//include unit test files in this module in this ifdef //Keep this sorted alphabetically #ifdef UNIT_TESTS /// Asserts that a condition is true /// If the condition is not true, fails the test #define TEST_ASSERT(assertion, reason) if (!(assertion)) { return Fail("Assertion failed: [reason || "No reason"]") } /// Asserts that the two parameters passed are equal, fails otherwise /// Optionally allows an additional message in the case of a failure #define TEST_ASSERT_EQUAL(a, b, message) if ((a) != (b)) { return Fail("Expected [a] to be equal to [b].[message ? " [message]" : ""]") } #include "anchored_mobs.dm" #include "bespoke_id.dm" #include "card_mismatch.dm" #include "chain_pull_through_space.dm" #include "component_tests.dm" #include "outfit_sanity.dm" #include "plantgrowth_tests.dm" #include "reagent_id_typos.dm" #include "reagent_recipe_collisions.dm" #include "siunit.dm" #include "spawn_humans.dm" #include "species_whitelists.dm" #include "subsystem_init.dm" #include "surgeries.dm" #include "timer_sanity.dm" #include "unit_test.dm" #undef TEST_ASSERT #undef TEST_ASSERT_EQUAL #endif