GLOBAL_DATUM(everyone_an_antag, /datum/everyone_is_an_antag_controller) ADMIN_VERB(secrets, R_NONE, "Secrets", "Abuse harder than you ever have before with this handy dandy semi-misc stuff menu.", ADMIN_CATEGORY_GAME) var/datum/secrets_menu/tgui = new(user) tgui.ui_interact(user.mob) BLACKBOX_LOG_ADMIN_VERB("Secrets Panel") /datum/secrets_menu var/client/holder //client of whoever is using this datum var/is_debugger = FALSE var/is_funmin = FALSE /datum/secrets_menu/New(user)//user can either be a client or a mob due to byondcode(tm) if (istype(user, /client)) var/client/user_client = user holder = user_client //if its a client, assign it to holder else var/mob/user_mob = user holder = user_mob.client //if its a mob, assign the mob's client to holder is_debugger = check_rights(R_DEBUG) is_funmin = check_rights(R_FUN) /datum/secrets_menu/ui_state(mob/user) return ADMIN_STATE(R_NONE) /datum/secrets_menu/ui_close() qdel(src) /datum/secrets_menu/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "Secrets") ui.open() /datum/secrets_menu/ui_data(mob/user) var/list/data = list() data["is_debugger"] = is_debugger data["is_funmin"] = is_funmin return data #define THUNDERDOME_TEMPLATE_FILE "admin_thunderdome.dmm" #define HIGHLANDER_DELAY_TEXT "40 seconds (crush the hope of a normal shift)" /datum/secrets_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) . = ..() if(.) return if((action != "admin_log" || action != "show_admins") && !check_rights(R_ADMIN)) return switch(action) //Generic Buttons anyone can use. if("admin_log") var/dat for(var/l in GLOB.admin_activities) dat += "
  • [l]
  • " if(!GLOB.admin_activities.len) dat += "No-one has done anything this round!" var/datum/browser/browser = new(holder, "admin_log", "Admin Logs", 600, 500) browser.set_content(dat) browser.open() if("show_admins") var/dat if(GLOB.admin_datums) for(var/ckey in GLOB.admin_datums) var/datum/admins/D = GLOB.admin_datums[ckey] dat += "[ckey] - [D.rank_names()]
    " var/datum/browser/browser = new(holder, "showadmins", "Current admins", 600, 500) browser.set_content(dat) browser.open() //Buttons for debug. if("maint_access_engiebrig") if(!is_debugger) return for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance)) if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access)) doors.req_access = list() doors.req_one_access = list(ACCESS_BRIG, ACCESS_ENGINEERING) message_admins("[key_name_admin(holder)] made all maint doors engineering and brig access-only.") if("maint_access_brig") if(!is_debugger) return for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance)) if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access)) doors.req_access = list(ACCESS_BRIG) doors.req_one_access = list() message_admins("[key_name_admin(holder)] made all maint doors brig access-only.") if("infinite_sec") if(!is_debugger) return var/datum/job/sec_job = SSjob.get_job_type(/datum/job/security_officer) sec_job.total_positions = -1 sec_job.spawn_positions = -1 message_admins("[key_name_admin(holder)] has removed the cap on security officers.") //Buttons for helpful stuff. This is where people land in the tgui if("clear_virus") var/choice = tgui_alert(usr, "Are you sure you want to cure all disease? This will also grant immunity for that disease",, list("Yes", "Cancel")) if(choice == "Yes") message_admins("[key_name_admin(holder)] has cured all diseases.") for(var/thing in SSdisease.active_diseases) var/datum/disease/D = thing D.cure() if("list_bombers") holder.holder.list_bombers() if("list_signalers") holder.holder.list_signalers() if("list_lawchanges") holder.holder.list_law_changes() if("showailaws") holder.holder.list_law_changes() if("manifest") holder.holder.show_manifest() if("dna") holder.holder.list_dna() if("fingerprints") holder.holder.list_fingerprints() if("ctfbutton") toggle_id_ctf(holder, CTF_GHOST_CTF_GAME_ID) if("tdomereset") var/delete_mobs = tgui_alert(usr, "Clear all mobs?", "Thunderdome Reset", list("Yes", "No", "Cancel")) if(!delete_mobs || delete_mobs == "Cancel") return log_admin("[key_name(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs].") message_admins(span_adminnotice("[key_name_admin(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs].")) var/area/thunderdome = GLOB.areas_by_type[/area/centcom/tdome/arena] if(delete_mobs == "Yes") for(var/mob/living/mob in thunderdome) qdel(mob) //Clear mobs for(var/obj/obj in thunderdome) if(!istype(obj, /obj/machinery/camera)) qdel(obj) //Clear objects var/datum/map_template/thunderdome_template = SSmapping.map_templates[THUNDERDOME_TEMPLATE_FILE] thunderdome_template.should_place_on_top = FALSE var/turf/thunderdome_corner = locate(thunderdome.x - 3, thunderdome.y - 1, 1) // have to do a little bit of coord manipulation to get it in the right spot thunderdome_template.load(thunderdome_corner) if("set_name") var/new_name = input(holder, "Please input a new name for the station.", "What?", "") as text|null if(!new_name) return set_station_name(new_name) log_admin("[key_name(holder)] renamed the station to \"[new_name]\".") message_admins(span_adminnotice("[key_name_admin(holder)] renamed the station to: [new_name].")) priority_announce("[command_name()] has renamed the station to \"[new_name]\".") if("reset_name") var/confirmed = tgui_alert(usr,"Are you sure you want to reset the station name?", "Confirm", list("Yes", "No", "Cancel")) if(confirmed != "Yes") return var/new_name = new_station_name() set_station_name(new_name) log_admin("[key_name(holder)] reset the station name.") message_admins(span_adminnotice("[key_name_admin(holder)] reset the station name.")) priority_announce("[command_name()] has renamed the station to \"[new_name]\".") if("night_shift_set") var/val = tgui_alert(holder, "What do you want to set night shift to? This will override the automatic system until set to automatic again.", "Night Shift", list("On", "Off", "Automatic")) switch(val) if("Automatic") if(CONFIG_GET(flag/enable_night_shifts)) SSnightshift.can_fire = TRUE SSnightshift.fire() else SSnightshift.update_nightshift(active = FALSE, announce = TRUE, forced = TRUE) if("On") SSnightshift.can_fire = FALSE SSnightshift.update_nightshift(active = TRUE, announce = TRUE, forced = TRUE) if("Off") SSnightshift.can_fire = FALSE SSnightshift.update_nightshift(active = FALSE, announce = TRUE, forced = TRUE) if("moveferry") SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send CentCom Ferry")) if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away")) message_admins("[key_name_admin(holder)] moved the CentCom ferry") log_admin("[key_name(holder)] moved the CentCom ferry") if("togglearrivals") var/obj/docking_port/mobile/arrivals/A = SSshuttle.arrivals if(A) var/new_perma = !A.perma_docked A.perma_docked = new_perma SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Permadock Arrivals Shuttle", "[new_perma ? "Enabled" : "Disabled"]")) message_admins("[key_name_admin(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle") log_admin("[key_name(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle") else to_chat(holder, span_admin("There is no arrivals shuttle."), confidential = TRUE) if("movelaborshuttle") SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Labor Shuttle")) if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away")) message_admins("[key_name_admin(holder)] moved labor shuttle") log_admin("[key_name(holder)] moved the labor shuttle") //!fun! buttons. if("virus") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Virus Outbreak")) var/datum/round_event_control/event var/prompt = tgui_alert(usr, "What disease system do you want?", "Disease Setup", list("Advanced", "Simple", "Make Your Own")) switch(prompt) if("Make Your Own") AdminCreateVirus(holder) if("Advanced") event = locate(/datum/round_event_control/disease_outbreak/advanced) in SSevents.control if("Simple") event = locate(/datum/round_event_control/disease_outbreak) in SSevents.control if(isnull(event)) return if(length(event.admin_setup)) for(var/datum/event_admin_setup/admin_setup_datum as anything in event.admin_setup) if(admin_setup_datum.prompt_admins() == ADMIN_CANCEL_EVENT) return event.run_event(admin_forced = TRUE) message_admins("[key_name_admin(usr)] has triggered an