/datum/game_mode/blob/check_finished()
if(infected_crew.len > burst)//Some blobs have yet to burst
return 0
if(blobwincount <= blobs.len)//Blob took over
return 1
if(!blob_cores.len) // blob is dead
if(config.continuous["blob"])
continuous_sanity_checked = 1 //Nonstandard definition of "alive" gets past the check otherwise
SSshuttle.emergencyNoEscape = 0
if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
SSshuttle.emergency.mode = SHUTTLE_DOCKED
SSshuttle.emergency.timer = world.time
priority_announce("Hostile enviroment resolved. You have 3 minutes to board the Emergency Shuttle.", null, 'sound/AI/shuttledock.ogg', "Priority")
return ..()
return 1
return ..()
/datum/game_mode/blob/declare_completion()
if(round_converted) //So badmin blobs later don't step on the dead natural blobs metaphorical toes
..()
if(blobwincount <= blobs.len)
feedback_set_details("round_end_result","win - blob took over")
world << "The blob has taken over the station!"
world << "The entire station was eaten by the Blob"
log_game("Blob mode completed with a blob victory.")
else if(station_was_nuked)
feedback_set_details("round_end_result","halfwin - nuke")
world << "Partial Win: The station has been destroyed!"
world << "Directive 7-12 has been successfully carried out preventing the Blob from spreading."
log_game("Blob mode completed with a tie (station destroyed).")
else if(!blob_cores.len)
feedback_set_details("round_end_result","loss - blob eliminated")
world << "The staff has won!"
world << "The alien organism has been eradicated from the station"
log_game("Blob mode completed with a crew victory.")
world << "Rebooting in 30s"
..()
return 1
/datum/game_mode/proc/auto_declare_completion_blob()
if(istype(ticker.mode,/datum/game_mode/blob) )
var/datum/game_mode/blob/blob_mode = src
if(blob_mode.infected_crew.len)
var/text = "The blob[(blob_mode.infected_crew.len > 1 ? "s were" : " was")]:"
for(var/datum/mind/blob in blob_mode.infected_crew)
text += "
[blob.key] was [blob.name]"
world << text
return 1