/obj/item/flamethrower name = "flamethrower" desc = "You are a firestarter!" icon = 'icons/obj/flamethrower.dmi' icon_state = "flamethrowerbase" item_state = "flamethrower_0" lefthand_file = 'icons/mob/inhands/weapons/flamethrower_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/flamethrower_righthand.dmi' flags_1 = CONDUCT_1 force = 3 throwforce = 10 throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL materials = list(MAT_METAL=500) resistance_flags = FIRE_PROOF var/status = FALSE var/lit = FALSE //on or off var/operating = FALSE//cooldown var/obj/item/weldingtool/weldtool = null var/obj/item/assembly/igniter/igniter = null var/obj/item/tank/internals/plasma/ptank = null var/warned_admins = FALSE //for the message_admins() when lit //variables for prebuilt flamethrowers var/create_full = FALSE var/create_with_tank = FALSE var/igniter_type = /obj/item/assembly/igniter trigger_guard = TRIGGER_GUARD_NORMAL /obj/item/flamethrower/Destroy() if(weldtool) qdel(weldtool) if(igniter) qdel(igniter) if(ptank) qdel(ptank) return ..() /obj/item/flamethrower/process() if(!lit || !igniter) STOP_PROCESSING(SSobj, src) return null var/turf/location = loc if(istype(location, /mob/)) var/mob/M = location if(M.is_holding(src)) location = M.loc if(isturf(location)) //start a fire if possible igniter.flamethrower_process(location) /obj/item/flamethrower/update_icon() cut_overlays() if(igniter) add_overlay("+igniter[status]") if(ptank) add_overlay("+ptank") if(lit) add_overlay("+lit") item_state = "flamethrower_1" else item_state = "flamethrower_0" if(ismob(loc)) var/mob/M = loc M.update_inv_hands() return /obj/item/flamethrower/afterattack(atom/target, mob/user, flag) if(flag) return // too close if(ishuman(user)) if(!can_trigger_gun(user)) return if(user && user.get_active_held_item() == src) // Make sure our user is still holding us var/turf/target_turf = get_turf(target) if(target_turf) var/turflist = getline(user, target_turf) add_logs(user, target, "flamethrowered", src) flame_turf(turflist) /obj/item/flamethrower/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/wrench) && !status)//Taking this apart var/turf/T = get_turf(src) if(weldtool) weldtool.forceMove(T) weldtool = null if(igniter) igniter.forceMove(T) igniter = null if(ptank) ptank.forceMove(T) ptank = null new /obj/item/stack/rods(T) qdel(src) return else if(istype(W, /obj/item/screwdriver) && igniter && !lit) status = !status to_chat(user, "[igniter] is now [status ? "secured" : "unsecured"]!") update_icon() return else if(isigniter(W)) var/obj/item/assembly/igniter/I = W if(I.secured) return if(igniter) return if(!user.transferItemToLoc(W, src)) return igniter = I update_icon() return else if(istype(W, /obj/item/tank/internals/plasma)) if(ptank) if(user.transferItemToLoc(W,src)) ptank.forceMove(get_turf(src)) ptank = W to_chat(user, "You swap the plasma tank in [src]!") return if(!user.transferItemToLoc(W, src)) return ptank = W update_icon() return else if(istype(W, /obj/item/analyzer) && ptank) atmosanalyzer_scan(ptank.air_contents, user) else return ..() /obj/item/flamethrower/attack_self(mob/user) toggle_igniter(user) /obj/item/flamethrower/AltClick(mob/user) if(ptank && isliving(user) && user.canUseTopic(src, BE_CLOSE, ismonkey(user))) user.put_in_hands(ptank) ptank = null to_chat(user, "You remove the plasma tank from [src]!") update_icon() /obj/item/flamethrower/examine(mob/user) ..() if(ptank) to_chat(user, "\The [src] has \a [ptank] attached. Alt-click to remove it.") /obj/item/flamethrower/proc/toggle_igniter(mob/user) if(!ptank) to_chat(user, "Attach a plasma tank first!") return if(!status) to_chat(user, "Secure the igniter first!") return to_chat(user, "You [lit ? "extinguish" : "ignite"] [src]!") lit = !lit if(lit) START_PROCESSING(SSobj, src) if(!warned_admins) message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.") warned_admins = TRUE else STOP_PROCESSING(SSobj,src) update_icon() /obj/item/flamethrower/CheckParts(list/parts_list) ..() weldtool = locate(/obj/item/weldingtool) in contents igniter = locate(/obj/item/assembly/igniter) in contents weldtool.status = FALSE igniter.secured = FALSE status = TRUE update_icon() //Called from turf.dm turf/dblclick /obj/item/flamethrower/proc/flame_turf(turflist) if(!lit || operating) return operating = TRUE var/turf/previousturf = get_turf(src) for(var/turf/T in turflist) if(T == previousturf) continue //so we don't burn the tile we be standin on var/list/turfs_sharing_with_prev = previousturf.GetAtmosAdjacentTurfs(alldir=1) if(!(T in turfs_sharing_with_prev)) break if(igniter) igniter.ignite_turf(src,T) else default_ignite(T) sleep(1) previousturf = T operating = FALSE for(var/mob/M in viewers(1, loc)) if((M.client && M.machine == src)) attack_self(M) /obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05) //TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this... //Transfer 5% of current tank air contents to turf var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) if(air_transfer.gases[/datum/gas/plasma]) air_transfer.gases[/datum/gas/plasma][MOLES] *= 5 target.assume_air(air_transfer) //Burn it based on transfered gas target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) //location.hotspot_expose(1000,500,1) SSair.add_to_active(target, 0) /obj/item/flamethrower/Initialize(mapload) . = ..() if(create_full) if(!weldtool) weldtool = new /obj/item/weldingtool(src) weldtool.status = FALSE if(!igniter) igniter = new igniter_type(src) igniter.secured = FALSE status = TRUE if(create_with_tank) ptank = new /obj/item/tank/internals/plasma/full(src) update_icon() /obj/item/flamethrower/full create_full = TRUE /obj/item/flamethrower/full/tank create_with_tank = TRUE /obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) var/obj/item/projectile/P = hitby if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15)) owner.visible_message("\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!") var/target_turf = get_turf(owner) igniter.ignite_turf(src,target_turf, release_amount = 100) qdel(ptank) return 1 //It hit the flamethrower, not them /obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location) location.hotspot_expose(700,2) /obj/item/assembly/igniter/cold/flamethrower_process(turf/open/location) return /obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F,turf/open/location,release_amount = 0.05) F.default_ignite(location,release_amount)