///Delete one of every type, sleep a while, then check to see if anything has gone fucky /datum/unit_test/create_and_destroy //You absolutely must run last priority = TEST_DEL_WORLD /datum/unit_test/create_and_destroy/Run() //We'll spawn everything here var/turf/spawn_at = run_loc_floor_bottom_left var/list/ignore = list( //Never meant to be created, errors out the ass for mobcode reasons /mob/living/carbon, //Nother template type, doesn't like being created with no seed /obj/item/food/grown, //And another /obj/item/slimecross/recurring, //This should be obvious /obj/machinery/doomsday_device, //Yet more templates /obj/machinery/restaurant_portal, //Template type /obj/effect/mob_spawn, //Template type /obj/structure/holosign/robot_seat, //Singleton /mob/dview, //Requires a circuit url /obj/effect/mapping_helpers/circuit_spawner, ) //Say it with me now, type template ignore += typesof(/obj/effect/mapping_helpers/atom_injector) //This turf existing is an error in and of itself ignore += typesof(/turf/baseturf_skipover) ignore += typesof(/turf/baseturf_bottom) //This demands a borg, so we'll let if off easy ignore += typesof(/obj/item/modular_computer/tablet/integrated) //This one demands a computer, ditto ignore += typesof(/obj/item/modular_computer/processor) //Very finiky, blacklisting to make things easier ignore += typesof(/obj/item/poster/wanted) //We can't pass a mind into this ignore += typesof(/obj/item/phylactery) //This expects a seed, we can't pass it ignore += typesof(/obj/item/food/grown) //Nothing to hallucinate if there's nothing to hallicinate ignore += typesof(/obj/effect/hallucination) //These want fried food to take on the shape of, we can't pass that in ignore += typesof(/obj/item/food/deepfryholder) //Can't pass in a thing to glow ignore += typesof(/obj/effect/abstract/eye_lighting) //We don't have a pod ignore += typesof(/obj/effect/pod_landingzone_effect) ignore += typesof(/obj/effect/pod_landingzone) //It's a trapdoor to nowhere ignore += typesof(/obj/effect/mapping_helpers/trapdoor_placer) //There's no shapeshift to hold ignore += typesof(/obj/shapeshift_holder) //No tauma to pass in ignore += typesof(/mob/camera/imaginary_friend) //No pod to gondola ignore += typesof(/mob/living/simple_animal/pet/gondola/gondolapod) //No heart to give ignore += typesof(/obj/structure/ethereal_crystal) //No linked console ignore += typesof(/mob/camera/ai_eye/remote/base_construction) //See above ignore += typesof(/mob/camera/ai_eye/remote/shuttle_docker) //Hangs a ref post invoke async, which we don't support. Could put a qdeleted check but it feels hacky ignore += typesof(/obj/effect/anomaly/grav/high) //See above ignore += typesof(/obj/effect/timestop) //Invoke async in init, skippppp ignore += typesof(/mob/living/silicon/robot/model) //This lad also sleeps ignore += typesof(/obj/item/hilbertshotel) //this boi spawns turf changing stuff, and it stacks and causes pain. Let's just not ignore += typesof(/obj/effect/sliding_puzzle) //Stacks baseturfs, can't be tested here ignore += typesof(/obj/effect/temp_visual/lava_warning) //Stacks baseturfs, can't be tested here ignore += typesof(/obj/effect/landmark/ctf) //Our system doesn't support it without warning spam from unregister calls on things that never registered ignore += typesof(/obj/docking_port) //Asks for a shuttle that may not exist, let's leave it alone ignore += typesof(/obj/item/pinpointer/shuttle) //This spawns beams as a part of init, which can sleep past an async proc. This hangs a ref, and fucks us. It's only a problem here because the beam sleeps with CHECK_TICK ignore += typesof(/obj/structure/alien/resin/flower_bud) //Needs a linked mecha ignore += typesof(/obj/effect/skyfall_landingzone) //Expects a mob to holderize, we have nothing to give ignore += typesof(/obj/item/clothing/head/mob_holder) //SKYRAT EDIT ADDITION - OUR IGNORES DOWN HERE //Not designed to be spawned without a