun/energy/temperature category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/flora_gun name = "Floral Somatoray" desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life." id = "flora_gun" build_type = PROTOLATHE materials = list(/datum/material/iron = 2000, /datum/material/glass = 500, /datum/material/uranium = 2000) build_path = /obj/item/gun/energy/floragun category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/large_grenade name = "Large Grenade" desc = "A grenade that affects a larger area and use larger containers." id = "large_Grenade" build_type = PROTOLATHE materials = list(/datum/material/iron = 3000) build_path = /obj/item/grenade/chem_grenade/large category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/pyro_grenade name = "Pyro Grenade" desc = "An advanced grenade that is able to self ignite its mixture." id = "pyro_Grenade" build_type = PROTOLATHE materials = list(/datum/material/iron = 2000, /datum/material/plasma = 500) build_path = /obj/item/grenade/chem_grenade/pyro category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/cryo_grenade name = "Cryo Grenade" desc = "An advanced grenade that rapidly cools its contents upon detonation." id = "cryo_Grenade" build_type = PROTOLATHE materials = list(/datum/material/iron = 2000, /datum/material/silver = 500) build_path = /obj/item/grenade/chem_grenade/cryo category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/adv_grenade name = "Advanced Release Grenade" desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter." id = "adv_Grenade" build_type = PROTOLATHE materials = list(/datum/material/iron = 3000, /datum/material/glass = 500) build_path = /obj/item/grenade/chem_grenade/adv_release category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL /datum/design/xray name = "X-ray Laser Gun" desc = "Not quite as menacing as it sounds" id = "xray_laser" build_type = PROTOLATHE materials = list(/datum/material/gold = 5000, /datum/material/uranium = 4000, /datum/material/iron = 5000, /datum/material/titanium = 2000, /datum/material/bluespace = 2000) build_path = /obj/item/gun/energy/xray category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/ioncarbine name = "Ion Carbine" desc = "How to dismantle a cyborg : The gun." id = "ioncarbine" build_type = PROTOLATHE materials = list(/datum/material/silver = 6000, /datum/material/iron = 8000, /datum/material/uranium = 2000) build_path = /obj/item/gun/energy/ionrifle/carbine category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/wormhole_projector name = "Bluespace Wormhole Projector" desc = "A projector that emits high density quantum-coupled bluespace beams. Requires a bluespace anomaly core to function." id = "wormholeprojector" build_type = PROTOLATHE materials = list(/datum/material/silver = 2000, /datum/material/iron = 5000, /datum/material/diamond = 2000, /datum/material/bluespace = 3000) build_path = /obj/item/gun/energy/wormhole_projector category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE //WT550 Mags /datum/design/mag_oldsmg name = "WT-550 Auto Gun Magazine (4.6x30mm)" desc = "A 20 round magazine for the out of date security WT-550 Auto Rifle" id = "mag_oldsmg" build_type = PROTOLATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_box/magazine/wt550m9 category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/mag_oldsmg/ap_mag name = "WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP)" desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle" id = "mag_oldsmg_ap" materials = list(/datum/material/iron = 6000, /datum/material/silver = 600) build_path = /obj/item/ammo_box/magazine/wt550m9/wtap departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/mag_oldsmg/ic_mag name = "WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC)" desc = "A 20 round armour piercing magazine for the out of date security WT-550 Auto Rifle" id = "mag_oldsmg_ic" materials = list(/datum/material/iron = 6000, /datum/material/silver = 600, /datum/material/glass = 1000) build_path = /obj/item/ammo_box/magazine/wt550m9/wtic departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/stunshell name = "Stun Shell" desc = "A stunning shell for a shotgun." id = "stunshell" build_type = PROTOLATHE materials = list(/datum/material/iron = 200) build_path = /obj/item/ammo_casing/shotgun/stunslug category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/techshell name = "Unloaded Technological Shotshell" desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects." id = "techshotshell" build_type = PROTOLATHE materials = list(/datum/material/iron = 1000, /datum/material/glass = 200) build_path = /obj/item/ammo_casing/shotgun/techshell category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE /datum/design/suppressor name = "Suppressor" desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels." id = "suppressor" build_type = PROTOLATHE materials = list(/datum/material/iron = 2000, /datum/material/silver = 500) build_path = /obj/item/suppressor category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/gravitygun name = "One-point Gravitational Manipulator" desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity. Requires a gravitational anomaly core to function." id = "gravitygun" build_type = PROTOLATHE materials = list(/datum/material/silver = 8000, /datum/material/uranium = 8000, /datum/material/glass = 12000, /datum/material/iron = 12000, /datum/material/diamond = 3000, /datum/material/bluespace = 3000) build_path = /obj/item/gun/energy/gravity_gun category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/largecrossbow name = "Energy Crossbow" desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters." id = "largecrossbow" build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1500, /datum/material/uranium = 1500, /datum/material/silver = 1500) build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/cleric_mace name = "Cleric Mace" desc = "A mace fit for a cleric. Useful for bypassing plate armor, but too bulky for much else." id = "cleric_mace" build_type = AUTOLATHE materials = list(MAT_CATEGORY_RIGID = 12000) build_path = /obj/item/melee/cleric_mace category = list("Imported") /datum/design/stun_boomerang name = "OZtek Boomerang" desc = "Uses reverse flow gravitodynamics to flip its personal gravity back to the thrower mid-flight. Also functions similar to a stun baton." id = "stun_boomerang" build_type = PROTOLATHE materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 10000, /datum/material/gold = 2000) build_path = /obj/item/melee/baton/boomerang category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY