#define CLICKBOX_LAYER FLOAT_LAYER-999 /** * This component adds a near-invisible underlay to a movable target to expand the clickable surface of its icon without * resorting to MOUSE_OPACITY_OPAQUE. * The underlay ignores the parent's color and alpha and can be offset. * The name is a portmanteau of "click" and "hitbox", because technically this isn't an hitbox, * but it helps catch clicks, and I don't want to give it a loooong name like openspace_item_click_handler */ /datum/component/clickbox dupe_mode = COMPONENT_DUPE_ALLOWED /// The icon state of the underlay. var/icon_state = "sphere" /// The offsets of the underlay. var/x_offset = 0 var/y_offset = 0 /// Maximum width/height of the underlay, in case the attached atom is scaled up. var/max_scale = 2 /// Minimum width/height of the underlay, in case the attached atom is scaled down. var/min_scale = 0.5 /// For simple animals that have different icon states when dead. var/dead_state /// the underlay that has been added to the parent. var/mutable_appearance/clickbox_undelay /datum/component/clickbox/Initialize(icon_state = "sphere", x_offset = 0, y_offset = 0, max_scale = 2, min_scale = 0.5, dead_state) if(!isatom(parent)) return COMPONENT_INCOMPATIBLE src.icon_state = icon_state src.x_offset = x_offset src.y_offset = y_offset src.max_scale = max_scale src.min_scale = min_scale RegisterSignal(parent, COMSIG_ATOM_VV_MODIFY_TRANSFORM, PROC_REF(on_modify_or_update_transform)) var/clickbox_icon_state = icon_state if(dead_state && isliving(parent)) var/mob/living/living_parent = parent src.dead_state = dead_state RegisterSignal(living_parent, COMSIG_LIVING_POST_UPDATE_TRANSFORM, PROC_REF(on_modify_or_update_transform)) RegisterSignal(living_parent, COMSIG_LIVING_DEATH, PROC_REF(on_death)) RegisterSignal(living_parent, COMSIG_LIVING_REVIVE, PROC_REF(on_revive)) if(living_parent.stat == DEAD) clickbox_icon_state = dead_state update_underlay(clickbox_icon_state) /datum/component/clickbox/UnregisterFromParent() var/atom/movable/mov_parent = parent UnregisterSignal(mov_parent, list(COMSIG_ATOM_VV_MODIFY_TRANSFORM, COMSIG_LIVING_POST_UPDATE_TRANSFORM, COMSIG_LIVING_DEATH, COMSIG_LIVING_REVIVE)) mov_parent.underlays -= clickbox_undelay /// Removes the old underlay and adds a new one if conditions are met. The underlay is scaled up/down if necessary /datum/component/clickbox/proc/update_underlay(clickbox_icon_state) var/atom/movable/mov_parent = parent if(!clickbox_icon_state) clickbox_icon_state = clickbox_undelay?.icon_state || icon_state mov_parent.underlays -= clickbox_undelay // Remove the previous underlay. var/width = abs(mov_parent.transform.a) // Negative values flip the parent, so abs() is good to have here. var/height = abs(mov_parent.transform.e) // Idem. var/clickbox_width = 1 if(width > max_scale) clickbox_width = max_scale/width else if(width < min_scale && width) clickbox_width = min_scale/width var/clickbox_height = 1 if(height > max_scale) clickbox_height = max_scale/height else if(height < min_scale && height) clickbox_height = min_scale/height clickbox_undelay = mutable_appearance('icons/misc/clickbox.dmi', clickbox_icon_state, CLICKBOX_LAYER, alpha = 1, appearance_flags = RESET_COLOR|RESET_ALPHA) clickbox_undelay.transform = clickbox_undelay.transform.Scale(clickbox_width, clickbox_height) //Keeps the underlay more or less centered. clickbox_undelay.pixel_x = x_offset * 1/clickbox_width clickbox_undelay.pixel_y = y_offset * 1/clickbox_height mov_parent.underlays += clickbox_undelay /datum/component/clickbox/proc/on_modify_or_update_transform(atom/source) SIGNAL_HANDLER update_underlay() /datum/component/clickbox/proc/on_death(mob/living/source) SIGNAL_HANDLER update_underlay(dead_state) /datum/component/clickbox/proc/on_revive(mob/living/source) SIGNAL_HANDLER update_underlay(icon_state) #undef CLICKBOX_LAYER