#define SOURCE_PORTAL 1 #define DESTINATION_PORTAL 2 /* Teleportation devices. * Contains: * Locator * Hand-tele */ /* * Locator */ /obj/item/locator name = "bluespace locator" desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." icon = 'icons/obj/devices/tracker.dmi' icon_state = "locator" var/temp = null obj_flags = CONDUCTS_ELECTRICITY w_class = WEIGHT_CLASS_SMALL inhand_icon_state = "electronic" lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' throw_speed = 3 throw_range = 7 custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 4) var/tracking_range = 35 /obj/item/locator/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "BluespaceLocator", name) ui.open() /obj/item/locator/ui_data(mob/user) var/list/data = list() data["trackingrange"] = tracking_range; // Get our current turf location. var/turf/sr = get_turf(src) if (sr) // Check every teleport beacon. var/list/tele_beacons = list() for(var/obj/item/beacon/W in GLOB.teleportbeacons) // Get the tracking beacon's turf location. var/turf/tr = get_turf(W) // Make sure it's on a turf and that its Z-level matches the tracker's Z-level if (tr && tr.z == sr.z) // Get the distance between the beacon's turf and our turf var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) // If the target is too far away, skip over this beacon. if(distance > tracking_range) continue var/beacon_name if(W.renamed) beacon_name = W.name else var/area/A = get_area(W) beacon_name = A.name var/D = dir2text(get_dir(sr, tr)) tele_beacons += list(list(name = beacon_name, direction = D, distance = distance)) data["telebeacons"] = tele_beacons var/list/track_implants = list() for (var/obj/item/implant/beacon/tracking_beacon in GLOB.tracked_implants) if (!tracking_beacon.imp_in || !isliving(tracking_beacon.loc)) continue else var/mob/living/living_mob = tracking_beacon.loc if (living_mob.stat == DEAD) if (living_mob.timeofdeath + tracking_beacon.lifespan_postmortem < world.time) continue var/turf/tr = get_turf(tracking_beacon) var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) if(distance > tracking_range) continue var/D = dir2text(get_dir(sr, tr)) track_implants += list(list(name = tracking_beacon.imp_in.name, direction = D, distance = distance)) data["trackimplants"] = track_implants return data #define PORTAL_LOCATION_DANGEROUS "portal_location_dangerous" #define PORTAL_DANGEROUS_EDGE_LIMIT 8 /* * Hand-tele */ /obj/item/hand_tele name = "hand tele" desc = "A portable item using blue-space technology. One of the buttons opens a portal, the other re-opens your last destination." icon = 'icons/obj/devices/tracker.dmi' icon_state = "hand_tele" inhand_icon_state = "electronic" worn_icon_state = "electronic" lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' throwforce = 0 w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 5 custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT * 5) armor_type = /datum/armor/item_hand_tele resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/list/active_portal_pairs var/max_portal_pairs = 3 /** * Represents the last place we teleported to, for making quick portals. * Can be in the following states: * - null, meaning either this hand tele hasn't been used yet, or the last place it was portalled to was removed. * - PORTAL_LOCATION_DANGEROUS, meaning the last place it teleported to was the "None (Dangerous)" location. * - A weakref to a /obj/machinery/computer/teleporter, meaning the last place it teleported to was a pre-setup location. */ var/last_portal_location /datum/armor/item_hand_tele bomb = 30 fire = 100 acid = 100 /obj/item/hand_tele/Initialize(mapload) . = ..() active_portal_pairs = list() /obj/item/hand_tele/pre_attack(atom/target, mob/user, params) if(try_dispel_portal(target, user)) return TRUE return ..