/datum/spawners_menu var/mob/dead/observer/owner /datum/spawners_menu/New(mob/dead/observer/new_owner) if(!istype(new_owner)) qdel(src) owner = new_owner /datum/spawners_menu/Destroy() owner = null return ..() /datum/spawners_menu/ui_state(mob/user) return GLOB.observer_state /datum/spawners_menu/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "SpawnersMenu") ui.open() /datum/spawners_menu/ui_static_data(mob/user) var/list/data = list() data["spawners"] = list() for(var/spawner in GLOB.mob_spawners) var/list/this = list() this["name"] = spawner this["you_are_text"] = "" this["flavor_text"] = "" this["important_warning"] = "" this["amount_left"] = 0 for(var/spawner_obj in GLOB.mob_spawners[spawner]) if(!this["desc"]) if(istype(spawner_obj, /obj/effect/mob_spawn)) var/obj/effect/mob_spawn/ghost_role/mob_spawner = spawner_obj if(!mob_spawner.allow_spawn(user, silent = TRUE)) continue this["you_are_text"] = mob_spawner.you_are_text this["flavor_text"] = mob_spawner.flavour_text this["important_text"] = mob_spawner.important_text else var/obj/object = spawner_obj this["desc"] = object.desc this["amount_left"] += 1 if(this["amount_left"] > 0) data["spawners"] += list(this) return data /datum/spawners_menu/ui_act(action, params, datum/tgui/ui) . = ..() if(.) return var/group_name = params["name"] if(!group_name || !(group_name in GLOB.mob_spawners)) return var/list/spawnerlist = GLOB.mob_spawners[group_name] for(var/obj/effect/mob_spawn/ghost_role/current_spawner as anything in spawnerlist) if(!current_spawner.allow_spawn(usr, silent = TRUE)) spawnerlist -= current_spawner if(!spawnerlist.len) return var/obj/effect/mob_spawn/mob_spawner = pick(spawnerlist) if(!istype(mob_spawner) || !SSpoints_of_interest.is_valid_poi(mob_spawner)) return switch(action) if("jump") if(mob_spawner) owner.forceMove(get_turf(mob_spawner)) return TRUE if("spawn") if(mob_spawner) owner.ManualFollow(mob_spawner) ui.close() mob_spawner.attack_ghost(owner) return TRUE