/obj/structure/girder name = "girder" icon_state = "girder" desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall." anchored = TRUE density = TRUE var/state = GIRDER_NORMAL var/girderpasschance = 20 // percentage chance that a projectile passes through the girder. var/can_displace = TRUE //If the girder can be moved around by wrenching it var/next_beep = 0 //Prevents spamming of the construction sound max_integrity = 200 rad_insulation = RAD_VERY_LIGHT_INSULATION /obj/structure/girder/examine(mob/user) . = ..() switch(state) if(GIRDER_REINF) . += span_notice("The support struts are screwed in place.") if(GIRDER_REINF_STRUTS) . += span_notice("The support struts are unscrewed and the inner grille is intact.") if(GIRDER_NORMAL) if(can_displace) . += span_notice("The bolts are wrenched in place.") if(GIRDER_DISPLACED) . += span_notice("The bolts are loosened, but the screws are holding [src] together.") if(GIRDER_DISASSEMBLED) . += span_notice("[src] is disassembled! You probably shouldn't be able to see this examine message.") /obj/structure/girder/attackby(obj/item/W, mob/user, params) var/platingmodifier = 1 if(HAS_TRAIT(user, TRAIT_QUICK_BUILD)) platingmodifier = 0.7 if(next_beep <= world.time) next_beep = world.time + 10 playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE) add_fingerprint(user) if(istype(W, /obj/item/gun/energy/plasmacutter)) to_chat(user, span_notice("You start slicing apart the girder...")) if(W.use_tool(src, user, 40, volume=100)) to_chat(user, span_notice("You slice apart the girder.")) var/obj/item/stack/sheet/iron/M = new (loc, 2) if (!QDELETED(M)) M.add_fingerprint(user) qdel(src) return else if(istype(W, /obj/item/stack)) if(iswallturf(loc)) to_chat(user, span_warning("There is already a wall present!")) return if(!isfloorturf(src.loc)) to_chat(user, span_warning("A floor must be present to build a false wall!")) return if (locate(/obj/structure/falsewall) in src.loc.contents) to_chat(user, span_warning("There is already a false wall present!")) return if(istype(W, /obj/item/stack/rods)) var/obj/item/stack/rods/rod = W if(state == GIRDER_DISPLACED) if(rod.get_amount() < 5) to_chat(user, span_warning("You need at least five rods to create a false wall!")) return to_chat(user, span_notice("You start building a false wall...")) if(do_after(user, 20, target = src)) if(rod.get_amount() < 5) return rod.use(5) to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage.")) var/obj/structure/falsewall/iron/FW = new (loc) transfer_fingerprints_to(FW) qdel(src) return else if(rod.get_amount() < 5) to_chat(user, span_warning("You need at least five rods to add plating!")) return to_chat(user, span_notice("You start adding plating...")) if(do_after(user, 40, target = src)) if(rod.get_amount() < 5) return rod.use(5) to_chat(user, span_notice("You add the plating.")) var/turf/T = get_turf(src) T.PlaceOnTop(/turf/closed/wall/mineral/iron) transfer_fingerprints_to(T) qdel(src) return if(!istype(W, /obj/item/stack/sheet)) return var/obj/item/stack/sheet/sheets = W if(istype(sheets, /obj/item/stack/sheet/iron)) if(state == GIRDER_DISPLACED) if(sheets.get_amount() < 2) to_chat(user, span_warning("You need two sheets of iron to create a false wall!")) return to_chat(user, span_notice("You start building a false wall...")) if(do_after(user, 20*platingmodifier, target = src)) if(sheets.get_amount() < 2) return sheets.use(2) to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage.")) var/obj/structure/falsewall/F = new (loc) transfer_fingerprints_to(F) qdel(src) return else if(state == GIRDER_REINF) to_chat(user, span_warning("You can't finish a reinforced girder with regular iron. You need a plasteel sheet for that.")) return else if(sheets.get_amount() < 2) to_chat(user, span_warning("You need two sheets of iron to finish a wall!")) return to_chat(user, span_notice("You start adding plating...")) if (do_after(user, 40*platingmodifier, target = src)) if(sheets.get_amount() < 2) return sheets.use(2) to_chat(user, span_notice("You add the plating.")) var/turf/T = get_turf(src) T.PlaceOnTop(/turf/closed/wall) transfer_fingerprints_to(T) qdel(src) return if(istype(sheets, /obj/item/stack/sheet/plasteel)) if(state == GIRDER_DISPLACED) if(sheets.get_amount() < 2) to_chat(user, span_warning("You need at least two sheets to create a false wall!")) return to_chat(user, span_notice("You start building a reinforced false wall...")) if(do_after(user, 20, target = src)) if(sheets.get_amount() < 2) return sheets.use(2) to_chat(user, span_notice("You create a reinforced false wall. Push on it to open or close the