#define C2NAMEREAGENT "[initial(reagent.name)] (Has Side-Effects)" /* Contains: Borg Hypospray Borg Shaker Nothing to do with hydroponics in here. Sorry to dissapoint you. */ /* Borg Hypospray */ /obj/item/reagent_containers/borghypo//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE name = "cyborg hypospray" desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment." icon = 'icons/obj/syringe.dmi' inhand_icon_state = "hypo" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' icon_state = "borghypo" amount_per_transfer_from_this = 5 volume = 30 possible_transfer_amounts = list(5) var/mode = 1 var/charge_cost = 50 var/charge_timer = 0 var/recharge_time = 10 //Time it takes for shots to recharge (in seconds) var/dispensed_temperature = DEFAULT_REAGENT_TEMPERATURE ///Optional variable to override the temperature add_reagent() will use var/bypass_protection = 0 //If the hypospray can go through armor or thick material var/list/datum/reagents/reagent_list = list() var/list/reagent_ids = list(/datum/reagent/medicine/c2/convermol, /datum/reagent/medicine/c2/libital, /datum/reagent/medicine/c2/multiver, /datum/reagent/medicine/c2/aiuri, /datum/reagent/medicine/epinephrine, /datum/reagent/medicine/spaceacillin, /datum/reagent/medicine/salglu_solution, /datum/reagent/medicine/lidocaine) // SKYRAT EDIT ADDITION var/accepts_reagent_upgrades = TRUE //If upgrades can increase number of reagents dispensed. var/list/modes = list() //Basically the inverse of reagent_ids. Instead of having numbers as "keys" and strings as values it has strings as keys and numbers as values. //Used as list for input() in shakers. var/list/reagent_names = list() /obj/item/reagent_containers/borghypo/Initialize(mapload) . = ..() for(var/R in reagent_ids) add_reagent(R) START_PROCESSING(SSobj, src) /obj/item/reagent_containers/borghypo/Destroy() STOP_PROCESSING(SSobj, src) QDEL_LIST(reagent_list) return ..() /obj/item/reagent_containers/borghypo/process(delta_time) //Every [recharge_time] seconds, recharge some reagents for the cyborg charge_timer += delta_time if(charge_timer >= recharge_time) regenerate_reagents() charge_timer = 0 return 1 // Use this to add more chemicals for the borghypo to produce. /obj/item/reagent_containers/borghypo/proc/add_reagent(datum/reagent/reagent) reagent_ids |= reagent var/datum/reagents/RG = new(30) RG.my_atom = src reagent_list += RG var/datum/reagents/R = reagent_list[reagent_list.len] R.add_reagent(reagent, 30, reagtemp = dispensed_temperature) modes[reagent] = modes.len + 1 if(initial(reagent.harmful)) reagent_names[C2NAMEREAGENT] = reagent else reagent_names[initial(reagent.name)] = reagent /obj/item/reagent_containers/borghypo/proc/del_reagent(datum/reagent/reagent) reagent_ids -= reagent if(istype(reagent, /datum/reagent/medicine/c2)) reagent_names -= C2NAMEREAGENT else reagent_names -= initial(reagent.name) var/datum/reagents/RG var/datum/reagents/TRG for(var/i in 1 to reagent_ids.len) TRG = reagent_list[i] if (TRG.has_reagent(reagent)) RG = TRG break if (RG) reagent_list -= RG RG.del_reagent(reagent) modes[reagent] = modes.len - 1 /obj/item/reagent_containers/borghypo/proc/regenerate_reagents() if(iscyborg(src.loc)) var/mob/living/silicon/robot/R = src.loc if(R?.cell) for(var/i in 1 to reagent_ids.len) var/datum/reagents/RG = reagent_list[i] if(RG.total_volume < RG.maximum_volume) //Don't recharge reagents and drain power if the storage is full. R.cell.use(charge_cost) //Take power from borg... RG.add_reagent(reagent_ids[i], 5, reagtemp = dispensed_temperature) //And fill hypo with reagent. /obj/item/reagent_containers/borghypo/attack(mob/living/carbon/M, mob/user) var/datum/reagents/R = reagent_list[mode] if(!R.total_volume) to_chat(user, span_warning("The injector is empty!")) return if(!istype(M)) return if(R.total_volume && M.try_inject(user, user.zone_selected, injection_flags = INJECT_TRY_SHOW_ERROR_MESSAGE | (bypass_protection ? INJECT_CHECK_PENETRATE_THICK : 0))) to_chat(M, span_warning("You feel a tiny prick!")) to_chat(user, span_notice("You inject [M] with the injector.")) if(M.reagents) var/trans = R.trans_to(M, amount_per_transfer_from_this, transfered_by = user, methods = INJECT) to_chat(user, span_notice("[trans] unit\s injected. [R.total_volume] unit\s remaining.")) var/list/injected = list() for(var/datum/reagent/RG in R.reagent_list) injected += RG.name log_combat(user, M, "injected", src, "(CHEMICALS: [english_list(injected)])") /obj/item/reagent_containers/borghypo/attack_self(mob/user) var/chosen_reagent = modes[reagent_names[input(user, "What reagent do you want to dispense?") as null|anything in sort_list(reagent_names)]] if(!chosen_reagent) return mode = chosen_reagent playsound(loc, 'sound/effects/pop.ogg', 50, FALSE) var/datum/reagent/R = GLOB.chemical_reagents_list[reagent_ids[mode]] to_chat(user, span_notice("[src] is now dispensing '[R.name]'.")) return /obj/item/reagent_containers/borghypo/examine(mob/user) . = ..