/* Cyborg ClickOn() Cyborgs have no range restriction on attack_robot(), because it is basically an AI click. However, they do have a range restriction on item use, so they cannot do without the adjacency code. */ /mob/living/silicon/robot/ClickOn(atom/A, params) if(world.time <= next_click) return next_click = world.time + 1 if(check_click_intercept(params,A)) return if(stat || (lockcharge) || IsParalyzed() || IsStun()) return var/list/modifiers = params2list(params) if(LAZYACCESS(modifiers, SHIFT_CLICK)) if(LAZYACCESS(modifiers, CTRL_CLICK)) CtrlShiftClickOn(A) return if(LAZYACCESS(modifiers, MIDDLE_CLICK)) ShiftMiddleClickOn(A) return ShiftClickOn(A) return if(LAZYACCESS(modifiers, MIDDLE_CLICK)) MiddleClickOn(A, params) return if(LAZYACCESS(modifiers, ALT_CLICK)) // alt and alt-gr (rightalt) AltClickOn(A) return if(LAZYACCESS(modifiers, CTRL_CLICK)) CtrlClickOn(A) return if(LAZYACCESS(modifiers, RIGHT_CLICK) && !module_active) var/secondary_result = A.attack_robot_secondary(src, modifiers) if(secondary_result == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN || secondary_result == SECONDARY_ATTACK_CONTINUE_CHAIN) return else if (secondary_result != SECONDARY_ATTACK_CALL_NORMAL) CRASH("attack_robot_secondary did not return a SECONDARY_ATTACK_* define.") if(next_move >= world.time) return face_atom(A) // change direction to face what you clicked on if(aicamera.in_camera_mode) //Cyborg picture taking aicamera.toggle_camera_mode(sound = FALSE) aicamera.captureimage(A, usr) return var/obj/item/W = get_active_held_item() if(!W && get_dist(src,A) <= interaction_range) A.attack_robot(src) return if(W) if(incapacitated()) return //while buckled, you can still connect to and control things like doors, but you can't use your modules if(buckled) to_chat(src, span_warning("You can't use modules while buckled to [buckled]!")) return //if your "hands" are blocked you shouldn't be able to use modules if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return if(W == A) W.attack_self(src) return // cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents) if(A == loc || (A in loc) || (A in contents)) W.melee_attack_chain(src, A, params) return if(!isturf(loc)) return // cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc)) if(isturf(A) || isturf(A.loc)) if(A.Adjacent(src)) // see adjacent.dm W.melee_attack_chain(src, A, params) return else W.afterattack(A, src, 0, params) return //Give cyborgs hotkey clicks without breaking existing uses of hotkey clicks // for non-doors/apcs /mob/living/silicon/robot/CtrlShiftClickOn(atom/A) // Procs overridden in skyrat_modular/modules/Silicon_QoL A.BorgCtrlShiftClick(src) /mob/living/silicon/robot/ShiftClickOn(atom/A) A.BorgShiftClick(src) /mob/living/silicon/robot/CtrlClickOn(atom/A) A.BorgCtrlClick(src) /mob/living/silicon/robot/AltClickOn(atom/A) A.BorgAltClick(src) /atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden CtrlShiftClick(user) /obj/machinery/door/airlock/BorgCtrlShiftClick(mob/living/silicon/robot/user) // Sets/Unsets Emergency Access Override Forwards to AI code. if(get_dist(src,user) <= user.interaction_range) AICtrlShiftClick() else ..() /atom/proc/BorgShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden ShiftClick(user) /obj/machinery/door/airlock/BorgShiftClick(mob/living/silicon/robot/user) // Opens and closes doors! Forwards to AI code. if(get_dist(src,user) <= user.interaction_range) AIShiftClick() else ..() /atom/proc/BorgCtrlClick(mob/living/silicon/robot/user) //forward to human click if not overridden CtrlClick(user) /obj/machinery/door/airlock/BorgCtrlClick(mob/living/silicon/robot/user) // Bolts doors. Forwards to AI code. if(get_dist(src,user) <= user.interaction_range) AICtrlClick() else ..() /obj/machinery/power/apc/BorgCtrlClick(mob/living/silicon/robot/user) // turns off/on APCs. Forwards to AI code. if(get_dist(src,user) <= user.interaction_range) AICtrlClick() else ..() /obj/machinery/turretid/BorgCtrlClick(mob/living/silicon/robot/user) //turret control on/off. Forwards to AI code. if(get_dist(src,user) <= user.interaction_range) AICtrlClick() else ..() /atom/proc/BorgAltClick(mob/living/silicon/robot/user) AltClick(user) return /obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code. if(get_dist(src,user) <= user.interaction_range) AIAltClick() else ..() /obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code. if(get_dist(src,user) <= user.interaction_range) AIAltClick() else ..() /* As with AI, these are not used in click code, because the code for robots is specific, not generic. If you would like to add advanced features to robot clicks, you can do so here, but you will have to change attack_robot() above to the proper function */ /mob/living/silicon/robot/UnarmedAttack(atom/A, proximity_flag, list/modifiers) if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED)) return A.attack_robot(src) /mob/living/silicon/robot/RangedAttack(atom/A) A.attack_robot(src) /* //SKYRAT EDIT - MOVED TO modular_skyrat/master_files/code/_onclick/cyborg.dm /atom/proc/attack_robot(mob/user) attack_ai(user) return */ //SKYRAT EDIT END /** * What happens when the cyborg without active module holds right-click on an item. Returns a SECONDARY_ATTACK_* value. * * Arguments: * * user The mob holding the right click * * modifiers The list of the custom click modifiers */ /atom/proc/attack_robot_secondary(mob/user, list/modifiers) return attack_ai_secondary(user, modifiers)