event. ([event.name])") log_admin("[key_name(usr)] has triggered an event. ([event.name])") if("allspecies") if(!is_funmin) return var/result = input(holder, "Please choose a new species","Species") as null|anything in sortTim(GLOB.species_list, GLOBAL_PROC_REF(cmp_text_asc)) if(result) SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Species Change", "[result]")) log_admin("[key_name(holder)] turned all humans into [result]") message_admins("\blue [key_name_admin(holder)] turned all humans into [result]") var/newtype = GLOB.species_list[result] for(var/i in GLOB.human_list) var/mob/living/carbon/human/H = i H.set_species(newtype) if("power") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All APCs")) log_admin("[key_name(holder)] made all areas powered") message_admins(span_adminnotice("[key_name_admin(holder)] made all areas powered")) power_restore() if("unpower") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Depower All APCs")) log_admin("[key_name(holder)] made all areas unpowered") message_admins(span_adminnotice("[key_name_admin(holder)] made all areas unpowered")) power_failure() if("quickpower") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All SMESs")) log_admin("[key_name(holder)] made all SMESs powered") message_admins(span_adminnotice("[key_name_admin(holder)] made all SMESs powered")) power_restore_quick() if("anon_name") if(!is_funmin) return holder.anon_names() SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anonymous Names")) if("tripleAI") if(!is_funmin) return holder.triple_ai() SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Triple AI")) if("onlyone") if(!is_funmin) return var/response = tgui_alert(usr,"Delay by 40 seconds?", "There can, in fact, only be one", list("Instant!", HIGHLANDER_DELAY_TEXT)) switch(response) if("Instant!") holder.only_one() if(HIGHLANDER_DELAY_TEXT) holder.only_one_delayed() else return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One")) if("guns") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Guns")) var/survivor_probability = 0 switch(tgui_alert(usr,"Do you want this to create survivors antagonists?",,list("No Antags","Some Antags","All Antags!"))) if("Some Antags") survivor_probability = 25 if("All Antags!") survivor_probability = 100 summon_guns(holder.mob, survivor_probability) if("magic") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Magic")) var/survivor_probability = 0 switch(tgui_alert(usr,"Do you want this to create magician antagonists?",,list("No Antags","Some Antags","All Antags!"))) if("Some Antags") survivor_probability = 25 if("All Antags!") survivor_probability = 100 summon_magic(holder.mob, survivor_probability) if("towerOfBabel") if(!is_funmin) return if(tgui_alert(usr,"Would you like to randomize language for everyone?",,list("Yes","No")) == "Yes") SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Tower of babel")) holder.tower_of_babel() if("cureTowerOfBabel") if(!is_funmin) return holder.tower_of_babel_undo() if("events") if(!is_funmin) return if(SSevents.wizardmode) switch(tgui_alert(usr,"What would you like to do?",,list("Intensify Summon Events","Turn Off Summon Events","Nothing"))) if("Intensify Summon Events") summon_events(holder) SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Intensify")) if("Turn Off Summon Events") SSevents.toggleWizardmode() SSevents.resetFrequency() SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Disable")) else if(tgui_alert(usr,"Do you want to toggle summon events on?",,list("Yes","No")) == "Yes") summon_events(holder) SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Activate")) if("eagles") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Egalitarian Station")) for(var/obj/machinery/door/airlock/airlock as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock)) var/airlock_area = get_area(airlock) if( is_station_level(airlock.z) && \ !istype(airlock_area, /area/station/command) && \ !istype(airlock_area, /area/station/commons) && \ !istype(airlock_area, /area/station/service) && \ !istype(airlock_area, /area/station/command/heads_quarters) && \ !istype(airlock_area, /area/station/security/prison) \ ) airlock.req_access = list() airlock.req_one_access = list() message_admins("[key_name_admin(holder)] activated Egalitarian Station mode") priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, SSstation.announcer.get_rand_report_sound()) if("ancap") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anarcho-capitalist Station")) SSeconomy.full_ancap = !SSeconomy.full_ancap message_admins("[key_name_admin(holder)] toggled Anarcho-capitalist mode") if(SSeconomy.full_ancap) priority_announce("The NAP is now in full effect.", null, SSstation.announcer.get_rand_report_sound()) else priority_announce("The NAP has been revoked.", null, SSstation.announcer.get_rand_report_sound()) if("send_shuttle_back") if (!is_funmin) return if (SSshuttle.emergency.mode != SHUTTLE_ESCAPE) to_chat(usr, span_warning("Emergency shuttle not currently in transit!"), confidential = TRUE) return var/make_announcement = tgui_alert(usr, "Make a CentCom announcement?", "Emergency shuttle return", list("Yes", "Custom Text", "No")) || "No" var/announcement_text = "Emergency shuttle trajectory overriden, rerouting course back to [station_name()]." if (make_announcement == "Custom Text") announcement_text = tgui_input_text(usr, "Custom CentCom announcement", "Emergency shuttle return", multiline = TRUE) || announcement_text var/new_timer = tgui_input_number(usr, "How long should the shuttle remain in transit?", "When are we droppin' boys?", 180, 600) if (isnull(new_timer) || SSshuttle.emergency.mode != SHUTTLE_ESCAPE) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Shuttle Back")) message_admins("[key_name_admin(holder)] sent the escape shuttle back to the station") if (make_announcement != "No") priority_announce( text = announcement_text, title = "Shuttle Trajectory Override", sound = 'sound/announcer/announcement/announce_dig.ogg', sender_override = "Emergency Shuttle Uplink Alert", color_override = "grey", ) SSshuttle.emergency.timer = INFINITY if (new_timer > 0) addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(return_escape_shuttle), make_announcement), new_timer SECONDS) else INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(return_escape_shuttle), make_announcement) if("blackout") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Break All Lights")) message_admins("[key_name_admin(holder)] broke all lights") for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light)) L.break_light_tube() CHECK_TICK if("whiteout") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Fix All Lights")) message_admins("[key_name_admin(holder)] fixed all lights") for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light)) L.fix() CHECK_TICK if("customportal") if(!is_funmin) return var/list/settings = list( "mainsettings" = list( "typepath" = list("desc" = "Path to spawn", "type" = "datum", "path" = "/mob/living", "subtypesonly" = TRUE, "value" = /mob/living/basic/bee), "humanoutfit" = list("desc" = "Outfit if human", "type" = "datum", "path" = "/datum/outfit", "subtypesonly" = TRUE, "value" = /datum/outfit), "amount" = list("desc" = "Number per portal", "type" = "number", "value" = 1), "portalnum" = list("desc" = "Number of total portals", "type" = "number", "value" = 10), "offerghosts" = list("desc" = "Get ghosts to play mobs", "type" = "boolean", "value" = "No"), "minplayers" = list("desc" = "Minimum number of ghosts", "type" = "number", "value" = 1), "playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"), "ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"), "delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50), "color" = list("desc" = "Portal color", "type" = "color", "value" = COLOR_VIBRANT_LIME), "playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"), "announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"), "announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."), ) ) message_admins("[key_name(holder)] is creating a custom portal storm...") var/list/pref_return = present_pref_like_picker(holder, "Customize Portal Storm", "Customize Portal Storm", width = 600, timeout = 0, settings = settings) if (pref_return["button"] != 1) return var/list/prefs = settings["mainsettings"] if (prefs["amount"]["value"] < 1 || prefs["portalnum"]["value"] < 1) to_chat(holder, span_warning("Number of portals and mobs to spawn must be at least 1."), confidential = TRUE) return var/mob/path_to_spawn = prefs["typepath"]["value"] if (!ispath(path_to_spawn)) path_to_spawn = text2path(path_to_spawn) if (!ispath(path_to_spawn)) to_chat(holder, span_notice("Invalid path [path_to_spawn]."), confidential = TRUE) return var/list/candidates = list() if (prefs["offerghosts"]["value"] == "Yes") candidates = SSpolling.poll_ghost_candidates(replacetext(prefs["ghostpoll"]["value"], "%TYPE%", initial(path_to_spawn.name)), check_jobban = ROLE_TRAITOR, alert_pic = path_to_spawn, role_name_text = "portal storm") if (length(candidates) < prefs["minplayers"]["value"]) message_admins("Not enough players signed up to create a portal storm, the minimum was [prefs["minplayers"]["value"]] and the number of signups [length(candidates)]") return if (prefs["announce_players"]["value"] == "Yes") portal_announce(prefs["announcement"]["value"], (prefs["playlightning"]["value"] == "Yes" ? TRUE : FALSE)) var/list/storm_appearances = list() for(var/offset in 0 to SSmapping.max_plane_offset) var/mutable_appearance/storm = mutable_appearance('icons/obj/machines/engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER) SET_PLANE_W_SCALAR(storm, ABOVE_GAME_PLANE, offset) storm.color = prefs["color"]["value"] storm_appearances += storm message_admins("[key_name_admin(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [path_to_spawn]") log_admin("[key_name(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [path_to_spawn]") var/outfit = prefs["humanoutfit"]["value"] if (!ispath(outfit)) outfit = text2path(outfit) for (var/i in 1 to prefs["portalnum"]["value"]) if (length(candidates)) // if we're spawning players, gotta be a little tricky and also not spawn players on top of NPCs var/ghostcandidates = list() for (var/j in 1 to min(prefs["amount"]["value"], length(candidates))) ghostcandidates += pick_n_take(candidates) addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(do_portal_spawn), get_random_station_turf(), path_to_spawn, length(ghostcandidates), storm_appearances, ghostcandidates, outfit), i * prefs["delay"]["value"]) else if (prefs["playersonly"]["value"] != "Yes") addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(do_portal_spawn), get_random_station_turf(), path_to_spawn, prefs["amount"]["value"], storm_appearances, null, outfit), i * prefs["delay"]["value"]) if("changebombcap") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Bomb Cap")) var/newBombCap = input(holder,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be above 4)", "New Bomb Cap", GLOB.MAX_EX_LIGHT_RANGE) as num|null if (!CONFIG_SET(number/bombcap, newBombCap)) return message_admins(span_boldannounce("[key_name_admin(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]")) log_admin("[key_name(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]") if("department_cooldown_override") //Happens when the button is clicked, creates a value for GLOB.department_cd_override in dept_order.dm if(!is_debugger) return if(isnull(GLOB.department_cd_override)) var/set_override = tgui_input_number(usr, "How long would you like the console order cooldown to be?","Cooldown Override", 5) if(isnull(set_override)) return //user clicked cancel GLOB.department_cd_override = set_override else var/choice = tgui_alert(usr, "Override is active. You can change the cooldown or end the override.", "You were trying to override...", list("Override", "End Override", "Cancel")) if(choice == "Override") var/set_override = tgui_input_number(usr, "How long would you like the console order cooldown to be?", "Title", 5) GLOB.department_cd_override = set_override return if(choice == "End Override") var/set_override = null GLOB.department_cd_override = set_override return if(!choice || choice == "Cancel") return //buttons that are fun for exactly you and nobody else. if("monkey") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Monkeyize