2019-02-04: 4dplanner: - balance: perfluorodecalin's side effects have been significantly reduced to 0.3 toxloss per tick - balance: perfluorodecalin no longer heals brute/burn damage - bugfix: the pirate shuttle APC cannot be remotely controlled 81Denton: - tweak: Added a bigger selection of sounds to the H.O.N.K. mech's "Sounds of HONK" panel. Anonmare: - bugfix: Updates the malf fire alarm hack to be more up to date As334 and Unit2E: - tweak: Miasma and BZ no longer affect the energy level of the BZ generation reaction. - balance: Tweaked how BZ generation's research points work to reward higher efficiency setups. Basilman: - refactor: refactored how sounds are stored and played - rscadd: Added sound rings and supporting text BuffEngineering: - bugfix: Addicts can now feel like they're getting their fix or kicking it Floyd / Qustinnus: - tweak: Bonechill now actually chills you - tweak: Bonechill lasts 2 seconds longer - tweak: RESIST_COLD is checked before bonechill is applied - bugfix: Changes makeshift vests' name to durathread vest - bugfix: Cardboard golem can now reproduce himself. - bugfix: The durathread golem now needs cloth instead of strands Hathkar: - balance: Red slime speed potions applied to vehicles will now make the vehicle as fast as a normal running person. Menshin: - bugfix: syringes launched from the mecha syringe gun will now properly transfer reagents - bugfix: Plastic flaps won't become invisible on unscrew anymore Michael-Ashfield: - tweak: Beekeepers can finally store their flyswatters in their suit storage ShizCalev: - bugfix: Fixed turrets targeting pAI devices. - bugfix: Fixed fire alarms not updating icons properly after being emagged and hacked by Malf AI's. - bugfix: Fixed an exploit which allowed you to stack petting related mood buffs. - bugfix: Fixed petting moodlets showing an animal's pronouns as simply "it", instead of their actual pronoun. SuicidalPickles: - balance: Flagellant Robes have had their speed reduced from -1 to -0.6, in return for tuning the extra received damage down by 5. TheMythicGhost: - rscadd: Adds an in-hand sprite for package wrapped parcels. Tlaltecuhtli: - balance: Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning modules and capacitors on construction. This means that they also gain reduced power consumption and EMP protection from higher-tier stock parts. - balance: neurotoxin doesnt insta stun but gives you limb paralysis overtime and heart attacks if it stays in for too long and it is also alcholic actioninja: - balance: Bone Hurting Juice now metabolizes at a standard rate for toxins. actioninja\memager: - refactor: Ballistic guns have been almost entirely reworked from a backend side. This primarily focused on moving as much as possible into the base ballistic gun and turning as many other guns into essentially varedits as possible. - rscadd: Guns can now be racked. This is the default action unless the magazine is empty. - rscadd: Guns now can have the magazine removed by clicking on them with an open hand while they are in hand. - tweak: Suppressors are now removed by alt clicking instead of clicking with an open hand - rscadd: Guns now have various bolt types that all function a bit differently. Open bolts cannot have a bullet chambered with no mag, locking bolts lock back after running out of ammo, etc. - rscadd: All ballistic gun sounds are controlled by variables instead of hardcoded usages. - tweak: The l6 LMG has a reworked control scheme. alt + click to open and close the cover, open hand to remove mag, place mag in by slapping them together, default action is rack. - tweak: Functionality that used to be snowflake code such as tactical reloads has been moved to the base gun, and can be toggled by variables. - refactor: All shotguns are now properly subpaths of the shotgun type. They still work the same. - imagedel: Gun sprites have been almost entirely overhauled to use overlays instead of states. This collapsed the L6 sprite from 20 sprites to 9 sprites to give an example. - soundadd: Remixed versions of the shotgun and base gun firesound - soundadd: New rifle firesound for l6 and moist nugget, new SMG fire sound, new sniper fire sound. - soundadd: Lots of new weapon operation sounds such as racking and bolts and the like. - imageadd: New sprites for the Riot Shotgun, Combat Shotgun, c20r, Deagle, m90, double barrel shotgun and 1911 by Memager. - imageadd: All gun sprites that were pointing to the left have been flipped to point to the right. - balance: Shotguns now can be pumped faster. - balance: Bulldog can now be tac reloaded - balance: Sawn off shotguns now have an accuracy penalty and recoil coiax: - code_imp: Job code has been moved into separate files. There should be no change in behavior. fizzle7: - bugfix: Tourettes bug fix. You can now swear and get stunned yet again. loserXD: - bugfix: fixes typo in DNA defines oranges: - balance: soviet and capitalistic golems no longer available from pride mirror - refactor: changed how species manage their source behaviours the epic purple skeleton in the sky: - balance: Plasmamen now take 1.5x brute damage. 