/datum/saymode
var/key
var/mode
//Return FALSE if you have handled the message. Otherwise, return TRUE and saycode will continue doing saycode things.
//user = whoever said the message
//message = the message
//language = the language.
/datum/saymode/proc/handle_message(mob/living/user, message, datum/language/language)
return TRUE
/datum/saymode/changeling
key = MODE_KEY_CHANGELING
mode = MODE_CHANGELING
/datum/saymode/changeling/handle_message(mob/living/user, message, datum/language/language)
//we can send the message
if(!user.mind)
return FALSE
if(user.mind.has_antag_datum(/datum/antagonist/fallen_changeling))
to_chat(user, span_changeling("We're cut off from the hivemind! We've lost everything! EVERYTHING!!"))
return FALSE
var/datum/antagonist/changeling/ling_sender = user.mind.has_antag_datum(/datum/antagonist/changeling)
if(!ling_sender)
return FALSE
if(HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE))
to_chat(user, span_warning("The poison in the air hinders our ability to interact with the hivemind."))
return FALSE
user.log_talk(message, LOG_SAY, tag="changeling [ling_sender.changelingID]")
var/msg = span_changeling("[ling_sender.changelingID]: [message]")
//the recipients can recieve the message
for(var/datum/antagonist/changeling/ling_reciever in GLOB.antagonists)
if(!ling_reciever.owner)
continue
var/mob/living/ling_mob = ling_reciever.owner.current
//removes types that override the presence of being changeling (for example, borged lings still can't hivemind chat)
if(!isliving(ling_mob) || issilicon(ling_mob) || isbrain(ling_mob))
continue
// can't recieve messages on the hivemind right now
if(HAS_TRAIT(ling_mob, CHANGELING_HIVEMIND_MUTE))
continue
to_chat(ling_mob, msg)
for(var/mob/dead/ghost as anything in GLOB.dead_mob_list)
to_chat(ghost, "[FOLLOW_LINK(ghost, user)] [msg]")
return FALSE
/datum/saymode/xeno
key = "a"
mode = MODE_ALIEN
/datum/saymode/xeno/handle_message(mob/living/user, message, datum/language/language)
if(user.hivecheck())
user.alien_talk(message)
return FALSE
/datum/saymode/vocalcords
key = MODE_KEY_VOCALCORDS
mode = MODE_VOCALCORDS
/datum/saymode/vocalcords/handle_message(mob/living/user, message, datum/language/language)
if(iscarbon(user))
var/mob/living/carbon/C = user
var/obj/item/organ/internal/vocal_cords/V = C.getorganslot(ORGAN_SLOT_VOICE)
if(V?.can_speak_with())
V.handle_speech(message) //message
V.speak_with(message) //action
return FALSE
/datum/saymode/binary //everything that uses .b (silicons, drones)
key = MODE_KEY_BINARY
mode = MODE_BINARY
/datum/saymode/binary/handle_message(mob/living/user, message, datum/language/language)
if(isdrone(user))
var/mob/living/simple_animal/drone/D = user
D.drone_chat(message)
return FALSE
if(user.binarycheck())
user.robot_talk(message)
return FALSE
return FALSE
/datum/saymode/holopad
key = "h"
mode = MODE_HOLOPAD
/datum/saymode/holopad/handle_message(mob/living/user, message, datum/language/language)
if(isAI(user))
var/mob/living/silicon/ai/AI = user
AI.holopad_talk(message, language)
return FALSE
return TRUE
/datum/saymode/mafia
key = "j"
mode = MODE_MAFIA
/datum/saymode/mafia/handle_message(mob/living/user, message, datum/language/language)
var/datum/mafia_controller/MF = GLOB.mafia_game
if (!MF)
return TRUE
var/datum/mafia_role/R = MF.player_role_lookup[user]
if(!R || R.team != "mafia")
return TRUE
MF.send_message(span_changeling("[R.body.real_name]: [message]"),"mafia")
return FALSE