() . += DescribeContents() //Because using the standardized reagents datum was just too cool for whatever fuckwit wrote this var/datum/reagent/loaded = modes[mode] . += "Currently loaded: [initial(loaded.name)]. [initial(loaded.description)]" . += span_notice("Alt+Click to change transfer amount. Currently set to [amount_per_transfer_from_this == 5 ? "dose normally (5u)" : "microdose (2u)"].") /obj/item/reagent_containers/borghypo/proc/DescribeContents() . = list() var/empty = TRUE for(var/datum/reagents/RS in reagent_list) var/datum/reagent/R = locate() in RS.reagent_list if(R) . += span_notice("It currently has [R.volume] unit\s of [R.name] stored.") empty = FALSE if(empty) . += span_warning("It is currently empty! Allow some time for the internal synthesizer to produce more.") /obj/item/reagent_containers/borghypo/AltClick(mob/living/user) . = ..() if(user.stat == DEAD || user != loc) return //IF YOU CAN HEAR ME SET MY TRANSFER AMOUNT TO 1 if(amount_per_transfer_from_this == 5) amount_per_transfer_from_this = 2 else amount_per_transfer_from_this = 5 to_chat(user,span_notice("[src] is now set to [amount_per_transfer_from_this == 5 ? "dose normally" : "microdose"].")) /obj/item/reagent_containers/borghypo/hacked icon_state = "borghypo_s" reagent_ids = list (/datum/reagent/toxin/acid/fluacid, /datum/reagent/toxin/mutetoxin, /datum/reagent/toxin/cyanide, /datum/reagent/toxin/sodium_thiopental, /datum/reagent/toxin/heparin, /datum/reagent/toxin/lexorin) accepts_reagent_upgrades = FALSE /obj/item/reagent_containers/borghypo/clown name = "laughter injector" desc = "Keeps the crew happy and productive!" reagent_ids = list(/datum/reagent/consumable/laughter) accepts_reagent_upgrades = FALSE /obj/item/reagent_containers/borghypo/clown/hacked name = "laughter injector" desc = "Keeps the crew so happy they don't work!" reagent_ids = list(/datum/reagent/consumable/superlaughter) accepts_reagent_upgrades = FALSE /obj/item/reagent_containers/borghypo/syndicate name = "syndicate cyborg hypospray" desc = "An experimental piece of Syndicate technology used to produce powerful restorative nanites used to very quickly restore injuries of all types. Also metabolizes potassium iodide for radiation poisoning, inacusiate for ear damage and morphine for offense." icon_state = "borghypo_s" charge_cost = 20 recharge_time = 2 reagent_ids = list( /datum/reagent/medicine/syndicate_nanites, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/potass_iodide, /datum/reagent/medicine/morphine, ) bypass_protection = TRUE accepts_reagent_upgrades = FALSE /* Borg Shaker */ /obj/item/reagent_containers/borghypo/borgshaker name = "cyborg shaker" desc = "An advanced drink synthesizer and mixer." icon = 'icons/obj/drinks.dmi' icon_state = "shaker" possible_transfer_amounts = list(5,10,20) charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster. recharge_time = 3 accepts_reagent_upgrades = FALSE dispensed_temperature = WATER_MATTERSTATE_CHANGE_TEMP //Water stays wet, ice stays ice reagent_ids = list(/datum/reagent/consumable/applejuice, /datum/reagent/consumable/banana, /datum/reagent/consumable/coffee, /datum/reagent/consumable/cream, /datum/reagent/consumable/dr_gibb, /datum/reagent/consumable/grenadine, /datum/reagent/consumable/ice, /datum/reagent/consumable/lemonjuice, /datum/reagent/consumable/lemon_lime, /datum/reagent/consumable/limejuice, /datum/reagent/consumable/menthol, /datum/reagent/consumable/milk, /datum/reagent/consumable/nothing, /datum/reagent/consumable/orangejuice, /datum/reagent/consumable/peachjuice, /datum/reagent/consumable/sodawater, /datum/reagent/consumable/space_cola, /datum/reagent/consumable/spacemountainwind, /datum/reagent/consumable/pwr_game, /datum/reagent/consumable/shamblers, /datum/reagent/consumable/soymilk, /datum/reagent/consumable/space