/client /// A rolling buffer of any keys held currently var/list/keys_held = list() ///used to keep track of the current rolling buffer position var/current_key_address = 0 /// These next two vars are to apply movement for keypresses and releases made while move delayed. /// Because discarding that input makes the game less responsive. /// On next move, add this dir to the move that would otherwise be done var/next_move_dir_add /// On next move, subtract this dir from the move that would otherwise be done var/next_move_dir_sub // Set a client's focus to an object and override these procs on that object to let it handle keypresses /datum/proc/key_down(key, client/user) // Called when a key is pressed down initially return /datum/proc/key_up(key, client/user) // Called when a key is released return /datum/proc/keyLoop(client/user) // Called once every frame set waitfor = FALSE return // removes all the existing macros /client/proc/erase_all_macros() var/erase_output = "" var/list/macro_set = params2list(winget(src, "default.*", "command")) // The third arg doesnt matter here as we're just removing them all for(var/k in 1 to length(macro_set)) var/list/split_name = splittext(macro_set[k], ".") var/macro_name = "[split_name[1]].[split_name[2]]" // [3] is "command" erase_output = "[erase_output];[macro_name].parent=null" winset(src, null, erase_output) /client/proc/set_macros() set waitfor = FALSE //Reset and populate the rolling buffer keys_held.Cut() for(var/i in 1 to HELD_KEY_BUFFER_LENGTH) keys_held += null erase_all_macros() var/list/macro_set = SSinput.macro_set for(var/k in 1 to length(macro_set)) var/key = macro_set[k] var/command = macro_set[key] winset(src, "default-[REF(key)]", "parent=default;name=[key];command=[command]") if(prefs.hotkeys) winset(src, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED]") else winset(src, null, "input.focus=true input.background-color=[COLOR_INPUT_DISABLED]")