# Away Mission Creation Guidelines So, you want to make an away mission! They're a lot of fun to play, but they're a challenge to create. To ensure a consistent standard of quality across away missions, following the guidelines (split into recommended and required) is beneficial to ensure your PR is merged. ## Recommendations * Create a design document * This one is good because it lets you make a coherent thought of what you want your away mission to be, and for others to understand its purpose. * Don't go alone * Away missions are hard work! Making a team of different specializations helps out massively with workload and speed of the project. * Communicate with Maintainers * During the creation of your away mission, it is highly recommended you communicate with maintainers to ensure major changes do not have to be made when it's finished. ## Design Requirements * Minimum average time to complete: 60 minutes * Bare minimum, it should take a team of 4-6 60 minutes to complete. * Design around 4-6 players * The optimal size of a gateway is 4-6, but know that more or less may participate. * Not purely PvE * Design your gateway with more than just regular simplemobs in mind. Add puzzles, story, PVP, boss fights, etc. to spice up the gameplay instead of a slog of simplemobs. * Loot should not be extreme * The gateway's loot should mostly be given in the purview of using it in the gateway itself (final boss loot and similar not withstanding). * Loot that's unusable outside the gateway is given more leeway. * Loot should not be the primary encouragement for someone to go through the gateway.