2019-02-06: 4dplanner: - bugfix: fireproofing works properly Floyd / Qustinnus: - bugfix: you can no longer spam bone rattling Joe Berry: - bugfix: Fixes various mobs death sounds and messages not functioning - bugfix: Fixes hierophants death animation not working properly Kierany9: - tweak: Fixed some bad math in the chance to get a brain trauma, traumas should now be a little less common. MMMiracles: - tweak: Several small tweaks have been done on Donutstation based on feedback. ShizCalev: - bugfix: PDA messages through the messaging server monitor will now correctly log the sender. Tlaltecuhtli: - bugfix: some syndicate operatives simple mobs no longer have an invisible shield granpawalton: - bugfix: Screwing a disk compartmentalizer no longer makes it look like a smartfridge oranges: - balance: Mecha capacitor stock part now only does half as much damage resist for emps 2019-02-07: AndrewMontague, FlattestGuitar, nichlas0010, TheMythicGhost: - tweak: Changes vending machine selections to now display their contents icon instead of just their name and a random color. Vile Beggar: - rscadd: Central Command now has access to a janitorial ERT. Be wary of the heavy-duty ones! 2019-02-10: Ghommie: - code_imp: Fixes ISINRANGE_EX using the wrong relational operator. Nero1024: - bugfix: lying or otherwise incapacitated mobs shouldn't play footstep sounds anymore while moving or being moved - soundadd: instead they'll play a crawling/dragging sound PKPenguin321: - rscadd: 'New system in genetics: Conflicting mutations. Some mutations will not allow others to activate. Example - If you have mutation A, and it conflicts with B, then B will never activate until you get rid of mutation A (and visa versa). The only mutations to currently use this are Dwarfism and Gigantism. Speaking of which...' - rscadd: 'New minor negative mutation: Gigantism. Opposite of dwarfism, makes you larger.' - rscadd: 'New disability: Spastic. You will randomly take a step in a random direction, will randomly change intent, and will randomly try to click on somebody near you (which can hug them, punch them, use whatever is in your hand on them, etc).' - rscadd: 'New disability: Acid flesh. Pockets of acid bubble beneath your skin. They will occasionally pop, coating you with acid. This will melt clothes and deal damage to you.' - rscadd: 'New disability: Spatial Instability. You will randomly teleport, similar to a wizard''s blink teleport. This is a very nauseating process, and will inevitably make you very sick if you don''t rid yourself of it.' - rscadd: 'New disability: Two Left Feet. Your right foot becomes a second left foot. You take longer to get up from stuns.' ShizCalev: - bugfix: Fixed a bug that allowed you to teleport an ID in your possession to a PDA anywhere ingame. - bugfix: Fixed an exploit allowing you to steal ID's/pens from PDA's not in your possession. - bugfix: Fixed an exploit allowing you unlimited control of a PDA's interface even if it wasn't near you/in your possession. - bugfix: Honk Blaster 5000 will no longer knock you down in space if you aren't adjacent to it. - bugfix: Fixed a runtime which caused microwaves/showers/ect to not play sounds. - bugfix: Internal beakers for medbots now work. TerraGS: - rscadd: Adds toggleable light and blinking charge indicator to kinetic crusher Vile Beggar: - tweak: The drill hat is less annoying now. You can change the loudness setting of it by using a screwdriver on it. Use wirecutters on it for a surprise. - tweak: Lights now spark less. YoYoBatty: - code_imp: Fixed an undeleted sql query. actioninja: - bugfix: fixed a bunch of missing sprites for various guns including the RPG, grenade launcher, and toy weapons - bugfix: fixed sprite issues with no mag spawn weapons such as the 1911. - bugfix: fixed ammo counts on weapons such