turf. ignore += typesof(/obj/effect/abstract/liquid_turf) //Not designed to be spawned individually. ignore += typesof(/obj/structure/biohazard_blob) //Unused - not supposed to be spawned without SSliquids ignore += typesof(/turf/open/openspace/ocean) //SKYRAT EDIT END var/list/cached_contents = spawn_at.contents.Copy() var/baseturf_count = length(spawn_at.baseturfs) for(var/type_path in typesof(/atom/movable, /turf) - ignore) //No areas please if(ispath(type_path, /turf)) spawn_at.ChangeTurf(type_path, /turf/baseturf_skipover) //We change it back to prevent pain, please don't ask spawn_at.ChangeTurf(/turf/open/floor/wood, /turf/baseturf_skipover) if(baseturf_count != length(spawn_at.baseturfs)) Fail("[type_path] changed the amount of baseturfs we have [baseturf_count] -> [length(spawn_at.baseturfs)]") baseturf_count = length(spawn_at.baseturfs) else var/atom/creation = new type_path(spawn_at) if(QDELETED(creation)) continue //Go all in qdel(creation, force = TRUE) //This will hold a ref to the last thing we process unless we set it to null //Yes byond is fucking sinful creation = null //There's a lot of stuff that either spawns stuff in on create, or removes stuff on destroy. Let's cut it all out so things are easier to deal with var/list/to_del = spawn_at.contents - cached_contents if(length(to_del)) for(var/atom/to_kill in to_del) qdel(to_kill) //Hell code, we're bound to have ended the round somehow so let's stop if from ending while we work SSticker.delay_end = TRUE //Prevent the garbage subsystem from harddeling anything, if only to save time SSgarbage.collection_timeout[GC_QUEUE_HARDDELETE] = 10000 HOURS //Clear it, just in case cached_contents.Cut() //Now that we've qdel'd everything, let's sleep until the gc has processed all the shit we care about var/time_needed = SSgarbage.collection_timeout[GC_QUEUE_CHECK] var/start_time = world.time var/garbage_queue_processed = FALSE sleep(time_needed) while(!garbage_queue_processed) var/list/queue_to_check = SSgarbage.queues[GC_QUEUE_CHECK] //How the hell did you manage to empty this? Good job! if(!length(queue_to_check)) garbage_queue_processed = TRUE break var/list/oldest_packet = queue_to_check[1] //Pull out the time we deld at var/qdeld_at = oldest_packet[1] //If we've found a packet that got del'd later then we finished, then all our shit has been processed if(qdeld_at > start_time) garbage_queue_processed = TRUE break if(world.time > start_time + time_needed + 30 MINUTES) //If this gets us gitbanned I'm going to laugh so hard Fail("Something has gone horribly wrong, the garbage queue has been processing for well over 30 minutes. What the hell did you do") break //Immediately fire the gc right after SSgarbage.next_fire = 1 //Unless you've seriously fucked up, queue processing shouldn't take "that" long. Let her run for a bit, see if anything's changed sleep(20 SECONDS) //Alright, time to see if anything messed up var/list/cache_for_sonic_speed = SSgarbage.items for(var/path in cache_for_sonic_speed) var/datum/qdel_item/item = cache_for_sonic_speed[path] if(item.failures) Fail("[item.name] hard deleted [item.failures] times out of a total del count of [item.qdels]") if(item.no_respect_force) Fail("[item.name] failed to respect force deletion [item.no_respect_force] times out of a total del count of [item.qdels]") if(item.no_hint) Fail("[item.name] failed to return a qdel hint [item.no_hint] times out of a total del count of [item.qdels]") cache_for_sonic_speed = SSatoms.BadInitializeCalls for(var/path in cache_for_sonic_speed) var/fails = cache_for_sonic_speed[path] if(fails & BAD_INIT_NO_HINT) Fail("[path] didn't return an Initialize hint") if(fails & BAD_INIT_QDEL_BEFORE) Fail("[path] qdel'd in New()") if(fails & BAD_INIT_SLEPT) Fail("[path] slept during Initialize()") SSticker.delay_end = FALSE //This shouldn't be needed, but let's be polite SSgarbage.collection_timeout[GC_QUEUE_HARDDELETE] = 10 SECONDS