() /obj/item/hand_tele/proc/try_dispel_portal(atom/target, mob/user) if(is_parent_of_portal(target)) qdel(target) to_chat(user, span_notice("You dispel [target] with \the [src]!")) return TRUE return FALSE /obj/item/hand_tele/afterattack(atom/target, mob/user) try_dispel_portal(target, user) . = ..() /obj/item/hand_tele/pre_attack_secondary(atom/target, mob/user, proximity_flag, click_parameters) var/portal_location = last_portal_location if (isweakref(portal_location)) var/datum/weakref/last_portal_location_ref = last_portal_location portal_location = last_portal_location_ref.resolve() if (isnull(portal_location)) to_chat(user, span_warning("[src] flashes briefly. No target is locked in.")) return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN try_create_portal_to(user, portal_location) return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN /obj/item/hand_tele/attack_self(mob/user) if (!can_teleport_notifies(user)) return var/list/locations = list() for(var/obj/machinery/computer/teleporter/computer as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/computer/teleporter)) var/atom/target = computer.target_ref?.resolve() if(!target) computer.target_ref = null continue var/area/computer_area = get_area(target) if(!computer_area || (computer_area.area_flags & NOTELEPORT)) continue if(computer.power_station?.teleporter_hub && computer.power_station.engaged) locations["[get_area(target)] (Active)"] = computer else locations["[get_area(target)] (Inactive)"] = computer locations["None (Dangerous)"] = PORTAL_LOCATION_DANGEROUS var/teleport_location_key = tgui_input_list(user, "Teleporter to lock on", "Hand Teleporter", sort_list(locations)) if (isnull(teleport_location_key)) return if(user.get_active_held_item() != src || user.incapacitated()) return // Not always a datum, but needed for IS_WEAKREF_OF to cast properly. var/datum/teleport_location = locations[teleport_location_key] if (!try_create_portal_to(user, teleport_location)) return if (teleport_location == PORTAL_LOCATION_DANGEROUS) last_portal_location = PORTAL_LOCATION_DANGEROUS else if (!IS_WEAKREF_OF(teleport_location, last_portal_location)) if (isweakref(teleport_location)) var/datum/weakref/about_to_replace_location_ref = last_portal_location var/obj/machinery/computer/teleporter/about_to_replace_location = about_to_replace_location_ref.resolve() if (about_to_replace_location) UnregisterSignal(about_to_replace_location, COMSIG_TELEPORTER_NEW_TARGET) RegisterSignal(teleport_location, COMSIG_TELEPORTER_NEW_TARGET, PROC_REF(on_teleporter_new_target)) last_portal_location = WEAKREF(teleport_location) /// Takes either PORTAL_LOCATION_DANGEROUS or an /obj/machinery/computer/teleport/computer. /obj/item/hand_tele/proc/try_create_portal_to(mob/user, teleport_location) if (length(active_portal_pairs) >= max_portal_pairs) user.show_message(span_notice("[src] is recharging!")) return var/atom/teleport_target if (teleport_location == PORTAL_LOCATION_DANGEROUS) var/list/dangerous_turfs = list() for(var/turf/dangerous_turf in urange(10, orange=1)) if(dangerous_turf.x > world.maxx - PORTAL_DANGEROUS_EDGE_LIMIT || dangerous_turf.x < PORTAL_DANGEROUS_EDGE_LIMIT) continue //putting them at the edge is dumb if(dangerous_turf.y > world.maxy - PORTAL_DANGEROUS_EDGE_LIMIT || dangerous_turf.y < PORTAL_DANGEROUS_EDGE_LIMIT) continue var/area/dangerous_area = dangerous_turf.loc if(dangerous_area.area_flags & NOTELEPORT) continue dangerous_turfs += dangerous_turf teleport_target = pick(dangerous_turfs) else var/obj/machinery/computer/teleporter/computer = teleport_location var/atom/target = computer.target_ref?.resolve() if(!target) computer.target_ref = null teleport_target = target if (teleport_target == null) to_chat(user, span_notice("[src] vibrates, then stops. Maybe you should try something else.")) return var/area/teleport_area = get_area(teleport_target) if (teleport_area.area_flags & NOTELEPORT) to_chat(user, span_notice("[src] is malfunctioning.")) return if (!can_teleport_notifies(user)) return