as the double barrel shotgun being incorrect - bugfix: fixed issue with double barrel and revolver "tac loading" that prevented them from firing until it was properly reloaded - bugfix: more gun fixes gy1ta23: - tweak: updates clothesmate line the big gay: - rscdel: The old stamina damage dealing .45 ammo has been removed. This only affects the 1911 handgun. tralezab: - tweak: sleeping carp now deflects projectiles 2019-02-13: Caiggas: - rscadd: Wooden pews may be constructed from 3 wood for all your religious needs! GranpaWalton: - tweak: The tissue hydration water absorption bonus now applies at the correct threshold - tweak: The interaction between tissue hydration and holy water has been added to its description - tweak: A lavaland syndicate base portable scrubber was replaced with a portable pump - bugfix: layer 3 injectors now properly initialize on layer 3 instead of 2 IndieanaJones: - rscadd: Space Dragon Mob - rscadd: Space Dragon Antagonist Event Joe Berry: - rscadd: VR Megafauna Arena Map, train against respawning megafauna without the fear of permanent death, comes randomly chosen in a selection of other vr maps in the normal vr sleeper - rscadd: Permanent portals, indestructible portals that are paired up and linked forever - rscadd: One way portals, portals that don't have a portal that leads back (mapping tool) - rscadd: Recall portals, one way portals with a twist, you can use a spell given to you to go back to the old portal at any time - rscadd: Megafauna arena portals, permanent portals that megafauna cannot travel through - rscadd: Virtual Megafauna Spawners, spawn holographic megafauna on their person infinitely - rscadd: Virtual versions of the megafauna, don't drop loot and are linked to their spawner - rscadd: Infinite miner item chests, delete items on them when closed and respawn the same initial items when opened, used for vr mining equipment restocking - rscadd: Boss rush mode for virtual megafauna arena, fight your way through all the megafauna one at a time - tweak: Makes it easier for new bubblegum types to be created - bugfix: Ash Drake Corpses no longer have an internal gps signal - imageadd: Added icons for the megafauna spawners - code_imp: Removes worthless and copy pasted code from the colossus file, like having a dead icon state of the ash drake and butcher results - refactor: Makes it easier for new bubblegum types to be created without having to edit the initialization each time - config: Adds VR Megafauna Arena Map to the away missions Kierany9: - rscadd: 'Assmilation has received a major update! remove: Kill, Maroon and Protect objectives have been removed from the mode.' - tweak: Powers have been reorganized and are now unlocked in batches every five vessels. This gives hosts more power from the get-go and gives them distinct phases due to each batch affecting a specific area of the host's ability. - tweak: The psychic link pinpointer now starts off with very little time for hosts and must be strengthened by using Network Invasion. Each time a host is detected via NI, they can be tracked for an extra 30 seconds, and every successful use of NI increases the duration of all tracking by 10 seconds. A successful use of a new power, Reclaim, also increases the duration of all tracking by 30 seconds. - tweak: This means that without generous use of Network Invasion and Reclaim, hivemind hosts will lose their radar before Security does. - rscadd: Four new powers have been added! - rscadd: Reclaim is an early-game ability that instantly kills critically injured hosts that are adjacent, and reduces all power requirements by five vessels for each host reclaimed, instantly unlocking your next set of powers. - rscadd: Psychoreception is an early-game ability that gives you the approximate distance of anybody currently tracking you and any hosts you've previously detected via Network Invasion. - rscadd: Chaos Induction is a mid-game power with a single use that turns four random vessels into antagonists with a single, customizable objective. - rscadd: 'Circadian Shift is a late-game power that sends everybody in sight to sleep for up to almost a minute. The more people affected, the less time it lasts, the minimum being eight seconds. remove: Mass Assimilation has been removed as Reclaim now fills its role.' - tweak: Assimilate Vessel and Release Vessel's cooldown have been reduced to 5 seconds to reduce waiting time between assimilation attempts. - tweak: Bruteforce is no