/datum/ert ///Antag datum team for this type of ERT. var/team = /datum/team/ert ///Do we open the doors to the "high-impact" weapon/explosive cabinets? Used for combat-focused ERTs. var/opendoors = TRUE ///Alternate antag datum given to the leader of the squad. var/leader_role = /datum/antagonist/ert/commander ///Do we humanize all spawned players or keep them the species in their current character prefs? var/enforce_human = TRUE ///A list of roles distributed to the selected candidates that are not the leader. var/roles = list(/datum/antagonist/ert/security, /datum/antagonist/ert/medic, /datum/antagonist/ert/engineer) ///The custom name assigned to this team, for their antag datum/roundend reporting. var/rename_team ///Defines the color/alert code of the response team. Unused if a polldesc is defined. var/code ///The mission given to this ERT type in their flavor text. var/mission = "Assist the station." ///The number of players for consideration. var/teamsize = 5 ///The "would you like to play as XXX" message used when polling for players. var/polldesc /// If TRUE, gives the team members "[role] [random last name]" style names var/random_names = TRUE /// If TRUE, the admin who created the response team will be spawned in the briefing room in their preferred briefing outfit (assuming they're a ghost) var/spawn_admin = FALSE /// If TRUE, we try and pick one of the most experienced players who volunteered to fill the leader slot var/leader_experience = TRUE ///SKYRAT EDIT: Do we want to notify the players of this ERT? var/notify_players = TRUE /// A custom map template to spawn the ERT at. If this is null or use_custom_shuttle is FALSE, the ERT will spawn at Centcom. var/datum/map_template/ert_template /// If we should actually _use_ the ert_template custom shuttle var/use_custom_shuttle = TRUE /// Used for spawning bodies for your ERT. Unless customized in the Summon-ERT verb settings, will be overridden and should not be defined at the datum level. var/mob/living/carbon/human/mob_type /datum/ert/New() if (!polldesc) polldesc = "a Code [code] Nanotrasen Emergency Response Team" /datum/ert/blue opendoors = FALSE code = "Blue" /datum/ert/amber code = "Amber" /datum/ert/red leader_role = /datum/antagonist/ert/commander/red roles = list(/datum/antagonist/ert/security/red, /datum/antagonist/ert/medic/red, /datum/antagonist/ert/engineer/red) code = "Red" /datum/ert/deathsquad roles = list(/datum/antagonist/ert/deathsquad) leader_role = /datum/antagonist/ert/deathsquad/leader rename_team = "Deathsquad" code = "Delta" mission = "Leave no witnesses." polldesc = "an elite Nanotrasen Strike Team" /datum/ert/marine leader_role = /datum/antagonist/ert/marine roles = list(/datum/antagonist/ert/marine/security, /datum/antagonist/ert/marine/engineer, /datum/antagonist/ert/marine/medic) rename_team = "Marine Squad" polldesc = "an 'elite' Nanotrasen Strike Team" opendoors = FALSE /datum/ert/centcom_official code = "Green" teamsize = 1 opendoors = FALSE leader_role = /datum/antagonist/ert/official roles = list(/datum/antagonist/ert/official) rename_team = "CentCom Officials" polldesc = "a CentCom Official" random_names = FALSE leader_experience = FALSE /datum/ert/centcom_official/New() mission = "Conduct a routine performance review of [station_name()] and its Captain." /datum/ert/inquisition roles = list(/datum/antagonist/ert/chaplain/inquisitor, /datum/antagonist/ert/security/inquisitor, /datum/antagonist/ert/medic/inquisitor) leader_role = /datum/antagonist/ert/commander/inquisitor rename_team = "Inquisition" mission = "Destroy any traces of paranormal activity aboard the station." polldesc = "a Nanotrasen paranormal response team" /datum/ert/janitor roles = list(/datum/antagonist/ert/janitor, /datum/antagonist/ert/janitor/heavy) leader_role = /datum/antagonist/ert/janitor/heavy teamsize = 4 opendoors = FALSE rename_team = "Janitor" mission = "Clean up EVERYTHING." polldesc = "a Nanotrasen Janitorial Response Team" /datum/ert/intern roles = list(/datum/antagonist/ert/intern) leader_role = /datum/antagonist/ert/intern/leader teamsize = 7 opendoors = FALSE rename_team = "Horde of Interns" mission = "Assist in conflict resolution." polldesc = "an unpaid internship opportunity with Nanotrasen" random_names = FALSE /datum/ert/intern/unarmed roles = list(/datum/antagonist/ert/intern/unarmed) leader_role = /datum/antagonist/ert/intern/leader/unarmed rename_team = "Unarmed Horde of Interns" /datum/ert/erp roles = list(/datum/antagonist/ert/security/party, /datum/antagonist/ert/clown/party, /datum/antagonist/ert/engineer/party, /datum/antagonist/ert/janitor/party) leader_role = /datum/antagonist/ert/commander/party opendoors = FALSE rename_team = "Emergency Response Party" mission = "Create entertainment for the crew." polldesc = "a Code Rainbow Nanotrasen Emergency Response Party" code = "Rainbow" /datum/ert/bounty_hunters roles = list(/datum/antagonist/ert/bounty_armor, /datum/antagonist/ert/bounty_hook, /datum/antagonist/ert/bounty_synth) leader_role = /datum/antagonist/ert/bounty_armor teamsize = 3 opendoors = FALSE rename_team = "Bounty Hunters" mission = "Assist the station in catching perps, dead or alive." polldesc = "a Centcom-hired bounty hunting gang" random_names = FALSE ert_template = /datum/map_template/shuttle/ert/bounty /datum/ert/militia roles = list(/datum/antagonist/ert/militia) leader_role = /datum/antagonist/ert/militia/general teamsize = 4 opendoors = FALSE rename_team = "Frontier Militia" mission = "Having heard the station's request for aid, assist the crew in defending themselves." polldesc = "an independent station defense militia" random_names = TRUE /datum/ert/medical opendoors = FALSE teamsize = 4 leader_role = /datum/antagonist/ert/medical_commander enforce_human = FALSE //All the best doctors I know are moths and cats roles = list(/datum/antagonist/ert/medical_technician) rename_team = "EMT Squad" code = "Violet" mission = "Provide emergency medical services to the crew." polldesc = "an emergency medical response team"