/mob/dead/observer/DblClickOn(var/atom/A, var/params) if(check_click_intercept(params,A)) return if(can_reenter_corpse && mind && mind.current) if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it reenter_corpse() // (cloning scanner, body bag, closet, mech, etc) return // seems legit. // Things you might plausibly want to follow if(ismovableatom(A)) ManualFollow(A) // Otherwise jump else if(A.loc) forceMove(get_turf(A)) update_parallax_contents() /mob/dead/observer/ClickOn(var/atom/A, var/params) if(check_click_intercept(params,A)) return var/list/modifiers = params2list(params) if(modifiers["shift"] && modifiers["middle"]) ShiftMiddleClickOn(A) return if(modifiers["shift"] && modifiers["ctrl"]) CtrlShiftClickOn(A) return if(modifiers["middle"]) MiddleClickOn(A) return if(modifiers["shift"]) ShiftClickOn(A) return if(modifiers["alt"]) AltClickOn(A) return if(modifiers["ctrl"]) CtrlClickOn(A) return if(world.time <= next_move) return // You are responsible for checking config.ghost_interaction when you override this function // Not all of them require checking, see below A.attack_ghost(src) // Oh by the way this didn't work with old click code which is why clicking shit didn't spam you /atom/proc/attack_ghost(mob/dead/observer/user) if(SendSignal(COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_NO_ATTACK_HAND) return TRUE if(user.client) if(IsAdminGhost(user)) attack_ai(user) else if(user.client.prefs.inquisitive_ghost) user.examinate(src) return FALSE /mob/living/attack_ghost(mob/dead/observer/user) if(user.client && user.health_scan) healthscan(user, src, 1, TRUE) return ..() // --------------------------------------- // And here are some good things for free: // Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu /obj/machinery/gateway/centerstation/attack_ghost(mob/user) if(awaygate) user.forceMove(awaygate.loc) else to_chat(user, "[src] has no destination.") return ..() /obj/machinery/gateway/centeraway/attack_ghost(mob/user) if(stationgate) user.forceMove(stationgate.loc) else to_chat(user, "[src] has no destination.") return ..() /obj/machinery/teleport/hub/attack_ghost(mob/user) if(power_station && power_station.engaged && power_station.teleporter_console && power_station.teleporter_console.target) user.forceMove(get_turf(power_station.teleporter_console.target)) return ..()