/datum/component/wearertargeting/sitcomlaughter valid_slots = list(ITEM_SLOT_HANDS, ITEM_SLOT_BELT, ITEM_SLOT_ID, ITEM_SLOT_LPOCKET, ITEM_SLOT_RPOCKET, ITEM_SLOT_SUITSTORE, ITEM_SLOT_DEX_STORAGE) signals = list(COMSIG_MOB_CREAMED, COMSIG_ON_CARBON_SLIP, COMSIG_ON_VENDOR_CRUSH, COMSIG_MOB_CLUMSY_SHOOT_FOOT) proctype = .proc/EngageInComedy mobtype = /mob/living ///Sounds used for when user has a sitcom action occur var/list/comedysounds = list('sound/items/SitcomLaugh1.ogg', 'sound/items/SitcomLaugh2.ogg', 'sound/items/SitcomLaugh3.ogg') ///Invoked in EngageInComedy is ran var/datum/callback/post_comedy_callback ///Cooldown for inbetween laughs var/cooldown_time = 3 SECONDS /// Delay before laugh starts var/laugh_delay = 0.4 SECONDS COOLDOWN_DECLARE(laugh_cooldown) /datum/component/wearertargeting/sitcomlaughter/Initialize(post_comedy_callback, laugh_delay) . = ..() if(.) //If this is set something went wrong and we shouldn't init return src.post_comedy_callback = post_comedy_callback if(laugh_delay) src.laugh_delay = laugh_delay ///Play the laugh track if any of the signals related to comedy have been sent. /datum/component/wearertargeting/sitcomlaughter/proc/EngageInComedy(datum/source) SIGNAL_HANDLER if(!COOLDOWN_FINISHED(src, laugh_cooldown)) return addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, parent, pick(comedysounds), 100, FALSE, SHORT_RANGE_SOUND_EXTRARANGE), laugh_delay) post_comedy_callback?.Invoke(source) COOLDOWN_START(src, laugh_cooldown, cooldown_time)