/obj/item/assembly/prox_sensor name = "proximity sensor" desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" custom_materials = list(/datum/material/iron=800, /datum/material/glass=200) attachable = TRUE drop_sound = 'sound/items/handling/component_drop.ogg' pickup_sound = 'sound/items/handling/component_pickup.ogg' var/scanning = FALSE var/timing = FALSE var/time = 20 var/sensitivity = 1 var/hearing_range = 3 /obj/item/assembly/prox_sensor/Initialize(mapload) . = ..() proximity_monitor = new(src, 0) START_PROCESSING(SSobj, src) /obj/item/assembly/prox_sensor/Destroy() STOP_PROCESSING(SSobj, src) . = ..() /obj/item/assembly/prox_sensor/examine(mob/user) . = ..() . += span_notice("The proximity sensor is [timing ? "arming" : (scanning ? "armed" : "disarmed")].") /obj/item/assembly/prox_sensor/activate() if(!..()) return FALSE //Cooldown check if(!scanning) timing = !timing else scanning = FALSE update_appearance() return TRUE /obj/item/assembly/prox_sensor/on_detach() . = ..() if(!.) return else proximity_monitor.SetHost(src,src) /obj/item/assembly/prox_sensor/toggle_secure() secured = !secured if(!secured) if(scanning) toggle_scan() proximity_monitor.SetHost(src,src) timing = FALSE STOP_PROCESSING(SSobj, src) else START_PROCESSING(SSobj, src) proximity_monitor.SetHost(loc,src) update_appearance() return secured /obj/item/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj) if (istype(AM, /obj/effect/beam)) return sense() /obj/item/assembly/prox_sensor/proc/sense() if(!scanning || !secured || next_activate > world.time) return FALSE pulse(FALSE) audible_message("[icon2html(src, hearers(src))] *beep* *beep* *beep*", null, hearing_range) for(var/mob/hearing_mob in get_hearers_in_view(hearing_range, src)) hearing_mob.playsound_local(get_turf(src), 'sound/machines/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) next_activate = world.time + 30 return TRUE /obj/item/assembly/prox_sensor/process(delta_time) if(!timing) return time -= delta_time if(time <= 0) timing = FALSE toggle_scan(TRUE) time = initial(time) /obj/item/assembly/prox_sensor/proc/toggle_scan(scan) if(!secured) return FALSE scanning = scan proximity_monitor.SetRange(scanning ? sensitivity : 0) update_appearance() /obj/item/assembly/prox_sensor/proc/sensitivity_change(value) var/sense = min(max(sensitivity + value, 0), 5) sensitivity = sense if(scanning && proximity_monitor.SetRange(sense)) sense() /obj/item/assembly/prox_sensor/update_appearance() . = ..() holder?.update_appearance() /obj/item/assembly/prox_sensor/update_overlays() . = ..() attached_overlays = list() if(timing) . += "prox_timing" attached_overlays += "prox_timing" if(scanning) . += "prox_scanning" attached_overlays += "prox_scanning" /obj/item/assembly/prox_sensor/ui_status(mob/user) if(is_secured(user)) return ..() return UI_CLOSE /obj/item/assembly/prox_sensor/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "ProximitySensor", name) ui.open() /obj/item/assembly/prox_sensor/ui_data(mob/user) var/list/data = list() data["seconds"] = round(time % 60) data["minutes"] = round((time - data["seconds"]) / 60) data["timing"] = timing data["scanning"] = scanning data["sensitivity"] = sensitivity return data /obj/item/assembly/prox_sensor/ui_act(action, params) . = ..() if(.) return switch(action) if("scanning") toggle_scan(!scanning) . = TRUE if("sense") var/value = text2num(params["range"]) if(value) sensitivity_change(value) . = TRUE if("time") timing = !timing update_appearance() . = TRUE if("input") var/value = text2num(params["adjust"]) if(value) value = round(time + value) time = clamp(value, 0, 600) . = TRUE