2011-10-01: Knognob Lungsparkle: - unknown: Xenomorphic aliens can now shape resin membranes (organic windows basically). - unknown: The AI can no longer see runes. Instead, they will see blood splatters. 2011-10-02: Errorage: - unknown: Opening a storage item on your belt will now display the proper number of slots even if the number is different from 7. - unknown: Less ponies, gryphons, and Tohou. Petethegoat: - unknown: Pandemic recharge speed is affected by the number of different types of antibodies in the blood sample. For maximum efficiency, use blood samples with only a single type of antibody. (Blood samples with two types of antibodies will still let the Pandemic recharge slightly faster than it used to.) 2011-10-08: Doohl: - unknown: You can put things on trays and mass-transport them now. To put stuff on trays, simply pick up a tray with items underneath/on top of it and they'll be automatically carried on top of the tray. Be careful not to make a mess~! Mport: - unknown: Telekenesis now only allows you to pick up objects. - unknown: Stun gloves ignore intent. - unknown: Moved the loyalty implants to the HoS' locker. - unknown: Job system redone, remember to setup your prefs. 2011-10-11: ConstantA: - unknown: Added radios to exosuits. Setting can be found in 'Electronics' menu. - unknown: Exosuit maintenance can be initiated even if it's occupied. The pilot must permit maintenance through 'Permissions & Logging' - 'Permit maintenance protocols'. For combat exosuits it's disabled by default. While in maintenance mode, exosuit can't move or use equipment. 2011-10-15: /tg/station team: - unknown: ' White Cane Safety Day:' Agouri: - unknown: There has been a tidal wave of bugfixes over the last 5 or so days. If you had previously tried something on the station, saw that it was bugged and never tried it again, chances are it got fixed. I don't want you to neglect using stuff because you think it was bugged, which it was at one point, but no longer is. Thanks, happy new semester to everyone~ Doohl: - unknown: New hairstyles! YOU never asked for this! Errorage: - unknown: When you're unconscious, paralyzed, sleeping, etc. you will still see the same blackness as always, but it will rarely flicker a bit to allow you to see a little of your surroundings. 2011-10-18: Errorage: - unknown: "You can now move diagonally! To do so, use\ \ the numpad. The keybaord has been remapped to make this possible:\n\t\t\n\t" 2011-10-21: /tg/station team: - unknown: ' Tuesday:' Errorage: - unknown: "Old keyboard hotkey layout option available again!\ \ home, end, page down and page up now once again do what they did before by\ \ default. To use diagonal movement you will need to use your numpad with NUM\ \ LOCK enabled.
\n\t\tThe new list of hotkeys is as follows: (Valid as of\ \ 21.10.2011)\n\t\t\n\t\tIn short, use Num Lock to swap between the two layouts.\n\t" 2011-10-27: Mport: - unknown: New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item. 2011-10-29: ConstantA: - unknown: Added step and turn sounds for mechs - unknown: Added another mecha equipment - plasma converter. Works similar to portable generator. Uses solid plasma as fuel. Can be refueled either by clicking on it with plasma in hand, or directly from mecha - selecting it and clicking on plasma. - unknown: Added mecha laser cannon. - unknown: Added damage absorption for mechs. Different mechs have different absorption for different types of damage. - unknown: Metal foam now blocks air movement. Doohl: - unknown: More hairs added and a very long beard. - unknown: Finally fixed the request console announcements going AMP AMP AMP all the time when you use punctuation. Petethegoat: - unknown: 'Stunglove overhaul: part one. Stun gloves are now made by wiring a pair of gloves, and then attaching a battery- this shows up on the object sprite, but not on your character. Stungloves use 2500 charge per stun! This means that some low capacity batteries will make useless stungloves. To get your old inconspicous gloves back, simply cut away the wire and battery. Note that insulated gloves lose their insulation when you wire them up! Yet to come: stungloves taking extra damage from shocked doors.' - unknown: "Removed sleepypens! Paralysis pens have been\ \ changed to look like normal pens instead of penlights, and have been slightly\ \ nerfed. They will paralyse for about fifteen seconds, and cause minor brain\ \ damage and dizziness.\n\t" - unknown: "Uplink Implants now have five telecrystals instead of four.\n "