longer temporary, but immobilizes the user for five seconds after assimilation. - tweak: Hive Sight also lets you hear what the vessel does. - tweak: The antag limit has been upped from 6 to 9 - code_imp: A lot of internal changes to how Assimilation works. In summary, Assimilation now affects the mind instead of the mob, meaning that players will stay assimilated in a few more scenarios, most notably after death. - balance: Induce Panic and Distortion Field have been buffed to be more reliable, especially at lower hive sizes. - balance: 'Induce Panic and Circadian Shift can affect silicons but no longer affect hivemind hosts. experimental: A new endgame has been added. The One Mind that survives this ordeal will show the world the true terror of the word Hivemind.' PKPenguin321: - rscadd: Added the Antenna power to genetics. It gives you a built-in radio. - rscadd: Added the Mind Reader power to genetics. You can read the minds of people on your screen. This will reveal semi-random bit of their past conversations, their intent, and their true name. You also get the antenna sprite. Can only be unlocked by combining Paranoia and Antenna. - rscadd: Added the Paranoia disability to genetics. You scream randomly, and have a small chance to suffer from hallucinations now and then. ShizCalev: - bugfix: The Random Human-level Intelligence event will no longer create sentient animal holograms that disappear when they leave the holodeck. - bugfix: The syndicate cyborg L6 LMG now has a sprite again. Time-Green: - rscadd: Adds chromosomes to mutations. You can now alter your mutations in unexpected ways Tlaltecuhtli: - tweak: light replacer is now WEIGHT_CLASS_SMALL, can be fit in a toolbelt and printed from engilathe Zxaber: - tweak: There is now a max character config option for AI Freeform, Core Freeform, and Asimov upload boards. imsxz: - tweak: antags with the pacifist trait no longer lose pacifism. subject217: - rscdel: Headslugs have been removed from the gold extract spawn pool. 2019-02-14: Lett1: - code_imp: spawn_and_random_walk not returns a list of objects created MrDoomBringer: - admin: Added a Drop Pod bay conveniently close to the CentCom ferry, useful for ERTs or Deathsquads who want to arrive in style! - admin: The CentCom-Supplypod-Launcher now has an option to clear a bay of any mobs and objects. Nervere: - bugfix: Fixed only mimes being able to scream. Now everyone can express their existential dread... except for mimes. ShizCalev: - bugfix: Fixed incorrect default ethereal color causing a runtime when opening player preferences. Vile Beggar, Hulkamania: - soundadd: Adds the scrungulartiy as a roundend sound effect. 2019-02-17: 4dplanner: - bugfix: removed some nanite exploits - bugfix: Blood-drunk eye is now less likely to cripple its user BuffEngineering: - bugfix: Vapes now come out of the mouth Denton: - balance: Bluespace beakers now only fit in large grenade casings. Large casings have to be researched first and can be printed at the Security and Medical protolathes or techfabs. - balance: Increased the glass (5000), diamond (1000) and bluespace (1000) resource cost for bluespace beakers. - bugfix: Fixed bluespace beakers only containing glass in their materials list. Kierany9: - bugfix: Fixed several bugs involving hivemind tracking, team assignation and de-assimilation not working. - tweak: Assimilated vessels lose their vessel status when cloned once again. - tweak: Made several hivemind abilities less janky. - imageadd: The sprite for members of the One Mind has been updated to be much more noticeable. ShizCalev: - bugfix: The deafness symptom will now correctly make a player permanently deaf with the appropriate resistance value. - bugfix: Fixed some DNA console issues causing mutations breaking injector and disk printing. - bugfix: Corrected a bad sanity check when removing hivemembers in the assimilation gamemode. SouDescolado: - bugfix: Restricted VR uplinks from buying syndicate cash briefcases. Time-Green: - bugfix: You can now print mutators and stuff again from storage if the occupant doesnt have it 2019-02-20: Denton: - admin: Added a cancel button to ahelp and asay popups. LaKiller8: - bugfix: Goonchat options should now save properly. ShizCalev: - tweak: The emergency internals crate now contains breath masks instead of gas masks. - imageadd: Added sprites for emitters so they stop facing weird directions when their maintenance panel is opened. - bugfix: Corrected a rogue