/* * Dehydrated Carp * Instant carp, just add water */ //Child of carpplushie because this should do everything the toy does and more /obj/item/toy/plush/carpplushie/dehy_carp var/mob/owner = null //Carp doesn't attack owner, set when using in hand var/owned = 0 //Boolean, no owner to begin with var/mobtype = /mob/living/simple_animal/hostile/carp //So admins can change what mob spawns via var fuckery //Attack self /obj/item/toy/plush/carpplushie/dehy_carp/attack_self(mob/user) src.add_fingerprint(user) //Anyone can add their fingerprints to it with this if(!owned) to_chat(user, span_notice("You pet [src]. You swear it looks up at you.")) owner = user owned = 1 else return ..() /obj/item/toy/plush/carpplushie/dehy_carp/plop(obj/item/toy/plush/Daddy) return FALSE /obj/item/toy/plush/carpplushie/dehy_carp/proc/Swell() desc = "It's growing!" visible_message(span_notice("[src] swells up!")) //Animation icon = 'icons/mob/carp.dmi' flick("carp_swell", src) //Wait for animation to end sleep(6) if(!src || QDELETED(src))//we got toasted while animating return //Make space carp var/mob/living/simple_animal/hostile/carp/M = new mobtype(get_turf(src), owner) //Make carp non-hostile to user, and their allies if(owner) var/list/factions = owner.faction.Copy() for(var/F in factions) if(F == "neutral") factions -= F M.faction = factions if (!owner || owner.faction != M.faction) visible_message(span_warning("You have a bad feeling about this.")) //welcome to the hostile carp enjoy your die else visible_message(span_notice("The newly grown [M.name] looks up at you with friendly eyes.")) qdel(src) /obj/item/toy/plush/carpplushie/dehy_carp/suicide_act(mob/user) var/mob/living/carbon/human/H = user user.visible_message(span_suicide("[user] starts eating [src]. It looks like [user.p_theyre()] trying to commit suicide!")) playsound(src, 'sound/items/eatfood.ogg', 50, TRUE) if(istype(H)) H.Paralyze(30) forceMove(H) //we move it AWAAAYY sleep(20) if(QDELETED(src)) return SHAME if(!QDELETED(H)) H.spawn_gibs() H.apply_damage(200, def_zone = BODY_ZONE_CHEST) forceMove(get_turf(H)) //we move it back icon = 'icons/mob/carp.dmi' flick("carp_swell", src) sleep(6) //let the animation play out if(!QDELETED(src)) var/mob/living/M = new mobtype(get_turf(src)) M.faction = list("neutral") qdel(src) return BRUTELOSS