/obj/structure/chess anchored = FALSE density = FALSE icon = 'icons/obj/chess.dmi' icon_state = "white_pawn" name = "\improper Probably a White Pawn" desc = "This is weird. Please inform administration on how you managed to get the parent chess piece. Thanks!" max_integrity = 100 /obj/structure/chess/wrench_act(mob/user, obj/item/tool) if(flags_1 & HOLOGRAM_1) balloon_alert(user, "it goes right through!") return TRUE to_chat(user, span_notice("You start to take apart the chess piece.")) if(!do_after(user, 0.5 SECONDS, target = src)) return TRUE var/obj/item/stack/sheet/iron/metal_sheets = new (drop_location(), 2) if (!QDELETED(metal_sheets)) metal_sheets.add_fingerprint(user) tool.play_tool_sound(src) qdel(src) return TRUE /obj/structure/chess/whitepawn name = "\improper white pawn" desc = "A white pawn chess piece. Get accused of cheating when executing a sick En Passant." icon_state = "white_pawn" /obj/structure/chess/whiterook name = "\improper white rook" desc = "A white rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling." icon_state = "white_rook" /obj/structure/chess/whiteknight name = "\improper white knight" desc = "A white knight chess piece. It can hop over other pieces, moving in L shapes. A white kni- oh. Hah!" icon_state = "white_knight" /obj/structure/chess/whitebishop name = "\improper white bishop" desc = "A white bishop chess piece. It can move any number of tiles in a diagonal line." icon_state = "white_bishop" /obj/structure/chess/whitequeen name = "\improper white queen" desc = "A white queen chess piece. It can move any number of tiles in diagonal and straight lines." icon_state = "white_queen" /obj/structure/chess/whiteking name = "\improper white king" desc = "A white king chess piece. It can move one tile in any direction." icon_state = "white_king" /obj/structure/chess/blackpawn name = "\improper black pawn" desc = "A black pawn chess piece. Get accused of cheating when executing a sick En Passant." icon_state = "black_pawn" /obj/structure/chess/blackrook name = "\improper black rook" desc = "A black rook chess piece. Also known as a castle. Can move any number of tiles in a straight line. It has a special move called castling." icon_state = "black_rook" /obj/structure/chess/blackknight name = "\improper black knight" desc = "A black knight chess piece. It can hop over other pieces, moving in L shapes." icon_state = "black_knight" /obj/structure/chess/blackbishop name = "\improper black bishop" desc = "A black bishop chess piece. It can move any number of tiles in a diagonal line." icon_state = "black_bishop" /obj/structure/chess/blackqueen name = "\improper black queen" desc = "A black queen chess piece. It can move any number of tiles in diagonal and straight lines." icon_state = "black_queen" /obj/structure/chess/blackking name = "\improper black king" desc = "A black king chess piece. It can move one tile in any direction." icon_state = "black_king" /obj/structure/chess/checker icon_state = "white_checker_man" name = "\improper Probably a White Checker" desc = "This is weird. Please inform administration on how you managed to get the parent checker piece. Thanks!" /obj/structure/chess/checker/whiteman name = "\improper White Checker Man" desc = "A white checker piece. Looks suspiciously like a flattened chess pawn." icon_state = "white_checker_man" /obj/structure/chess/checker/whiteking name = "\improper White Checker Man" desc = "A white checker piece. It's stacked!" icon_state = "white_checker_king" /obj/structure/chess/checker/blackman name = "\improper Black Checker Man" desc = "A black checker piece. Looks suspiciously like a flattened chess pawn." icon_state = "black_checker_man" /obj/structure/chess/checker/blackking name = "\improper Black Checker King" desc = "A black checker piece. It's stacked!" icon_state = "black_checker_king"