/mob/new_player/Login()
if(!mind)
mind = new /datum/mind(key)
mind.active = 1
mind.current = src
..()
if(join_motd)
src << "
[join_motd]
"
if(admin_notice)
src << "Admin Notice:\n \t [admin_notice]"
if(config.soft_popcap && living_player_count() >= config.soft_popcap)
src << "Server Notice:\n \t [config.soft_popcap_message]"
sight |= SEE_TURFS
/*
var/list/watch_locations = list()
for(var/obj/effect/landmark/landmark in landmarks_list)
if(landmark.tag == "landmark*new_player")
watch_locations += landmark.loc
if(watch_locations.len>0)
loc = pick(watch_locations)
*/
new_player_panel()
client.playtitlemusic()
if(ticker.current_state < GAME_STATE_SETTING_UP)
src << "Please set up your character and select \"Ready\". The game will start in about [round(ticker.GetTimeLeft(), 1)/10] seconds."