All Humans")) message_admins("[key_name_admin(holder)] made everyone into monkeys.") log_admin("[key_name_admin(holder)] made everyone into monkeys.") for(var/i in GLOB.human_list) var/mob/living/carbon/human/H = i INVOKE_ASYNC(H, TYPE_PROC_REF(/mob/living/carbon, monkeyize)) if("antag_all") if(!is_funmin) return if(!SSticker.HasRoundStarted()) tgui_alert(usr,"The game hasn't started yet!") return if(GLOB.everyone_an_antag) var/are_we_antagstacking = tgui_alert(usr, "The everyone is antag secret has already been triggered. Do you want to stack antags?", "DANGER ZONE. Are you sure about this?", list("Confirm", "Abort")) if(are_we_antagstacking != "Confirm") return var/chosen_antag = tgui_input_list(usr, "Choose antag", "Chose antag", list(ROLE_TRAITOR, ROLE_CHANGELING, ROLE_HERETIC, ROLE_CULTIST, ROLE_NINJA, ROLE_WIZARD, ROLE_NIGHTMARE)) if(!chosen_antag) return var/objective = tgui_input_text(usr, "Enter an objective", "Objective") if(!objective) return var/confirmation = tgui_alert(usr, "Make everyone in to [chosen_antag] with objective: [objective]", "Are you sure about this?", list("Confirm", "Abort")) if(confirmation != "Confirm") return var/keep_generic_objecives = tgui_alert(usr, "Generate normal objectives?", "Give default objectives?", list("Yes", "No")) keep_generic_objecives = (keep_generic_objecives != "Yes") ? FALSE : TRUE GLOB.everyone_an_antag = new /datum/everyone_is_an_antag_controller(chosen_antag, objective, keep_generic_objecives) SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("[chosen_antag] All", "[objective]")) for(var/mob/living/player in GLOB.player_list) GLOB.everyone_an_antag.make_antag(null, player) message_admins(span_adminnotice("[key_name_admin(holder)] used everyone is antag secret. Antag is [chosen_antag]. Objective is [objective]. Generate default objectives: [keep_generic_objecives]")) log_admin("[key_name(holder)] used everyone is antag secret: [chosen_antag] . Objective is [objective]. Generate default objectives: [keep_generic_objecives]. ") if("massbraindamage") if(!is_funmin) return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage")) for(var/mob/living/carbon/human/H in GLOB.player_list) to_chat(H, span_bolddanger("You suddenly feel stupid."), confidential = TRUE) H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60, 80) message_admins("[key_name_admin(holder)] made everybody brain damaged") if("floorlava") SSweather.run_weather(/datum/weather/floor_is_lava) if("anime") if(!is_funmin) return var/animetype = tgui_alert(usr,"Would you like to have the clothes be changed?",,list("Yes","No","Cancel")) var/droptype if(animetype == "Yes") droptype = tgui_alert(usr,"Make the uniforms Nodrop?",,list("Yes","No","Cancel")) if(animetype == "Cancel" || droptype == "Cancel") return SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons")) message_admins("[key_name_admin(holder)] made everything kawaii.") for(var/i in GLOB.human_list) var/mob/living/carbon/human/H = i SEND_SOUND(H, sound(SSstation.announcer.event_sounds[ANNOUNCER_ANIMES])) if(H.dna.species.id == SPECIES_HUMAN) if(H.dna.features[FEATURE_TAIL] == "None" || H.dna.features[FEATURE_EARS] == "None") var/obj/item/organ/ears/cat/ears = new var/obj/item/organ/tail/cat/tail = new ears.Insert(H, movement_flags = DELETE_IF_REPLACED) tail.Insert(H, movement_flags = DELETE_IF_REPLACED) var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun var/list/names = splittext(H.real_name," ") var/forename = names.len > 1 ? names[2] : names[1] var/newname = "[forename]-[pick(honorifics["[H.gender]"])]" H.fully_replace_character_name(H.real_name,newname) H.update_body_parts() if(animetype == "Yes") var/seifuku = pick(typesof(/obj/item/clothing/under/costume/seifuku)) var/obj/item/clothing/under/costume/seifuku/I = new seifuku var/olduniform = H.w_uniform H.temporarilyRemoveItemFromInventory(H.w_uniform, TRUE, FALSE) H.equip_to_slot_or_del(I, ITEM_SLOT_ICLOTHING) qdel(olduniform) if(droptype == "Yes") ADD_TRAIT(I, TRAIT_NODROP, ADMIN_TRAIT) else to_chat(H, span_warning("You're not kawaii enough for this!"), confidential = TRUE) if("masspurrbation") if(!is_funmin) return