// Legacy preference toggles. // !!! DO NOT ADD ANY NEW ONES HERE !!! // Use `/datum/preference/toggle` instead. #define SOUND_ADMINHELP (1<<0) #define MEMBER_PUBLIC (1<<4) #define SOUND_PRAYERS (1<<9) #define ANNOUNCE_LOGIN (1<<10) #define DISABLE_DEATHRATTLE (1<<12) #define DISABLE_ARRIVALRATTLE (1<<13) #define COMBOHUD_LIGHTING (1<<14) #define DEADMIN_ALWAYS (1<<15) #define DEADMIN_ANTAGONIST (1<<16) #define DEADMIN_POSITION_HEAD (1<<17) #define DEADMIN_POSITION_SECURITY (1<<18) #define DEADMIN_POSITION_SILICON (1<<19) #define ADMIN_IGNORE_CULT_GHOST (1<<21) #define SPLIT_ADMIN_TABS (1<<23) #define TOGGLES_DEFAULT (SOUND_ADMINHELP|MEMBER_PUBLIC|SOUND_PRAYERS) // Legacy chat toggles. // !!! DO NOT ADD ANY NEW ONES HERE !!! // Use `/datum/preference/toggle` instead. #define CHAT_OOC (1<<0) #define CHAT_DEAD (1<<1) #define CHAT_GHOSTEARS (1<<2) #define CHAT_GHOSTSIGHT (1<<3) #define CHAT_PRAYER (1<<4) #define CHAT_PULLR (1<<6) #define CHAT_GHOSTWHISPER (1<<7) #define CHAT_GHOSTPDA (1<<8) #define CHAT_GHOSTRADIO (1<<9) #define CHAT_BANKCARD (1<<10) #define CHAT_GHOSTLAWS (1<<11) #define CHAT_LOGIN_LOGOUT (1<<12) #define TOGGLES_DEFAULT_CHAT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_PULLR|CHAT_GHOSTWHISPER|CHAT_GHOSTPDA|CHAT_GHOSTRADIO|CHAT_BANKCARD|CHAT_GHOSTLAWS|CHAT_LOGIN_LOGOUT) #define PARALLAX_INSANE "Insane" #define PARALLAX_HIGH "High" #define PARALLAX_MED "Medium" #define PARALLAX_LOW "Low" #define PARALLAX_DISABLE "Disabled" #define SCALING_METHOD_NORMAL "normal" #define SCALING_METHOD_DISTORT "distort" #define SCALING_METHOD_BLUR "blur" #define PARALLAX_DELAY_DEFAULT world.tick_lag #define PARALLAX_DELAY_MED 1 #define PARALLAX_DELAY_LOW 2 #define SEC_DEPT_NONE "None" #define SEC_DEPT_ENGINEERING "Engineering" #define SEC_DEPT_MEDICAL "Medical" #define SEC_DEPT_SCIENCE "Science" #define SEC_DEPT_SUPPLY "Supply" // Playtime tracking system, see jobs_exp.dm #define EXP_TYPE_LIVING "Living" #define EXP_TYPE_CREW "Crew" #define EXP_TYPE_COMMAND "Command" #define EXP_TYPE_ENGINEERING "Engineering" #define EXP_TYPE_MEDICAL "Medical" #define EXP_TYPE_SCIENCE "Science" #define EXP_TYPE_SUPPLY "Supply" #define EXP_TYPE_SECURITY "Security" #define EXP_TYPE_SILICON "Silicon" #define EXP_TYPE_SERVICE "Service" #define EXP_TYPE_ANTAG "Antag" #define EXP_TYPE_SPECIAL "Special" #define EXP_TYPE_GHOST "Ghost" #define EXP_TYPE_ADMIN "Admin" //Flags in the players table in the db #define DB_FLAG_EXEMPT 1 #define DEFAULT_CYBORG_NAME "Default Cyborg Name" //Job preferences levels #define JP_LOW 1 #define JP_MEDIUM 2 #define JP_HIGH 3 //randomised elements #define RANDOM_ANTAG_ONLY 1 #define RANDOM_DISABLED 2 #define RANDOM_ENABLED 3 //recommened client FPS #define RECOMMENDED_FPS 100 // randomise_appearance_prefs() and randomize_human_appearance() proc flags #define RANDOMIZE_SPECIES (1<<0) #define RANDOMIZE_NAME (1<<1) // Values for /datum/preference/savefile_identifier /// This preference is character specific. #define PREFERENCE_CHARACTER "character" /// This preference is account specific. #define PREFERENCE_PLAYER "player" // Values for /datum/preferences/current_tab /// Open the character preference window #define PREFERENCE_TAB_CHARACTER_PREFERENCES 0 /// Open the game preferences window #define PREFERENCE_TAB_GAME_PREFERENCES 1 /// Open the keybindings window #define PREFERENCE_TAB_KEYBINDINGS 2 /// These will be shown in the character sidebar, but at the bottom. #define PREFERENCE_CATEGORY_FEATURES "features" /// Any preferences that will show to the sides of the character in the setup menu. #define PREFERENCE_CATEGORY_CLOTHING "clothing" /// Preferences that will be put into the 3rd list, and are not contextual. #define PREFERENCE_CATEGORY_NON_CONTEXTUAL "non_contextual" /// Will be put under the game preferences window. #define PREFERENCE_CATEGORY_GAME_PREFERENCES "game_preferences" /// These will show in the list to the right of the character preview. #define PREFERENCE_CATEGORY_SECONDARY_FEATURES "secondary_features" /// These are preferences that are supplementary for main features, /// such as hair color being affixed to hair. #define PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES "supplemental_features" /// These preferences will not be rendered on the preferences page, and are practically invisible unless specifically rendered. Used for quirks, currently. #define PREFERENCE_CATEGORY_MANUALLY_RENDERED "manually_rendered_features" // Playtime is tracked in minutes /// The time needed to unlock hardcore random mode in preferences #define PLAYTIME_HARDCORE_RANDOM 120 // 2 hours /// The time needed to unlock the gamer cloak in preferences #define PLAYTIME_VETERAN 300000 // 5,000 hours /// The key used for sprite accessories that should never actually be applied to the player. #define SPRITE_ACCESSORY_NONE "None"