/mob/new_player/Login() if(!mind) mind = new /datum/mind(key) mind.active = 1 mind.current = src ..() if(join_motd) src << "
[join_motd]
" if(admin_notice) src << "Admin Notice:\n \t [admin_notice]" if(config.soft_popcap && living_player_count() >= config.soft_popcap) src << "Server Notice:\n \t [config.soft_popcap_message]" sight |= SEE_TURFS /* var/list/watch_locations = list() for(var/obj/effect/landmark/landmark in landmarks_list) if(landmark.tag == "landmark*new_player") watch_locations += landmark.loc if(watch_locations.len>0) loc = pick(watch_locations) */ new_player_panel() client.playtitlemusic() if(ticker.current_state < GAME_STATE_SETTING_UP) src << "Please set up your character and select \"Ready\". The game will start in about [round(ticker.GetTimeLeft(), 1)/10] seconds."