mass_purrbation() message_admins("[key_name_admin(holder)] has put everyone on \ purrbation!") log_admin("[key_name(holder)] has put everyone on purrbation.") if("massremovepurrbation") if(!is_funmin) return mass_remove_purrbation() message_admins("[key_name_admin(holder)] has removed everyone from \ purrbation.") log_admin("[key_name(holder)] has removed everyone from purrbation.") if("massimmerse") if(!is_funmin) return mass_immerse() message_admins("[key_name_admin(holder)] has Fully Immersed \ everyone!") log_admin("[key_name(holder)] has Fully Immersed everyone.") if("unmassimmerse") if(!is_funmin) return mass_immerse(remove=TRUE) message_admins("[key_name_admin(holder)] has Un-Fully Immersed \ everyone!") log_admin("[key_name(holder)] has Un-Fully Immersed everyone.") if("makeNerd") var/spawnpoint = pick(GLOB.blobstart) var/list/mob/dead/observer/candidates var/mob/dead/observer/chosen_candidate var/mob/living/basic/drone/nerd var/teamsize teamsize = input(usr, "How many drones?", "N.E.R.D. team size", 2) as num|null if(teamsize <= 0) return FALSE candidates = SSpolling.poll_ghost_candidates("Do you wish to be considered for a [span_notice("Nanotrasen emergency response drone")]?", check_jobban = ROLE_DRONE, alert_pic = /mob/living/basic/drone/classic, role_name_text = "nanotrasen emergency response drone") if(length(candidates) == 0) return FALSE while(length(candidates) && teamsize) chosen_candidate = pick(candidates) candidates -= chosen_candidate nerd = new /mob/living/basic/drone/classic(spawnpoint) nerd.PossessByPlayer(chosen_candidate.key) nerd.log_message("has been selected as a Nanotrasen emergency response drone.", LOG_GAME) teamsize-- return TRUE if("ctf_instagib") if(!is_funmin) return if(GLOB.ctf_games.len <= 0) tgui_alert(usr, "No CTF games are set up.") return var/selected_game = tgui_input_list(usr, "Select a CTF game to ruin.", "Instagib Mode", GLOB.ctf_games) if(isnull(selected_game)) return var/datum/ctf_controller/ctf_controller = GLOB.ctf_games[selected_game] var/choice = tgui_alert(usr, "[ctf_controller.instagib_mode ? "Return to standard" : "Enable instagib"] mode?", "Instagib Mode", list("Yes", "No")) if(choice != "Yes") return ctf_controller.toggle_instagib_mode() message_admins("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]") log_admin("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]") if("mass_heal") if(!is_funmin) return var/heal_mobs = tgui_alert(usr, "Heal all mobs and return ghosts to their bodies?", "Mass Healing", list("Yes", "No")) if(!heal_mobs || heal_mobs != "Yes") return for(var/mob/dead/observer/ghost in GLOB.player_list) //Return all ghosts if possible if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body continue ghost.reenter_corpse() for(var/mob/living/player in GLOB.player_list) player.revive(ADMIN_HEAL_ALL, force_grab_ghost = TRUE) sound_to_playing_players('sound/effects/pray_chaplain.ogg') message_admins("[key_name_admin(holder)] healed everyone.") log_admin("[key_name(holder)] healed everyone.") if(holder) log_admin("[key_name(holder)] used secret: [action].") #undef THUNDERDOME_TEMPLATE_FILE #undef HIGHLANDER_DELAY_TEXT /proc/portal_announce(announcement, playlightning) set waitfor = FALSE if (playlightning) sound_to_playing_players('sound/effects/magic/lightning_chargeup.ogg') sleep(8 SECONDS) priority_announce(replacetext(announcement, "%STATION%", station_name())) if (playlightning) sleep(2 SECONDS) sound_to_playing_players('sound/effects/magic/lightningbolt.ogg') /// Spawns a portal storm that spawns in sentient/non sentient mobs /// portal_appearance is a list in the form (turf's plane offset + 1) -> appearance to use /proc/do_portal_spawn(turf/loc, mobtype, numtospawn, list/portal_appearance, players, humanoutfit) for (var/i in 1 to numtospawn) var/mob/spawnedMob = new mobtype(loc) if (length(players)) var/mob/chosen = players[1] if (chosen.client) chosen.client.prefs.safe_transfer_prefs_to(spawnedMob, is_antag = TRUE) spawnedMob.PossessByPlayer(chosen.key) players -= chosen if (ishuman(spawnedMob) && ispath(humanoutfit, /datum/outfit)) var/mob/living/carbon/human/H = spawnedMob H.equipOutfit(humanoutfit) var/turf/T = get_step(loc, SOUTHWEST) T.flick_overlay_static(portal_appearance[GET_TURF_PLANE_OFFSET(T) + 1], 15) playsound(T, 'sound/effects/magic/lightningbolt.ogg', rand(80, 100), TRUE) /// Docks the emergency shuttle back to the station and resets its state /proc/return_escape_shuttle(make_announcement) if (SSshuttle.emergency.initiate_docking(SSshuttle.getDock("emergency_home"), force = TRUE) != DOCKING_SUCCESS) message_admins("Emergency shuttle was unable to dock back to the station!") SSshuttle.emergency.timer = 1 // Prevents softlocks return if (make_announcement != "No") priority_announce( text = "[SSshuttle.emergency] has returned to the station.", title = "Emergency Shuttle Override", sound = ANNOUNCER_SHUTTLEDOCK, sender_override = "Emergency Shuttle Uplink Alert", color_override = "grey", ) SSshuttle.emergency.mode = SHUTTLE_IDLE SSshuttle.emergency.timer = 0 // Docks the pods back (don't ask about physics) for (var/obj/docking_port/mobile/pod/pod in SSshuttle.mobile_docking_ports) if (pod.previous) pod.initiate_docking(pod.previous, force = TRUE) /datum/everyone_is_an_antag_controller var/chosen_antag = "" var/objective = "" var/keep_generic_objecives /datum/everyone_is_an_antag_controller/New(chosen_antag, objective, keep_generic_objecives) . = ..() src.chosen_antag = chosen_antag src.objective = objective src.keep_generic_objecives = keep_generic_objecives RegisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED, PROC_REF(make_antag_delay)) /datum/everyone_is_an_antag_controller/Destroy() UnregisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED) return ..() /datum/everyone_is_an_antag_controller/proc/assign_admin_objective_and_antag(mob/living/player, datum/antagonist/antag_datum) var/datum/objective/new_objective = new(objective) new_objective.team = player new_objective.team_explanation_text = objective antag_datum.objectives += new_objective player.mind.add_antag_datum(antag_datum) /datum/everyone_is_an_antag_controller/proc/make_antag_delay(datum/source, mob/living/player) SIGNAL_HANDLER INVOKE_ASYNC(src, PROC_REF(make_antag), source, player) /datum/everyone_is_an_antag_controller/proc/make_antag(datum/source, mob/living/player) if(player.stat == DEAD || !player.mind) return sleep(1) if(ishuman(player)) switch(chosen_antag) if(ROLE_TRAITOR) var/datum/antagonist/traitor/antag_datum = new(give_objectives = keep_generic_objecives) assign_admin_objective_and_antag(player, antag_datum) var/datum/uplink_handler/uplink = antag_datum.uplink_handler uplink.has_progression = FALSE if(ROLE_CHANGELING) var/datum/antagonist/changeling/antag_datum = new antag_datum.give_objectives = keep_generic_objecives assign_admin_objective_and_antag(player, antag_datum) if(ROLE_HERETIC) var/datum/antagonist/heretic/antag_datum = new antag_datum.give_objectives = keep_generic_objecives assign_admin_objective_and_antag(player, antag_datum) if(ROLE_CULTIST) var/datum/antagonist/cult/antag_datum = new assign_admin_objective_and_antag(player, antag_datum) if(ROLE_NINJA) var/datum/antagonist/ninja/antag_datum = new antag_datum.give_objectives = keep_generic_objecives for(var/obj/item/item_to_drop in player) if(!istype(item_to_drop, /obj/item/implant)) //avoid removing implanted uplinks player.dropItemToGround(item_to_drop, FALSE) assign_admin_objective_and_antag(player, antag_datum) if(ROLE_WIZARD) var/datum/antagonist/wizard/antag_datum = new antag_datum.give_objectives = keep_generic_objecives antag_datum.move_to_lair = FALSE for(var/obj/item/item_to_drop in player) //avoid deleting player's items if(!istype(item_to_drop, /obj/item/implant)) player.dropItemToGround(item_to_drop, FALSE) assign_admin_objective_and_antag(player, antag_datum) if(ROLE_NIGHTMARE) var/datum/antagonist/nightmare/antag_datum = new assign_admin_objective_and_antag(player, antag_datum) player.set_species(/datum/species/shadow/nightmare) else if(isAI(player)) var/datum/antagonist/malf_ai/antag_datum = new antag_datum.give_objectives = keep_generic_objecives assign_admin_objective_and_antag(player, antag_datum)