/// This component will intercept bare-handed attacks by the owner on critically injured carbons and amputate random limbs instead /datum/element/amputating_limbs element_flags = ELEMENT_BESPOKE argument_hash_start_idx = 2 /// How long does it take? var/surgery_time /// What is the means by which we describe the act of amputation? var/surgery_verb /// The types of limb we can remove var/list/target_zones /datum/element/amputating_limbs/Attach( datum/target, surgery_time = 5 SECONDS, surgery_verb = "prying", list/target_zones = list(BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_ARM, BODY_ZONE_R_LEG), ) . = ..() if (!isliving(target)) return ELEMENT_INCOMPATIBLE if (!length(target_zones)) CRASH("[src] for [target] was not provided a valid list of body zones to target.") src.surgery_time = surgery_time src.surgery_verb = surgery_verb src.target_zones = target_zones RegisterSignals(target, list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_HOSTILE_PRE_ATTACKINGTARGET), PROC_REF(try_amputate)) /datum/element/amputating_limbs/Detach(datum/source) UnregisterSignal(source, list(COMSIG_LIVING_UNARMED_ATTACK, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, COMSIG_HOSTILE_PRE_ATTACKINGTARGET)) return ..() /// Called when you click on literally anything with your hands, see if it is an injured carbon and then try to cut it up /datum/element/amputating_limbs/proc/try_amputate(mob/living/surgeon, atom/victim) SIGNAL_HANDLER if (!iscarbon(victim) || HAS_TRAIT(victim, TRAIT_NODISMEMBER)) return var/mob/living/carbon/limbed_victim = victim if (limbed_victim.stat == CONSCIOUS) return if (DOING_INTERACTION_WITH_TARGET(surgeon, victim)) surgeon.balloon_alert(surgeon, "already busy!") return COMPONENT_CANCEL_ATTACK_CHAIN var/list/valid_targets = list() for (var/obj/item/bodypart/possible_target as anything in limbed_victim.bodyparts) if (possible_target.bodypart_flags & BODYPART_UNREMOVABLE) continue if (!(possible_target.body_zone in target_zones)) continue valid_targets += possible_target if (!length(valid_targets)) return INVOKE_ASYNC(src, PROC_REF(amputate), surgeon, victim, pick(valid_targets)) return COMPONENT_CANCEL_ATTACK_CHAIN /// Chop one off /datum/element/amputating_limbs/proc/amputate(mob/living/surgeon, mob/living/carbon/victim, obj/item/bodypart/to_remove) surgeon.visible_message(span_warning("[surgeon] begins [surgery_verb] [to_remove] off of [victim]!")) if (!do_after(surgeon, delay = surgery_time, target = victim)) return to_remove.dismember()