var/list/obj/effect/portal/created = create_portal_pair(get_turf(user), get_teleport_turf(get_turf(teleport_target)), 300, 1, null) if(LAZYLEN(created) != 2) return var/obj/effect/portal/portal1 = created[1] var/obj/effect/portal/portal2 = created[2] RegisterSignal(portal1, COMSIG_QDELETING, PROC_REF(on_portal_destroy)) RegisterSignal(portal2, COMSIG_QDELETING, PROC_REF(on_portal_destroy)) try_move_adjacent(portal1, user.dir) active_portal_pairs[portal1] = portal2 investigate_log("was used by [key_name(user)] at [AREACOORD(user)] to create a portal pair with destinations [AREACOORD(portal1)] and [AREACOORD(portal2)].", INVESTIGATE_PORTAL) add_fingerprint(user) user.show_message(span_notice("Locked in."), MSG_AUDIBLE) return TRUE /obj/item/hand_tele/proc/can_teleport_notifies(mob/user) var/turf/current_location = get_turf(user) var/area/current_area = current_location.loc if (!current_location || (current_area.area_flags & NOTELEPORT) || is_away_level(current_location.z) || !isturf(user.loc)) to_chat(user, span_notice("[src] is malfunctioning.")) return FALSE return TRUE /obj/item/hand_tele/proc/on_teleporter_new_target(datum/source) SIGNAL_HANDLER if (IS_WEAKREF_OF(source, last_portal_location)) last_portal_location = null UnregisterSignal(source, COMSIG_TELEPORTER_NEW_TARGET) /obj/item/hand_tele/proc/on_portal_destroy(obj/effect/portal/P) SIGNAL_HANDLER active_portal_pairs -= P //If this portal pair is made by us it'll be erased along with the other portal by the portal. /obj/item/hand_tele/proc/is_parent_of_portal(obj/effect/portal/P) if(!istype(P)) return FALSE if(active_portal_pairs[P]) return SOURCE_PORTAL for(var/i in active_portal_pairs) if(active_portal_pairs[i] == P) return DESTINATION_PORTAL return FALSE /obj/item/hand_tele/suicide_act(mob/living/user) if(iscarbon(user)) user.visible_message(span_suicide("[user] is creating a weak portal and sticking [user.p_their()] head through! It looks like [user.p_theyre()] trying to commit suicide!")) var/mob/living/carbon/itemUser = user var/obj/item/bodypart/head/head = itemUser.get_bodypart(BODY_ZONE_HEAD) if(head) head.drop_limb() var/list/safeLevels = SSmapping.levels_by_any_trait(list(ZTRAIT_SPACE_RUINS, ZTRAIT_LAVA_RUINS, ZTRAIT_STATION, ZTRAIT_MINING)) head.forceMove(locate(rand(1, world.maxx), rand(1, world.maxy), pick(safeLevels))) itemUser.visible_message(span_suicide("The portal snaps closed taking [user]'s head with it!")) else itemUser.visible_message(span_suicide("[user] looks even further depressed as they realize they do not have a head...and suddenly dies of shame!")) return BRUTELOSS /obj/item/syndicate_teleporter name = "experimental teleporter" desc = "A reverse-engineered version of the Nanotrasen handheld teleporter. Lacks the advanced safety features of its counterpart. A three-headed serpent can be seen on the back." icon = 'icons/obj/devices/tracker.dmi' icon_state = "syndi-tele" throwforce = 5 w_class = WEIGHT_CLASS_SMALL throw_speed = 4 throw_range = 10 obj_flags = CONDUCTS_ELECTRICITY inhand_icon_state = "electronic" lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' //Uses of the device left var/charges = 4 //The maximum number of stored uses var/max_charges = 4 ///Minimum distance to teleport user forward var/minimum_teleport_distance = 4 ///Maximum distance to teleport user forward var/maximum_teleport_distance = 8 //How far the emergency teleport checks for a safe position var/parallel_teleport_distance = 3 /obj/item/syndicate_teleporter/Initialize(mapload) . = ..() START_PROCESSING(SSobj, src) /obj/item/syndicate_teleporter/Destroy(force) STOP_PROCESSING(SSobj, src) return ..() /obj/item/syndicate_teleporter/examine(mob/user) . = ..() . += span_notice("[src] has [charges] out of [max_charges] charges left.") /obj/item/syndicate_teleporter/attack_self(mob/user) . = ..