/datum/surgery/autopsy name = "Autopsy" surgery_flags = SURGERY_IGNORE_CLOTHES | SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_MORBID_CURIOSITY possible_locs = list(BODY_ZONE_CHEST) steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/autopsy, /datum/surgery_step/close, ) /datum/surgery/autopsy/mechanic name = "System Failure Analysis" requires_bodypart_type = BODYTYPE_ROBOTIC steps = list( /datum/surgery_step/mechanic_open, /datum/surgery_step/open_hatch, /datum/surgery_step/autopsy, /datum/surgery_step/mechanic_close, ) /datum/surgery/autopsy/can_start(mob/user, mob/living/patient) if(!..()) return FALSE if(patient.stat != DEAD) return FALSE if(HAS_TRAIT_FROM(patient, TRAIT_DISSECTED, AUTOPSY_TRAIT)) return FALSE return TRUE /datum/surgery_step/autopsy name = "Perform Autopsy (autopsy scanner)" implements = list(/obj/item/autopsy_scanner = 100) time = 10 SECONDS success_sound = 'sound/machines/printer.ogg' /datum/surgery_step/autopsy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin performing an autopsy on [target]..."), span_notice("[user] uses [tool] to perform an autopsy on [target]."), span_notice("[user] uses [tool] on [target]'s chest."), ) display_pain(target, "You feel a burning sensation in your chest!") /datum/surgery_step/autopsy/success(mob/living/user, mob/living/carbon/target, target_zone, obj/item/autopsy_scanner/tool, datum/surgery/surgery, default_display_results = FALSE) ADD_TRAIT(target, TRAIT_DISSECTED, AUTOPSY_TRAIT) ADD_TRAIT(target, TRAIT_SURGICALLY_ANALYZED, AUTOPSY_TRAIT) tool.scan_cadaver(user, target) var/obj/machinery/computer/operating/operating_computer = surgery.locate_operating_computer(get_turf(target)) if (!isnull(operating_computer)) SEND_SIGNAL(operating_computer, COMSIG_OPERATING_COMPUTER_AUTOPSY_COMPLETE, target) if(HAS_MIND_TRAIT(user, TRAIT_MORBID)) user.add_mood_event("morbid_dissection_success", /datum/mood_event/morbid_dissection_success) return ..() /datum/surgery_step/autopsy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_warning("You screw up, bruising [target]'s chest!"), span_warning("[user] screws up, brusing [target]'s chest!"), span_warning("[user] screws up!"), ) target.adjustBruteLoss(5)