/** * # High Fiver Element * * Attach to an item to make it offer a "high five" when offered to people */ /datum/element/high_fiver /datum/element/high_fiver/Attach(datum/target) . = ..() if(!isitem(target)) return ELEMENT_INCOMPATIBLE RegisterSignal(target, COMSIG_ITEM_OFFERING, PROC_REF(on_offer)) RegisterSignal(target, COMSIG_ITEM_OFFER_TAKEN, PROC_REF(on_offer_taken)) /datum/element/high_fiver/Detach(datum/source, ...) . = ..() UnregisterSignal(source, list(COMSIG_ITEM_OFFERING, COMSIG_ITEM_OFFER_TAKEN)) /// Signal proc for [COMSIG_ITEM_OFFERING] to set up the high-five on offer /datum/element/high_fiver/proc/on_offer(obj/item/source, mob/living/carbon/offerer) SIGNAL_HANDLER offerer.visible_message( span_notice("[offerer] raises [offerer.p_their()] arm, looking for a high-five!"), span_notice("You post up, looking for a high-five!"), vision_distance = 2, ) offerer.apply_status_effect(/datum/status_effect/offering/no_item_received/high_five, source, /atom/movable/screen/alert/give/highfive) return COMPONENT_OFFER_INTERRUPT /// Signal proc for [COMSIG_ITEM_OFFER_TAKEN] to continue through with the high-five on take /datum/element/high_fiver/proc/on_offer_taken(obj/item/source, mob/living/carbon/offerer, mob/living/carbon/taker) SIGNAL_HANDLER var/open_hands_taker = 0 var/slappers_giver = 0 // see how many hands the taker has open for high'ing for(var/hand in taker.held_items) if(isnull(hand)) open_hands_taker++ // see how many hands the offerer is using for high'ing for(var/obj/item/slap_check in offerer.held_items) if(slap_check.item_flags & HAND_ITEM) slappers_giver++ var/high_ten = (slappers_giver >= 2) var/descriptor = "high-[high_ten ? "ten" : "five"]" if(open_hands_taker <= 0) to_chat(taker, span_warning("You can't [descriptor] [offerer] with no open hands!")) taker.add_mood_event(descriptor, /datum/mood_event/high_five_full_hand) // not so successful now! return COMPONENT_OFFER_INTERRUPT playsound(offerer, 'sound/weapons/slap.ogg', min(50 * slappers_giver, 300), TRUE, 1) offerer.add_mob_memory(/datum/memory/high_five, deuteragonist = taker, high_five_type = descriptor, high_ten = high_ten) taker.add_mob_memory(/datum/memory/high_five, deuteragonist = offerer, high_five_type = descriptor, high_ten = high_ten) if(high_ten) to_chat(taker, span_nicegreen("You give high-tenning [offerer] your all!")) offerer.visible_message( span_notice("[taker] enthusiastically high-tens [offerer]!"), span_nicegreen("Wow! You're high-tenned [taker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), ignored_mobs = taker, ) offerer.add_mood_event(descriptor, /datum/mood_event/high_ten) taker.add_mood_event(descriptor, /datum/mood_event/high_ten) else to_chat(taker, span_nicegreen("You high-five [offerer]!")) offerer.visible_message( span_notice("[taker] high-fives [offerer]!"), span_nicegreen("All right! You're high-fived by [taker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), ignored_mobs = taker, ) offerer.add_mood_event(descriptor, /datum/mood_event/high_five) taker.add_mood_event(descriptor, /datum/mood_event/high_five) offerer.remove_status_effect(/datum/status_effect/offering/no_item_received/high_five) return COMPONENT_OFFER_INTERRUPT