linebreak in atmos canister warning/logging messages. - bugfix: Fixed runtime related to the neet quirk when spawning in as a special role without a bank account. - bugfix: Corrected a bad area tile in chapel maintenance on box. - bugfix: Junkies will now spawn with their pills correctly filled with their appropriate drug. Tlaltecuhtli: - bugfix: tesla coil zapping no longer blows up everything and itself Vile Beggar: - soundadd: Soviet Golems now play the USSR anthem instead of the Russian Federation one. daklaj: - balance: beam projectiles now pass through riot shields - balance: shields will break after absorbing too much damage nemvar: - balance: Love and pacification potions no longer work on megafauna. wesoda25: - balance: disembowelment no longer works on mobs that aren't dead or in critical condition 2019-02-24: Denton: - tweak: Ghosts/observers can now look at photos from far away. Poojawa: - bugfix: fixed a bug where husks kept their hair if husked by fire damage or Ling succ SouDescolado: - refactor: Slot Machines can now accept holocredits (Switch mode back and forth with a multitool. Default is Holocredit.) Time-Green: - code_imp: Removes duplicant paraplegic quirk in the code Tlaltecuhtli: - tweak: crafting a pneumatic cannon no longer takes an eternity - bugfix: Other people's clothes burning no longer spam you Yenwodyah: - bugfix: Destroying an empty head no longer destroys the organs you pulled out of it. actioninja: - bugfix: The anti-combat mechanism in the Russian Revolver has been revised to prevent usage while dual wielding. subject217: - tweak: Soviet and Capitalist golems no longer appear in opportunities where a random golem species was selected, primarily golem mutation toxin. tralezab: - bugfix: Valentines no longer hold up mulligan! 2019-02-25: 4dplanner: - bugfix: the center blast of the hierophant club cross attack no longer deals reduced damage MacHac: - bugfix: Portable atmospherics machinery now releases its air when it explodes. - bugfix: Bank cards can now talk again. - rscadd: There's now a client preference to ignore them. Mickyan: - tweak: Clowns now get a mood boost from wearing clown shoes, but no longer feel sad when they are not. - bugfix: Wearing shoes means on your FEET! - bugfix: Drunkenness will now correctly reach zero over time - bugfix: Drunk moodlet now clears properly MrDoomBringer: - admin: Admins can now use the Centcom Podlauncher to launch things without the things looking like they're being sent inside a pod. MrStonedOne: - admin: 'Some tweaks to the ban interface:' - rscadd: Bans apply to computer_ids by default - rscadd: Bans only apply to IPs by default if its a permaban. - admin: 'Note: The behavior of the "Use IP and CID from last connection of key" box has been changed. It now only fills in checked values, where as before it would error if CID or IP was check.' Nero1024: - bugfix: crawling sounds will no longer be played from moving buckled mobs ShizCalev: - bugfix: Corrected slime mutation not correctly replacing the word douchebag. - bugfix: Fixed Elvis speech mutation inserting the word "getting" when saying "muh valids" Tlaltecuhtli: - rscadd: pumps, volume pumps, filters and mixers can be turned on and off by ctrlclick - rscadd: pumps, volume pumps, filters and mixers can be set to max transfer by altclick actioninja: - bugfix: The RPG can be loaded properly after firing - spellcheck: The RPG has been renamed to the PML-9 nemvar: - bugfix: You can now properly remove welding goggles. 2019-02-26: BuffEngineering: - bugfix: Mass driver time is now in sync with normal time Lett1: - rscadd: 'Added a new type of bot: the firebot.' - rscadd: Firebots can be constructed out of extinguisher + borg arm > red fire helmet > prox sensor MacHac: - rscadd: Nanotrasen's Blood Sports division has cracked down on cheating in the CTF arena. ShizCalev: - bugfix: Jaunting mobs will no longer cause mice/ducks/ect to squeek when moving over them. Time-Green: - rscadd: Adds more effects to genetic meltdown YPOQ: - bugfix: Defective clones will no longer be permanently mute anconfuzedrock: - imageadd: Old shoe object sprites gy1ta23: - spellcheck: fixes cheap lighter description 2019-02-27: WJohn: - tweak: Very minor tweaks to lavaland syndie base to fix a dark spot left by the removal of the circuit lab and to dissuade players blowing themselves up with explosive testing in the test chamber. YPOQ: - bugfix: Shield-less syndicate mobs no longer block projectiles