var/datum/subsystem/mobs/SSmob /datum/subsystem/mobs name = "Mobs" priority = 4 /datum/subsystem/mobs/New() NEW_SS_GLOBAL(SSmob) /datum/subsystem/mobs/stat_entry() ..("P:[mob_list.len]") /datum/subsystem/mobs/fire() var/seconds = wait * 0.1 for(var/thing in mob_list) if(thing) thing:Life(seconds) continue mob_list.Remove(thing)