/* * Fireaxe */ /obj/item/fireaxe // DEM AXES MAN, marker -Agouri icon = 'icons/obj/weapons/fireaxe.dmi' icon_state = "fireaxe0" base_icon_state = "fireaxe" lefthand_file = 'icons/mob/inhands/weapons/axes_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/axes_righthand.dmi' name = "fire axe" desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?" force = 5 throwforce = 15 demolition_mod = 1.25 w_class = WEIGHT_CLASS_BULKY flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BACK attack_verb_continuous = list("attacks", "chops", "cleaves", "tears", "lacerates", "cuts") attack_verb_simple = list("attack", "chop", "cleave", "tear", "lacerate", "cut") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = SHARP_EDGED armor_type = /datum/armor/item_fireaxe resistance_flags = FIRE_PROOF wound_bonus = -15 bare_wound_bonus = 20 /// How much damage to do unwielded var/force_unwielded = 5 /// How much damage to do wielded var/force_wielded = 24 /datum/armor/item_fireaxe fire = 100 acid = 30 /obj/item/fireaxe/Initialize(mapload) . = ..() AddComponent(/datum/component/butchering, \ speed = 10 SECONDS, \ effectiveness = 80, \ bonus_modifier = 0 , \ butcher_sound = hitsound, \ ) //axes are not known for being precision butchering tools AddComponent(/datum/component/two_handed, force_unwielded=force_unwielded, force_wielded=force_wielded, icon_wielded="[base_icon_state]1") /obj/item/fireaxe/update_icon_state() icon_state = "[base_icon_state]0" return ..() /obj/item/fireaxe/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!")) return BRUTELOSS /obj/item/fireaxe/afterattack(atom/A, mob/user, proximity) . = ..() if(!proximity) return if(HAS_TRAIT(src, TRAIT_WIELDED)) //destroys windows and grilles in one hit if(istype(A, /obj/structure/window) || istype(A, /obj/structure/grille)) if(!(A.resistance_flags & INDESTRUCTIBLE)) var/obj/structure/W = A W.atom_destruction("fireaxe") /* * Bone Axe */ /obj/item/fireaxe/boneaxe // Blatant imitation of the fireaxe, but made out of bone. icon_state = "bone_axe0" base_icon_state = "bone_axe" name = "bone axe" desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters." force_unwielded = 5 force_wielded = 23 /* * Metal Hydrogen Axe */ /obj/item/fireaxe/metal_h2_axe icon_state = "metalh2_axe0" base_icon_state = "metalh2_axe" name = "metallic hydrogen axe" desc = "A lightweight crowbar with an extreme sharp fire axe head attached. It trades it's hefty as a weapon by making it easier to carry around when holstered to suits without having to sacrifice your backpack." force_unwielded = 5 force_wielded = 15 demolition_mod = 2 tool_behaviour = TOOL_CROWBAR toolspeed = 1 usesound = 'sound/items/crowbar.ogg'