/obj/structure icon = 'icons/obj/structures.dmi' /obj/structure/blob_act() if(prob(50)) qdel(src) /obj/structure/Destroy() if(opacity) UpdateAffectingLights() ..() /obj/structure/mech_melee_attack(obj/mecha/M) if(M.damtype == "brute") M.occupant_message("You hit [src].") visible_message("[src] has been hit by [M.name].") return 1 return 0