//Head surgery to fix the ears organ /datum/surgery/ear_surgery name = "Ear surgery" requires_bodypart_type = NONE organ_to_manipulate = ORGAN_SLOT_EARS possible_locs = list(BODY_ZONE_HEAD) steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_ears, /datum/surgery_step/close, ) //fix ears /datum/surgery_step/fix_ears name = "fix ears (hemostat)" implements = list( TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 45, /obj/item/pen = 25) time = 64 /datum/surgery/ear_surgery/can_start(mob/user, mob/living/carbon/target) var/obj/item/organ/internal/ears/target_ears = target.get_organ_slot(ORGAN_SLOT_EARS) if(!target_ears) return FALSE return TRUE /datum/surgery_step/fix_ears/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to fix [target]'s ears..."), span_notice("[user] begins to fix [target]'s ears."), span_notice("[user] begins to perform surgery on [target]'s ears."), ) display_pain(target, "You feel a dizzying pain in your head!") /datum/surgery_step/fix_ears/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) var/obj/item/organ/internal/ears/target_ears = target.get_organ_slot(ORGAN_SLOT_EARS) display_results( user, target, span_notice("You succeed in fixing [target]'s ears."), span_notice("[user] successfully fixes [target]'s ears!"), span_notice("[user] completes the surgery on [target]'s ears."), ) display_pain(target, "Your head swims, but it seems like you can feel your hearing coming back!") target_ears.deaf = (20) //deafness works off ticks, so this should work out to about 30-40s target_ears.set_organ_damage(0) return ..() /datum/surgery_step/fix_ears/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) if(target.get_organ_by_type(/obj/item/organ/internal/brain)) display_results( user, target, span_warning("You accidentally stab [target] right in the brain!"), span_warning("[user] accidentally stabs [target] right in the brain!"), span_warning("[user] accidentally stabs [target] right in the brain!"), ) display_pain(target, "You feel a visceral stabbing pain right through your head, into your brain!") target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 70) else display_results( user, target, span_warning("You accidentally stab [target] right in the brain! Or would have, if [target] had a brain."), span_warning("[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain."), span_warning("[user] accidentally stabs [target] right in the brain!"), ) display_pain(target, "You feel a visceral stabbing pain right through your head!") // dunno who can feel pain w/o a brain but may as well be consistent. return FALSE