() if(.) return attempt_teleport(user = user, triggered_by_emp = FALSE) return TRUE /obj/item/syndicate_teleporter/process(seconds_per_tick, times_fired) if(SPT_PROB(10, seconds_per_tick) && charges < max_charges) charges++ if(ishuman(loc)) var/mob/living/carbon/human/holder = loc balloon_alert(holder, "teleporter beeps") playsound(src, 'sound/machines/twobeep.ogg', 10, TRUE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0) /obj/item/syndicate_teleporter/emp_act(severity) . = ..() if(!prob(50/severity)) return var/teleported_something = FALSE if(ishuman(loc)) var/mob/living/carbon/human/holder = loc balloon_alert(holder, "teleporter buzzes!") attempt_teleport(user = holder, triggered_by_emp = TRUE) else var/turf/teleport_turf = get_turf(src) for(var/mob/living/mob_on_same_tile in teleport_turf) if(!teleported_something) teleported_something = TRUE attempt_teleport(user = mob_on_same_tile, triggered_by_emp = TRUE, not_holding_tele = TRUE) if(!teleported_something) visible_message(span_danger("[src] blinks out of existence!")) do_sparks(2, 1, src) qdel(src) /** * Tries to teleport the user forward based on random number between min/max teleport distance vars. * If destination is closed turf, try to save user from gibbing via a panic teleport. * Wearing bag of holding or triggering teleport via EMP removes panic teleport, higher chance of being gibbed. * Mobs on same tile as destination get telefragged. **/ /obj/item/syndicate_teleporter/proc/attempt_teleport(mob/user, triggered_by_emp = FALSE, not_holding_tele = FALSE) if(!charges && !triggered_by_emp) balloon_alert(user, "recharging!") return var/turf/current_location = get_turf(user) if(malfunctioning(user, current_location)) if(not_holding_tele) return balloon_alert(user, "malfunctioning!") return var/teleport_distance = rand(minimum_teleport_distance, maximum_teleport_distance) var/turf/destination = get_teleport_loc(current_location, user, teleport_distance) var/bagholdingcheck = FALSE if(iscarbon(user)) var/mob/living/carbon/teleporting_guy = user if(locate(/obj/item/storage/backpack/holding) in teleporting_guy.get_all_gear()) bagholdingcheck = TRUE if(isclosedturf(destination)) if(!triggered_by_emp && !bagholdingcheck) panic_teleport(user, destination) //We're in a wall, engage emergency parallel teleport. else if(bagholdingcheck && !not_holding_tele) to_chat(user, span_warning("The bluespace interface on your bag of holding interferes with the teleport!")) get_fragged(user, destination, not_holding_tele) //EMP teleported you into a wall? Wearing a BoH? You're dead. else telefrag(destination, user) do_teleport(user, destination, channel = TELEPORT_CHANNEL_FREE) charges = max(charges - 1, 0) new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(current_location) new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(destination) make_bloods(current_location, destination, user) playsound(current_location, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE) playsound(destination, 'sound/effects/phasein.ogg', 25, 1, SHORT_RANGE_SOUND_EXTRARANGE) playsound(destination, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE) /obj/item/syndicate_teleporter/proc/malfunctioning(mob/guy_teleporting, turf/current_location) var/area/current_area = get_area(current_location) if(!current_location) return TRUE if(current_area.area_flags & NOTELEPORT) return TRUE if(is_away_level(current_location.z)) return TRUE if(is_centcom_level(current_location.z)) return TRUE if(is_reserved_level(current_location.z)) return TRUE if(!isturf(guy_teleporting.loc)) return TRUE return FALSE /** * Checks parallel_teleport_distance amount of tiles parallel to user's teleport destination. * If no valid closed turfs found, gib user. **/ /obj/item/syndicate_teleporter/proc/panic_teleport(mob/user, turf/destination) var/turf/mobloc = get_turf(user) var/turf/emergency_destination = get_teleport_loc(destination, user, distance = 0, closed_turf_check = TRUE, errorx = parallel_teleport_distance) if(emergency_destination) telefrag(emergency_destination, user) do_teleport(user, emergency_destination, channel = TELEPORT_CHANNEL_FREE) charges = max(charges - 1, 0) new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(mobloc) new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(emergency_destination) balloon_alert(user, "emergency teleport triggered!") if (!HAS_TRAIT(user, TRAIT_NOBLOOD)) make_bloods(mobloc, emergency_destination, user) playsound(mobloc, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE) playsound(emergency_destination, 'sound/effects/phasein.ogg', 25, 1, SHORT_RANGE_SOUND_EXTRARANGE) playsound(emergency_destination, SFX_SPARKS, 50, 1, SHORT_RANGE_SOUND_EXTRARANGE) else //We tried to save. We failed. Death time. get_fragged(user, destination) ///Force move victim to destination, explode destination, drop all victim's items, gib them /obj/item/syndicate_teleporter/proc/get_fragged(mob/living/victim, turf/destination, not_holding_tele = FALSE) var/turf/mobloc = get_turf(victim) victim.forceMove(destination) new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(mobloc) new /obj/effect/temp_visual/teleport_abductor/syndi_teleporter(destination) playsound(mobloc, SFX_SPARKS, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE) playsound(destination, SFX_SPARKS, 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE) playsound(destination, "sound/magic/disintegrate.ogg", 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE) if(!not_holding_tele) to_chat(victim, span_userdanger("You teleport into [destination], [src] tries to save you, but...")) else to_chat(victim, span_userdanger("You teleport into [destination].")) destination.ex_act(EXPLODE_HEAVY) victim.unequip_everything() victim.investigate_log("has been gibbed by [src].", INVESTIGATE_DEATHS) victim.gib(DROP_ALL_REMAINS) ///Damage and stun all mobs in fragging_location turf, called after a teleport /obj/item/syndicate_teleporter/proc/telefrag(turf/fragging_location, mob/user) // Don't let this gib. Never let this gib. for(var/mob/living/victim in fragging_location)//Hit everything in the turf victim.apply_damage(20, BRUTE) victim.Paralyze(6 SECONDS) to_chat(victim, span_warning("[user] teleports into you, knocking you to the floor with the bluespace wave!")) ///Bleed and make blood splatters at tele start and end points /obj/item/syndicate_teleporter/proc/make_bloods(turf/old_location, turf/new_location, mob/living/user) user.add_splatter_floor(old_location) user.add_splatter_floor(new_location) if(!iscarbon(user)) return var/mob/living/carbon/carbon_user = user carbon_user.bleed(10) /obj/item/paper/syndicate_teleporter name = "Teleporter Guide" default_raw_text = {" Instructions on your new prototype teleporter:

This teleporter will teleport the user 4-8 meters in the direction they are facing.

It has 4 charges, and will recharge over time randomly. No, sticking the teleporter into an APC, microwave, or electrified airlock will not make it charge faster.

Warning: Teleporting into walls will activate a failsafe teleport parallel up to 3 meters, but the user will be ripped apart if it fails to find a safe location.

Do not expose the teleporter to electromagnetic pulses. Unwanted malfunctions may occur.
Final word of caution: the technology involved is experimental in nature. Although many years of research have allowed us to prevent leaving your organs behind, it simply cannot account for all of the liquid in your body. "} /obj/item/storage/box/syndie_kit/syndicate_teleporter name = "syndicate teleporter kit" /obj/item/storage/box/syndie_kit/syndicate_teleporter/PopulateContents() new /obj/item/syndicate_teleporter(src) new /obj/item/paper/syndicate_teleporter(src) /obj/effect/temp_visual/teleport_abductor/syndi_teleporter duration = 5 #undef PORTAL_LOCATION_DANGEROUS #undef PORTAL_DANGEROUS_EDGE_LIMIT #undef SOURCE_PORTAL #undef DESTINATION_PORTAL