/* * Simple component for something that is able to destroy * certain effects (such as cult runes) in one attack. */ /datum/component/effect_remover dupe_mode = COMPONENT_DUPE_ALLOWED /// Line sent to the user on successful removal. var/success_feedback /// Line forcesaid by the user on successful removal. var/success_forcesay /// The text used in the screentip when our parent is hovering over an item we can clear. Ex "Destroy rune" var/tip_text /// Callback invoked with removal is done. var/datum/callback/on_clear_callback /// A typecache of all effects we can clear with our item. var/list/obj/effect/effects_we_clear /// If above 0, how long it takes while standing still to remove the effect. var/time_to_remove = 0 SECONDS /datum/component/effect_remover/Initialize( success_forcesay, success_feedback, tip_text, on_clear_callback, effects_we_clear, time_to_remove, ) . = ..() if(!isitem(parent)) return COMPONENT_INCOMPATIBLE if(!effects_we_clear) stack_trace("[type] was instantiated without any valid removable effects!") return COMPONENT_INCOMPATIBLE src.success_feedback = success_feedback src.success_forcesay = success_forcesay src.tip_text = tip_text src.on_clear_callback = on_clear_callback src.effects_we_clear = typecacheof(effects_we_clear) src.time_to_remove = time_to_remove /datum/component/effect_remover/Destroy(force) on_clear_callback = null return ..() /datum/component/effect_remover/RegisterWithParent() RegisterSignal(parent, COMSIG_ITEM_INTERACTING_WITH_ATOM, PROC_REF(try_remove_effect)) if(tip_text) var/obj/item/item_parent = parent item_parent.item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS RegisterSignal(parent, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, PROC_REF(add_item_context)) /datum/component/effect_remover/UnregisterFromParent() UnregisterSignal(parent, list(COMSIG_ITEM_INTERACTING_WITH_ATOM, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET)) /* * Signal proc for [COMSIG_ITEM_INTERACTING_WITH_ATOM]. */ /datum/component/effect_remover/proc/try_remove_effect(datum/source, mob/living/user, atom/target, params) SIGNAL_HANDLER if(!isliving(user)) return NONE if(HAS_TRAIT(target, TRAIT_ILLUSORY_EFFECT)) to_chat(user, span_notice("You pass [parent] through the [target], but nothing seems to happen. Is it really even there?")) return NONE if(is_type_in_typecache(target, effects_we_clear)) // Make sure we get all subtypes and everything INVOKE_ASYNC(src, PROC_REF(do_remove_effect), target, user) return ITEM_INTERACT_SUCCESS /* * Actually removes the effect, invoking our on_clear_callback before it's deleted. */ /datum/component/effect_remover/proc/do_remove_effect(obj/effect/target, mob/living/user) if(time_to_remove && !do_after(user, time_to_remove, target)) return var/obj/item/item_parent = parent if(success_forcesay) user.say(success_forcesay, forced = item_parent.name) if(success_feedback) var/real_feedback = replacetext(success_feedback, "%THEEFFECT", "\the [target]") real_feedback = replacetext(real_feedback, "%THEWEAPON", "\the [item_parent]") to_chat(user, span_notice(real_feedback)) on_clear_callback?.Invoke(target, user) if(!QDELETED(target)) qdel(target) /* * Signal proc for [COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET]. * * Adds some context for the target, if we have one set and it's a valid target. */ /datum/component/effect_remover/proc/add_item_context(obj/item/source, list/context, atom/target, mob/living/user) SIGNAL_HANDLER if(effects_we_clear[target.type]) context[SCREENTIP_CONTEXT_LMB] = tip_text return CONTEXTUAL_SCREENTIP_SET return NONE