passage.")) var/obj/structure/falsewall/reinforced/FW = new (loc) transfer_fingerprints_to(FW) qdel(src) return else if(state == GIRDER_REINF) if(sheets.get_amount() < 1) return to_chat(user, span_notice("You start finalizing the reinforced wall...")) if(do_after(user, 50*platingmodifier, target = src)) if(sheets.get_amount() < 1) return sheets.use(1) to_chat(user, span_notice("You fully reinforce the wall.")) var/turf/T = get_turf(src) T.PlaceOnTop(/turf/closed/wall/r_wall) transfer_fingerprints_to(T) qdel(src) return else if(sheets.get_amount() < 1) return to_chat(user, span_notice("You start reinforcing the girder...")) if(do_after(user, 60*platingmodifier, target = src)) if(sheets.get_amount() < 1) return sheets.use(1) to_chat(user, span_notice("You reinforce the girder.")) var/obj/structure/girder/reinforced/R = new (loc) transfer_fingerprints_to(R) qdel(src) return if(!sheets.has_unique_girder && sheets.material_type) var/M = sheets.sheettype if(state == GIRDER_DISPLACED) var/falsewall_type = text2path("/obj/structure/falsewall/[M]") if(!falsewall_type) to_chat(user, span_warning("You can't seem to figure out how to make a false wall with [sheets]!")) return if(sheets.get_amount() < 2) to_chat(user, span_warning("You need at least two sheets to create a false wall!")) return if(do_after(user, 20, target = src)) if(sheets.get_amount() < 2) return sheets.use(2) to_chat(user, span_notice("You create a false wall. Push on it to open or close the passage.")) var/obj/structure/falsewall/FW = new falsewall_type (loc) transfer_fingerprints_to(FW) qdel(src) return else if(sheets.get_amount() < 2) to_chat(user, span_warning("You need at least two sheets to add plating!")) return to_chat(user, span_notice("You start adding plating...")) if (do_after(user, 40, target = src)) if(sheets.get_amount() < 2) return sheets.use(2) to_chat(user, span_notice("You add the plating.")) var/turf/T = get_turf(src) if(sheets.walltype) T.PlaceOnTop(sheets.walltype) else var/turf/newturf = T.PlaceOnTop(/turf/closed/wall/material) var/list/material_list = list() material_list[GET_MATERIAL_REF(sheets.material_type)] = MINERAL_MATERIAL_AMOUNT * 2 if(material_list) newturf.set_custom_materials(material_list) transfer_fingerprints_to(T) qdel(src) return add_hiddenprint(user) else if(istype(W, /obj/item/pipe)) var/obj/item/pipe/P = W if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds. if(!user.transferItemToLoc(P, drop_location())) return to_chat(user, span_notice("You fit the pipe into \the [src].")) else return ..() // Screwdriver behavior for girders /obj/structure/girder/screwdriver_act(mob/user, obj/item/tool) if(..()) return TRUE . = FALSE if(state == GIRDER_DISPLACED) user.visible_message(span_warning("[user] disassembles the girder."), span_notice("You start to disassemble the girder..."), span_hear("You hear clanking and banging noises.")) if(tool.use_tool(src, user, 40, volume=100)) if(state != GIRDER_DISPLACED) return state = GIRDER_DISASSEMBLED to_chat(user, span_notice("You disassemble the girder.")) var/obj/item/stack/sheet/iron/M = new (loc, 2) if (!QDELETED(M)) M.add_fingerprint(user) qdel(src) return TRUE else if(state == GIRDER_REINF) to_chat(user, span_notice("You start unsecuring support struts...")) if(tool.use_tool(src, user, 40, volume=100)) if(state != GIRDER_REINF) return to_chat(user, span_notice("You unsecure the support struts.")) state = GIRDER_REINF_STRUTS return TRUE else if(state == GIRDER_REINF_STRUTS) to_chat(user, span_notice("You start securing support struts...")) if(tool.use_tool(src, user, 40, volume=100)) if(state != GIRDER_REINF_STRUTS) return to_chat(user, span_notice("You secure the support struts.")) state = GIRDER_REINF return TRUE // Wirecutter behavior for girders /obj/structure/girder/wirecutter_act(mob/user, obj/item/tool) . = ..() if(state == GIRDER_REINF_STRUTS) to_chat(user, span_notice("You start removing the inner grille...")) if(tool.use_tool(src, user, 40, volume=100)) to_chat(user, span_notice("You remove the inner grille.")) new /obj/item/stack/sheet/plasteel(get_turf(src)) var/obj/structure/girder/G = new (loc) transfer_fingerprints_to(G) qdel(src) return TRUE /obj/structure/girder/wrench_act(mob/user, obj/item/tool) . = ..() if(state == GIRDER_DISPLACED) if(!isfloorturf(loc)) to_chat(user, span_warning("A floor must be present to secure the girder!")) to_chat(user, span_notice("You start securing the girder...")) if(tool.use_tool(src, user, 40, volume=100)) to_chat(user, span_notice("You secure the girder.")) var/obj/structure/girder/G = new (loc) transfer_fingerprints_to(G) qdel(src) return TRUE else if(state == GIRDER_NORMAL && can_displace) to_chat(user, span_notice("You start unsecuring the girder...")) if(tool.use_tool(src, user, 40, volume=100)) to_chat(user, span_notice("You unsecure the girder.")) var/obj/structure/girder/displaced/D = new (loc) transfer_fingerprints_to(D) qdel(src) return TRUE /obj/structure/girder/CanAllowThrough(atom/movable/mover, border_dir) . = ..