_up, /datum/reagent/consumable/sugar, /datum/reagent/consumable/tea, /datum/reagent/consumable/tomatojuice, /datum/reagent/consumable/tonic, /datum/reagent/water, /datum/reagent/consumable/pineapplejuice, /datum/reagent/consumable/sol_dry, /datum/reagent/consumable/ethanol/ale, /datum/reagent/consumable/ethanol/applejack, /datum/reagent/consumable/ethanol/beer, /datum/reagent/consumable/ethanol/champagne, /datum/reagent/consumable/ethanol/cognac, /datum/reagent/consumable/ethanol/creme_de_menthe, /datum/reagent/consumable/ethanol/creme_de_cacao, /datum/reagent/consumable/ethanol/gin, /datum/reagent/consumable/ethanol/kahlua, /datum/reagent/consumable/ethanol/rum, /datum/reagent/consumable/ethanol/sake, /datum/reagent/consumable/ethanol/tequila, /datum/reagent/consumable/ethanol/triple_sec, /datum/reagent/consumable/ethanol/vermouth, /datum/reagent/consumable/ethanol/vodka, /datum/reagent/consumable/ethanol/whiskey, /datum/reagent/consumable/ethanol/wine, /datum/reagent/consumable/ethanol/creme_de_coconut, //SKYRAT EDIT ADDITION BEGIN /datum/reagent/consumable/berryjuice, /datum/reagent/consumable/blumpkinjuice, /datum/reagent/consumable/watermelonjuice, /datum/reagent/consumable/pumpkinjuice, /datum/reagent/consumable/vanilla) //SKYRAT EDIT ADDITION END /obj/item/reagent_containers/borghypo/borgshaker/attack(mob/M, mob/user) return //Can't inject stuff with a shaker, can we? //not with that attitude /obj/item/reagent_containers/borghypo/borgshaker/regenerate_reagents() if(iscyborg(src.loc)) var/mob/living/silicon/robot/R = src.loc if(R?.cell) for(var/i in modes) //Lots of reagents in this one, so it's best to regenrate them all at once to keep it from being tedious. var/valueofi = modes[i] var/datum/reagents/RG = reagent_list[valueofi] if(RG.total_volume < RG.maximum_volume) R.cell.use(charge_cost) RG.add_reagent(reagent_ids[valueofi], 5, reagtemp = dispensed_temperature) /obj/item/reagent_containers/borghypo/borgshaker/afterattack(obj/target, mob/user, proximity) . = ..() if(!proximity) return else if(target.is_refillable()) var/datum/reagents/R = reagent_list[mode] if(!R.total_volume) to_chat(user, span_warning("[src] is currently out of this ingredient! Please allow some time for the synthesizer to produce more.")) return if(target.reagents.total_volume >= target.reagents.maximum_volume) to_chat(user, span_notice("[target] is full.")) return var/trans = R.trans_to(target, amount_per_transfer_from_this, transfered_by = user) to_chat(user, span_notice("You transfer [trans] unit\s of the solution to [target].")) /obj/item/reagent_containers/borghypo/borgshaker/DescribeContents() var/datum/reagents/RS = reagent_list[mode] var/datum/reagent/R = locate() in RS.reagent_list if(R) return span_notice("It currently has [R.volume] unit\s of [R.name] stored.") else return span_warning("It is currently empty! Please allow some time for the synthesizer to produce more.") /obj/item/reagent_containers/borghypo/borgshaker/hacked name = "cyborg shaker" desc = "Will mix drinks that knock them dead." icon = 'icons/obj/drinks.dmi' icon_state = "threemileislandglass" possible_transfer_amounts = list(5,10,20) charge_cost = 20 //Lots of reagents all regenerating at once, so the charge cost is lower. They also regenerate faster. recharge_time = 3 accepts_reagent_upgrades = FALSE dispensed_temperature = WATER_MATTERSTATE_CHANGE_TEMP reagent_ids = list(/datum/reagent/toxin/fakebeer, /datum/reagent/consumable/ethanol/fernet) /obj/item/reagent_containers/borghypo/peace name = "Peace Hypospray" reagent_ids = list(/datum/reagent/peaceborg/confuse,/datum/reagent/peaceborg/tire,/datum/reagent/pax/peaceborg) accepts_reagent_upgrades = FALSE /obj/item/reagent_containers/borghypo/peace/hacked desc = "Everything's peaceful in death!" icon_state = "borghypo_s" reagent_ids = list(/datum/reagent/peaceborg/confuse,/datum/reagent/peaceborg/tire,/datum/reagent/pax/peaceborg,/datum/reagent/toxin/staminatoxin,/datum/reagent/toxin/sulfonal,/datum/reagent/toxin/sodium_thiopental,/datum/reagent/toxin/cyanide,/datum/reagent/toxin/fentanyl) accepts_reagent_upgrades = FALSE /obj/item/reagent_containers/borghypo/epi name = "epinephrine injector" desc = "An advanced chemical synthesizer and injection system, designed to stabilize patients." reagent_ids = list(/datum/reagent/medicine/epinephrine) accepts_reagent_upgrades = FALSE #undef C2NAMEREAGENT