2014-03-03: ChuckTheSheep: - rscadd: Round-end report now shows what items were bought with a traitor's or nuke-op's uplink and how many TCs they used. Drovidi Corv: - bugfix: Facehuggers no longer die to zero-force weapons or projectiles like lasertag beams. Incoming5643: - tweak: Improved blob spores to zombify people adjacent to their tile. - bugfix: If a hand-teleporter is activated while you're stuck inside a wall, you'll automatically go through it. Miauw: - tweak: Decreased the lethality of Mutagen in small doses. TZK13: - rscadd: Added Incendiary Shotgun Shells made at a hacked autolathe; Xenos be wary. 2014-03-05: Various Coders: - rscadd: Ling rounds are LINGIER, with more lings at a given population. - rscadd: Many simple animals can ventcrawl, including bats. All ventcrawlers must alt-click to ventcrawl. - rscadd: An automatic tool to store and replace machine parts has been added to R&D.; - rscadd: Most stuns have been reduced in from 10+ to 5 ticks in duration. - rscadd: Shoes no longer speed you up. - rscadd: Added fancy suits, which can be orderd from cargo. - rscadd: Added sombrerors and ponches. - rscadd: Cuff application time reduced 25%. - rscadd: Fire will cause fuel tanks to explode. - rscadd: Mutagen has been reduced in lethality. Notably, 15 units are not guaranteed to crit the recipient. 2014-03-10: Giacom: - rscadd: Added two new plasma-level disease symptoms, both are very !FUN! and mess with your genetics. - tweak: Virologists now only need to use a single unit of virus food, mutagen or plasma to generate symptoms. You can take a single unit by using a dropper, if you change its unit transfer amount in the object tab.. - tweak: Changed the map to make it harder to escape from the Labor Camp. Please continue using it. Miauw: - rscadd: Added changeling space suits. These allow changelings to survive in space, internals are not needed. They do not provide any sort of armor and slow your chemical regeneration. 2014-03-12: Yota: - bugfix: Cameras finally capture the direction you are facing. 2014-03-14: Ikarrus and Nienhaus: - imageadd: Nanotrasen Corporate announced a revised dress codes primarily affecting senior station officers. A new uniform for Heads of Personnel will be shipped out to all NT Research stations. 2014-03-15: Steelpoint/Validsalad: - tweak: After a review with CentCom, all Security Officers will now begin their shifts with a Stun Baton in their backpack. To avoid inflating costs however all Stun Batons have been removed from Security lockers except from the brig. - imageadd: After decades of usage CentCom has replaced the Security Uniform, Armor, Belt and Helmet with a newer, more modern design. 2014-03-17: Giacom: - tweak: Machines that had their programming overriden by a Malf AI will no longer attack loyal cyborgs; they will still attack cyborgs that aren't loyal, to the Malf AI that hacked them, though. - tweak: You only require a single unit of blood to mutate viruses now, instead of 5. 2014-03-18: Ikarrus: - rscadd: NT R&D; releases AI Patch version 2553.03.18, allowing all Nanotrasen AIs to override the access restrictions on any airlock in case of emergency. Nanotrasen airlocks have been outfitted with new amber warning lights that will flash while the override is active. Should maintenance teams need to restore an airlock's restrictions without using the AI, pulsing the airlock's ID Scanner wire will reset the override. 2014-03-22: Giacom: - rscadd: Gravity is no longer beamed from CentCom! Instead, there is a new gravity generator stored near Engineering that will provide all the gravity for the station and the z level. Please remember that it gives off a lot of radiation when charging or discharging, so wear protection. MrPerson: - rscadd: Added a new, somewhat experimental system to delete things. This is basically a port from /vg/, so big thanks to N3X15. - rscadd: As a result, bombs and the singularity should be much less laggy. - experiment: There may be issues with "phantom objects" or other problems with stuff that's suppoed to be deleted or objects interacting with deleted objects. Please report any issues right away! 2014-03-25: Ikarrus: - tweak: "A security review committee has approved an update to all Nanotrasen airlocks\ \ to better resist cryptographic attacks by the enemy.\n\t\t\t

*New\ \ internal wiring will be able to withstand attacks, and panel wires will no\ \ longer be left unusable after an attack.\n\t\t\t
*Welding tools will now\ \ be able to cut through welded doors that have been damaged.\n\t\t\t
*Damaged\ \ electronics are now removable and replaceable following standard procedure.\n\ \t\t\t
*Airlocks will not be able to operate autonomously until the electronics\ \ are replaced.




" - imageadd: Hair sprites have been given a visual lift. For best results, set your hair color to be slightly lighter than how you want it to look. For dark hair, do not use a color darker than 80% black. 2014-03-28: Aranclanos: - tweak: Workaround with the click cooldowns. They should feel faster. If you think that anything needs a click cooldown (like grilles, mobs, etc.), report it to me. - experiment: Here's the fun part, this is a test for the community and players, I hope I won't be forced to revert this and hear "this is why we can't have nice things". Again, if anything needs a cooldown, report it to me. Have fun with your fast clicks spessmans. 2014-03-31: Ikarrus: - rscadd: Fabricator blueprints for cyborg parts have been updated to allow the debugging of cyborg units prior to boot. To access the debug functions, assemble a cyborg following standard procedure. Before inserting the MMI, use a multitool on the cyborg body. Note that this update also moves designation data into the system files, so pens can no longer be used to name cyborgs. MrPerson: - rscadd: Toggling the "Play admin midis" preference will pause any playing songs. Turning midis back on will resume the current song where it was. - rscadd: If there's a song playing while you have midis off and you then turn midis on, the current song will begin playing for you.