/datum/saymode var/key var/mode //Return FALSE if you have handled the message. Otherwise, return TRUE and saycode will continue doing saycode things. //user = whoever said the message //message = the message //language = the language. /datum/saymode/proc/handle_message(mob/living/user, message, datum/language/language) return TRUE /datum/saymode/changeling key = MODE_KEY_CHANGELING mode = MODE_CHANGELING /datum/saymode/changeling/handle_message(mob/living/user, message, datum/language/language) //we can send the message if(!user.mind) return FALSE if(user.mind.has_antag_datum(/datum/antagonist/fallen_changeling)) to_chat(user, span_changeling("We're cut off from the hivemind! We've lost everything! EVERYTHING!!")) return FALSE var/datum/antagonist/changeling/ling_sender = user.mind.has_antag_datum(/datum/antagonist/changeling) if(!ling_sender) return FALSE if(HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE)) to_chat(user, span_warning("The poison in the air hinders our ability to interact with the hivemind.")) return FALSE user.log_talk(message, LOG_SAY, tag="changeling [ling_sender.changelingID]") var/msg = span_changeling("[ling_sender.changelingID]: [message]") //the recipients can recieve the message for(var/datum/antagonist/changeling/ling_reciever in GLOB.antagonists) if(!ling_reciever.owner) continue var/mob/living/ling_mob = ling_reciever.owner.current //removes types that override the presence of being changeling (for example, borged lings still can't hivemind chat) if(!isliving(ling_mob) || issilicon(ling_mob) || isbrain(ling_mob)) continue // can't recieve messages on the hivemind right now if(HAS_TRAIT(ling_mob, CHANGELING_HIVEMIND_MUTE)) continue to_chat(ling_mob, msg) for(var/mob/dead/ghost as anything in GLOB.dead_mob_list) to_chat(ghost, "[FOLLOW_LINK(ghost, user)] [msg]") return FALSE /datum/saymode/xeno key = "a" mode = MODE_ALIEN /datum/saymode/xeno/handle_message(mob/living/user, message, datum/language/language) if(user.hivecheck()) user.alien_talk(message) return FALSE /datum/saymode/vocalcords key = MODE_KEY_VOCALCORDS mode = MODE_VOCALCORDS /datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language) if(iscarbon(user)) var/mob/living/carbon/C = user var/obj/item/organ/internal/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE) if(V?.can_speak_with()) V.handle_speech(message) //message V.speak_with(message) //action return FALSE /datum/saymode/binary //everything that uses .b (silicons, drones) key = MODE_KEY_BINARY mode = MODE_BINARY /datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language) if(isdrone(user)) var/mob/living/simple_animal/drone/D = user D.drone_chat(message) return FALSE if(user.binarycheck()) user.robot_talk(message) return FALSE return FALSE /datum/saymode/holopad key = "h" mode = MODE_HOLOPAD /datum/saymode/holopad/handle_message(mob/living/user, message, datum/language/language) if(isAI(user)) var/mob/living/silicon/ai/AI = user AI.holopad_talk(message, language) return FALSE return TRUE /datum/saymode/mafia key = "j" mode = MODE_MAFIA /datum/saymode/mafia/handle_message(mob/living/user, message, datum/language/language) var/datum/mafia_controller/MF = GLOB.mafia_game if (!MF) return TRUE var/datum/mafia_role/R = MF.player_role_lookup[user] if(!R || R.team != "mafia") return TRUE MF.send_message(span_changeling("[R.body.real_name]: [message]"),"mafia") return FALSE