() if((mover.pass_flags & PASSGRILLE) || istype(mover, /obj/projectile)) return prob(girderpasschance) /obj/structure/girder/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller) . = !density if(istype(caller)) . = . || (caller.pass_flags & PASSGRILLE) /obj/structure/girder/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/iron) new remains(loc) qdel(src) /obj/structure/girder/narsie_act() new /obj/structure/girder/cult(loc) qdel(src) /obj/structure/girder/displaced name = "displaced girder" icon_state = "displaced" anchored = FALSE state = GIRDER_DISPLACED girderpasschance = 25 max_integrity = 120 /obj/structure/girder/reinforced name = "reinforced girder" icon_state = "reinforced" state = GIRDER_REINF girderpasschance = 0 max_integrity = 350 //////////////////////////////////////////// cult girder ////////////////////////////////////////////// /obj/structure/girder/cult name = "runed girder" desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts." icon = 'icons/obj/cult/structures.dmi' icon_state= "cultgirder" can_displace = FALSE /obj/structure/girder/cult/attackby(obj/item/W, mob/user, params) add_fingerprint(user) if(W.tool_behaviour == TOOL_WELDER) if(!W.tool_start_check(user, amount=0)) return to_chat(user, span_notice("You start slicing apart the girder...")) if(W.use_tool(src, user, 40, volume=50)) to_chat(user, span_notice("You slice apart the girder.")) var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1) transfer_fingerprints_to(R) qdel(src) else if(istype(W, /obj/item/stack/sheet/runed_metal)) var/obj/item/stack/sheet/runed_metal/R = W if(R.get_amount() < 1) to_chat(user, span_warning("You need at least one sheet of runed metal to construct a runed wall!")) return user.visible_message(span_notice("[user] begins laying runed metal on [src]..."), span_notice("You begin constructing a runed wall...")) if(do_after(user, 50, target = src)) if(R.get_amount() < 1) return user.visible_message(span_notice("[user] plates [src] with runed metal."), span_notice("You construct a runed wall.")) R.use(1) var/turf/T = get_turf(src) T.PlaceOnTop(/turf/closed/wall/mineral/cult) qdel(src) else return ..() /obj/structure/girder/cult/narsie_act() return /obj/structure/girder/cult/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) new /obj/item/stack/sheet/runed_metal(drop_location(), 1) qdel(src) /obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd) switch(the_rcd.mode) if(RCD_FLOORWALL) return rcd_result_with_memory( list("mode" = RCD_FLOORWALL, "delay" = 2 SECONDS, "cost" = 8), get_turf(src), RCD_MEMORY_WALL, ) if(RCD_DECONSTRUCT) return list("mode" = RCD_DECONSTRUCT, "delay" = 20, "cost" = 13) return FALSE /obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode) var/turf/T = get_turf(src) switch(passed_mode) if(RCD_FLOORWALL) to_chat(user, span_notice("You finish a wall.")) T.PlaceOnTop(/turf/closed/wall) qdel(src) return TRUE if(RCD_DECONSTRUCT) to_chat(user, span_notice("You deconstruct the girder.")) qdel(src) return TRUE return FALSE /obj/structure/girder/bronze name = "wall gear" desc = "A girder made out of sturdy bronze, made to resemble a gear." icon_state = "wall_gear" can_displace = FALSE /obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, params) add_fingerprint(user) if(W.tool_behaviour == TOOL_WELDER) if(!W.tool_start_check(user, amount = 0)) return to_chat(user, span_notice("You start slicing apart [src]...")) if(W.use_tool(src, user, 40, volume=50)) to_chat(user, span_notice("You slice apart [src].")) var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2) transfer_fingerprints_to(B) qdel(src) else if(istype(W, /obj/item/stack/sheet/bronze)) var/obj/item/stack/sheet/bronze/B = W if(B.get_amount() < 2) to_chat(user, span_warning("You need at least two bronze sheets to build a bronze wall!")) return user.visible_message(span_notice("[user] begins plating [src] with bronze..."), span_notice("You begin constructing a bronze wall...")) if(do_after(user, 50, target = src)) if(B.get_amount() < 2) return user.visible_message(span_notice("[user] plates [src] with bronze!"), span_notice("You construct a bronze wall.")) B.use(2) var/turf/T = get_turf(src) T.PlaceOnTop(/turf/closed/wall/mineral/bronze) qdel(src) else return ..()