/obj/item/weapon/ name = "weapon" icon = 'icons/obj/weapons.dmi' /obj/item/weapon/New() ..() if(!hitsound) if(damtype == "fire") hitsound = 'sound/items/welder.ogg' if(damtype == "brute") hitsound = "swing_hit" /obj/item/weapon/Bump(mob/M as mob) spawn(0) ..() return