// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM. // Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity. // Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug. // Mutable appearances are children of images, just so you know. /mutable_appearance/New() ..() plane = FLOAT_PLANE // No clue why this is 0 by default yet images are on FLOAT_PLANE // And yes this does have to be in the constructor, BYOND ignores it if you set it as a normal var /// Helper similar to image() /proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE, alpha = 255, appearance_flags = NONE) var/mutable_appearance/MA = new() MA.icon = icon MA.icon_state = icon_state MA.layer = layer MA.plane = plane MA.alpha = alpha MA.appearance_flags |= appearance_flags return MA