/obj/structure/statue name = "Statue" desc = "Placeholder. Yell at Firecage if you SOMEHOW see this." icon = 'icons/obj/statue.dmi' icon_state = "" density = 1 anchored = 1 var/hardness = 1 var/oreAmount = 7 var/mineralType = "metal" var/last_event = 0 var/active = null var/spam_flag = 0 /obj/structure/statue/Destroy() density = 0 ..() /obj/structure/statue/attackby(obj/item/weapon/W, mob/user) hardness -= W.force/100 user << "You hit the [name] with your [W.name]!" CheckHardness() /obj/structure/statue/attack_hand(mob/user) visible_message("[user] rubs some dust off from the [name]'s surface.") /obj/structure/statue/CanAtmosPass() return !density /obj/structure/statue/bullet_act(obj/item/projectile/Proj) hardness -= Proj.damage ..() CheckHardness() return /obj/structure/statue/proc/CheckHardness() if(hardness <= 0) Dismantle(1) /obj/structure/statue/proc/Dismantle(devastated = 0) if(!devastated) if (mineralType == "metal") var/ore = /obj/item/stack/sheet/metal for(var/i = 1, i <= oreAmount, i++) new ore(get_turf(src)) else var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]") for(var/i = 1, i <= oreAmount, i++) new ore(get_turf(src)) else if (mineralType == "metal") var/ore = /obj/item/stack/sheet/metal for(var/i = 3, i <= oreAmount, i++) new ore(get_turf(src)) else var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]") for(var/i = 3, i <= oreAmount, i++) new ore(get_turf(src)) qdel(src) /obj/structure/statue/ex_act(severity = 1) switch(severity) if(1) Dismantle(1) if(2) if(prob(20)) Dismantle(1) else hardness-- CheckHardness() if(3) hardness -= 0.1 CheckHardness() return //////////////////////////////////////STATUES///////////////////////////////////////////////////////////// ////////////////////////uranium/////////////////////////////////// /obj/structure/statue/uranium hardness = 3 luminosity = 2 mineralType = "uranium" /obj/structure/statue/uranium/nuke name = "Statue of a Nuclear Fission Explosive" desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour." icon_state = "nuke" /obj/structure/statue/uranium/eng name = "Statue of an engineer" desc = "This statue has a sickening green colour." icon_state = "eng" /obj/structure/statue/uranium/attackby(obj/item/weapon/W, mob/user) radiate() ..() /obj/structure/statue/uranium/Bumped(atom/user) radiate() /obj/structure/statue/uranium/attack_hand(mob/user) radiate() ..() /obj/structure/statue/uranium/attack_paw(mob/user) radiate() /obj/structure/statue/uranium/proc/radiate() if(!active) if(world.time > last_event+15) active = 1 for(var/mob/living/L in range(3,src)) L.apply_effect(12,IRRADIATE,0) last_event = world.time active = null return return ////////////////////////////plasma/////////////////////////////////////////////////////////////////////// /obj/structure/statue/plasma hardness = 2 mineralType = "plasma" desc = "This statue is suitably made from plasma." /obj/structure/statue/plasma/scientist name = "Statue of a Scientist" icon_state = "sci" /obj/structure/statue/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) PlasmaBurn(exposed_temperature) /obj/structure/statue/plasma/bullet_act(var/obj/item/projectile/Proj) if(istype(Proj,/obj/item/projectile/beam)) PlasmaBurn(2500) else if(istype(Proj,/obj/item/projectile/ion)) PlasmaBurn(500) ..() /obj/structure/statue/plasma/attackby(obj/item/weapon/W as obj, mob/user as mob) if(is_hot(W) > 300)//If the temperature of the object is over 300, then ignite message_admins("Plasma statue ignited by [key_name(user, user.client)](?) in ([x],[y],[z] - JMP)",0,1) log_game("Plasma statue ignited by [user.ckey]([user]) in ([x],[y],[z])") ignite(is_hot(W)) return ..() /obj/structure/statue/plasma/proc/PlasmaBurn() atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 400) hardness = 0 CheckHardness() /obj/structure/statue/plasma/proc/ignite(exposed_temperature) if(exposed_temperature > 300) PlasmaBurn(exposed_temperature) //////////////////////gold/////////////////////////////////////// /obj/structure/statue/gold hardness = 3 mineralType = "gold" desc = "This is a highly valuable statue made from gold." /obj/structure/statue/gold/hos name = "Statue of the Head of Security" icon_state = "hos" /obj/structure/statue/gold/hop name = "Statue of the Head of Personnel" icon_state = "hop" /obj/structure/statue/gold/cmo name = "Statue of the Chief Medical Officer" icon_state = "cmo" /obj/structure/statue/gold/ce name = "Statue of the Chief Engineer" icon_state = "ce" /obj/structure/statue/gold/rd name = "Statue of the Research Director" icon_state = "rd" //////////////////////////silver/////////////////////////////////////// /obj/structure/statue/silver hardness = 3 mineralType = "silver" desc = "This is a valuable statue made from silver." /obj/structure/statue/silver/md name = "Statue of a Medical Officer" icon_state = "md" /obj/structure/statue/silver/janitor name = "Statue of a Janitor" icon_state = "jani" /obj/structure/statue/silver/sec name = "Statue of a Security Officer" icon_state = "sec" /obj/structure/statue/silver/secborg name = "Statue of a Security Cyborg" icon_state = "secborg" /obj/structure/statue/silver/medborg name = "Statue of a Medical Cyborg" icon_state = "medborg" /////////////////////////diamond///////////////////////////////////////// /obj/structure/statue/diamond hardness = 10 mineralType = "diamond" desc = "This is a very expensive diamond statue" /obj/structure/statue/diamond/captain name = "Statue of THE Captain." icon_state = "cap" /obj/structure/statue/diamond/ai1 name = "Statue of the AI hologram." icon_state = "ai1" /obj/structure/statue/diamond/ai2 name = "Statue of the AI core." icon_state = "ai2" ////////////////////////bananium/////////////////////////////////////// /obj/structure/statue/bananium hardness = 3 mineralType = "clown" desc = "A bananium statue with a small engraving:'HOOOOOOONK'." /obj/structure/statue/bananium/clown name = "Statue of a clown" icon_state = "clown" /obj/structure/statue/bananium/Bumped(atom/user) honk() /obj/structure/statue/bananium/attackby(obj/item/weapon/W, mob/user) honk() ..() /obj/structure/statue/bananium/attack_hand(mob/user) honk() ..() /obj/structure/statue/bananium/attack_paw(mob/user) honk() /obj/structure/statue/bananium/proc/honk() if(spam_flag == 0) spam_flag = 1 playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1) spawn(20) spam_flag = 0 /////////////////////sandstone///////////////////////////////////////// /obj/structure/statue/sandstone hardness = 0.5 mineralType = "sandstone" /obj/structure/statue/sandstone/assistant name = "Statue of an assistant" desc = "A cheap statue of sandstone for a greyshirt." icon_state = "assist"