/obj/item/twohanded/rcl name = "rapid cable layer" desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables. Do not use without insulation!" icon = 'icons/obj/tools.dmi' icon_state = "rcl-0" item_state = "rcl-0" var/obj/structure/cable/last var/obj/item/stack/cable_coil/loaded opacity = FALSE force = 5 //Plastic is soft throwforce = 5 throw_speed = 1 throw_range = 7 w_class = WEIGHT_CLASS_NORMAL var/max_amount = 90 var/active = FALSE actions_types = list(/datum/action/item_action/rcl) var/list/colors = list("red", "yellow", "green", "blue", "pink", "orange", "cyan", "white") var/current_color_index = 1 var/ghetto = FALSE lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' /obj/item/twohanded/rcl/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = W if(!loaded) if(!user.transferItemToLoc(W, src)) to_chat(user, "[src] is stuck to your hand!") return else loaded = W //W.loc is src at this point. loaded.max_amount = max_amount //We store a lot. return if(loaded.amount < max_amount) var/transfer_amount = min(max_amount - loaded.amount, C.amount) C.use(transfer_amount) loaded.amount += transfer_amount else return update_icon() to_chat(user, "You add the cables to [src]. It now contains [loaded.amount].") else if(istype(W, /obj/item/screwdriver)) if(!loaded) return if(ghetto && prob(10)) //Is it a ghetto RCL? If so, give it a 10% chance to fall apart to_chat(user, "You attempt to loosen the securing screws on the side, but it falls apart!") while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89) var/diff = loaded.amount % 30 if(diff) loaded.use(diff) new /obj/item/stack/cable_coil(get_turf(user), diff) else loaded.use(30) new /obj/item/stack/cable_coil(get_turf(user), 30) qdel(src) return to_chat(user, "You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.") while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89) var/diff = loaded.amount % 30 if(diff) loaded.use(diff) new /obj/item/stack/cable_coil(get_turf(user), diff) else loaded.use(30) new /obj/item/stack/cable_coil(get_turf(user), 30) loaded.max_amount = initial(loaded.max_amount) if(!user.put_in_hands(loaded)) loaded.forceMove(get_turf(user)) loaded = null update_icon() else ..() /obj/item/twohanded/rcl/examine(mob/user) ..() if(loaded) to_chat(user, "It contains [loaded.amount]/[max_amount] cables.") /obj/item/twohanded/rcl/Destroy() QDEL_NULL(loaded) last = null active = FALSE return ..() /obj/item/twohanded/rcl/update_icon() if(!loaded) icon_state = "rcl-0" item_state = "rcl-0" return switch(loaded.amount) if(61 to INFINITY) icon_state = "rcl-30" item_state = "rcl" if(31 to 60) icon_state = "rcl-20" item_state = "rcl" if(1 to 30) icon_state = "rcl-10" item_state = "rcl" else icon_state = "rcl-0" item_state = "rcl-0" /obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1) update_icon() if(!loaded || !loaded.amount) if(loud) to_chat(user, "The last of the cables unreel from [src].") if(loaded) QDEL_NULL(loaded) loaded = null unwield(user) active = wielded return TRUE return FALSE /obj/item/twohanded/rcl/dropped(mob/wearer) ..() active = FALSE last = null /obj/item/twohanded/rcl/attack_self(mob/user) ..() active = wielded if(!active) last = null else if(!last) for(var/obj/structure/cable/C in get_turf(user)) if(C.d1 == FALSE || C.d2 == FALSE) last = C break /obj/item/twohanded/rcl/on_mob_move(direct, mob/user) if(active) trigger(user) /obj/item/twohanded/rcl/proc/trigger(mob/user) if(!isturf(user.loc)) return if(is_empty(user, 0)) to_chat(user, "\The [src] is empty!") return if(prob(2) && ghetto) //Give ghetto RCLs a 2% chance to jam, requiring it to be reactviated manually. to_chat(user, "[src]'s wires jam!") active = FALSE return else if(last) if(get_dist(last, user) == 1) //hacky, but it works var/turf/T = get_turf(user) if(T.intact || !T.can_have_cabling()) last = null return if(get_dir(last, user) == last.d2) //Did we just walk backwards? Well, that's the one direction we CAN'T complete a stub. last = null return loaded.cable_join(last, user, FALSE) if(is_empty(user)) return //If we've run out, display message and exit else last = null loaded.item_color = colors[current_color_index] last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180)) is_empty(user) //If we've run out, display message update_icon() /obj/item/twohanded/rcl/pre_loaded/Initialize() //Comes preloaded with cable, for testing stuff . = ..() loaded = new() loaded.max_amount = max_amount loaded.amount = max_amount update_icon() /obj/item/twohanded/rcl/Initialize() . = ..() update_icon() /obj/item/twohanded/rcl/ui_action_click(mob/user, action) if(istype(action, /datum/action/item_action/rcl)) current_color_index++; if (current_color_index > colors.len) current_color_index = 1 var/cwname = colors[current_color_index] to_chat(user, "Color changed to [cwname]!") /obj/item/twohanded/rcl/ghetto actions_types = list() max_amount = 30 name = "makeshift rapid cable layer" ghetto = TRUE /obj/item/twohanded/rcl/ghetto/update_icon() if(!loaded) icon_state = "rclg-0" item_state = "rclg-0" return switch(loaded.amount) if(1 to INFINITY) icon_state = "rclg-1" item_state = "rcl" else icon_state = "rclg-1" item_state = "rclg-1"