/proc/get_step_multiz(ref, dir) if(dir & UP) dir &= ~UP return get_step(SSmapping.get_turf_above(get_turf(ref)), dir) if(dir & DOWN) dir &= ~DOWN return get_step(SSmapping.get_turf_below(get_turf(ref)), dir) return get_step(ref, dir) /proc/get_dir_multiz(turf/us, turf/them) us = get_turf(us) them = get_turf(them) if(!us || !them) return NONE if(us.z == them.z) return get_dir(us, them) else var/turf/T = us.above() var/dir = NONE if(T && (T.z == them.z)) dir = UP else T = us.below() if(T && (T.z == them.z)) dir = DOWN else return get_dir(us, them) return (dir | get_dir(us, them)) /turf/proc/above() return get_step_multiz(src, UP) /turf/proc/below() return get_step_multiz(src, DOWN) /proc/get_lowest_turf(atom/ref) var/turf/us = get_turf(ref) var/next = SSmapping.get_turf_below(us) while(next) us = next next = SSmapping.get_turf_below(us) return us // I wish this was lisp /proc/get_highest_turf(atom/ref) var/turf/us = get_turf(ref) var/next = SSmapping.get_turf_above(us) while(next) us = next next = SSmapping.get_turf_above(us) return us