//This file contains loot you can obtain from tendril chests. //KA modkit design discs /obj/item/disk/design_disk/modkit_disc name = "KA Mod Disk" desc = "A design disc containing the design for a unique kinetic accelerator modkit. It's compatible with a research console." icon_state = "datadisk1" var/modkit_design = /datum/design/unique_modkit /obj/item/disk/design_disk/modkit_disc/Initialize(mapload) . = ..() blueprints += new modkit_design /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe name = "Offensive Mining Explosion Mod Disk" modkit_design = /datum/design/unique_modkit/offensive_turf_aoe /obj/item/disk/design_disk/modkit_disc/rapid_repeater name = "Rapid Repeater Mod Disk" modkit_design = /datum/design/unique_modkit/rapid_repeater /obj/item/disk/design_disk/modkit_disc/resonator_blast name = "Resonator Blast Mod Disk" modkit_design = /datum/design/unique_modkit/resonator_blast /obj/item/disk/design_disk/modkit_disc/bounty name = "Death Syphon Mod Disk" modkit_design = /datum/design/unique_modkit/bounty /datum/design/unique_modkit category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PKA_MODS, ) build_type = PROTOLATHE departmental_flags = DEPARTMENT_BITFLAG_CARGO /datum/design/unique_modkit/offensive_turf_aoe name = "Kinetic Accelerator Offensive Mining Explosion Mod" desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures." id = "hyperaoemod" materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*3.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT*1.5, /datum/material/silver =SHEET_MATERIAL_AMOUNT*1.5, /datum/material/gold =SHEET_MATERIAL_AMOUNT*1.5, /datum/material/diamond = SHEET_MATERIAL_AMOUNT*2) build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs /datum/design/unique_modkit/rapid_repeater name = "Kinetic Accelerator Rapid Repeater Mod" desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown." id = "repeatermod" materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/uranium = SHEET_MATERIAL_AMOUNT*4, /datum/material/bluespace =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater /datum/design/unique_modkit/resonator_blast name = "Kinetic Accelerator Resonator Blast Mod" desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts." id = "resonatormod" materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT*5, /datum/material/uranium =SHEET_MATERIAL_AMOUNT * 2.5) build_path = /obj/item/borg/upgrade/modkit/resonator_blasts /datum/design/unique_modkit/bounty name = "Kinetic Accelerator Death Syphon Mod" desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it." id = "bountymod" materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/silver = SHEET_MATERIAL_AMOUNT*2, /datum/material/gold = SHEET_MATERIAL_AMOUNT*2, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT*2) build_path = /obj/item/borg/upgrade/modkit/bounty //Spooky special loot //Rod of Asclepius /obj/item/rod_of_asclepius name = "\improper Rod of Asclepius" desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others." icon = 'icons/obj/mining_zones/artefacts.dmi' lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' icon_state = "asclepius_dormant" inhand_icon_state = "asclepius_dormant" var/activated = FALSE /obj/item/rod_of_asclepius/Initialize(mapload) . = ..() AddElement(/datum/element/update_icon_updates_onmob) /obj/item/rod_of_asclepius/update_desc(updates) . = ..() desc = activated ? "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you." : initial(desc) /obj/item/rod_of_asclepius/update_icon_state() . = ..() icon_state = inhand_icon_state = "asclepius_[activated ? "active" : "dormant"]" /obj/item/rod_of_asclepius/vv_edit_var(vname, vval) . = ..() if(vname == NAMEOF(src, activated) && activated) activated() /obj/item/rod_of_asclepius/attack_self(mob/user) if(activated) return if(!iscarbon(user)) to_chat(user, span_warning("The snake carving seems to come alive, if only for a moment, before returning to its dormant state, almost as if it finds you incapable of holding its oath.")) return var/mob/living/carbon/itemUser = user var/usedHand = itemUser.get_held_index_of_item(src) if(itemUser.has_status_effect(/datum/status_effect/hippocratic_oath)) to_chat(user, span_warning("You can't possibly handle the responsibility of more than one rod!")) return var/failText = span_warning("The snake seems unsatisfied with your incomplete oath and returns to its previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!") to_chat(itemUser, span_notice("The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong...")) if(do_after(itemUser, 40, target = itemUser)) itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:", forced = "hippocratic oath") else to_chat(itemUser, failText) return if(do_after(itemUser, 20, target = itemUser)) itemUser.say("I will apply, for the benefit of the sick, all measures that are required, avoiding those twin traps of overtreatment and therapeutic nihilism.", forced = "hippocratic oath") else to_chat(itemUser, failText) return if(do_after(itemUser, 30, target = itemUser)) itemUser.say("I will remember that I remain a member of society, with special obligations to all my fellow human beings, those sound of mind and body as well as the infirm.", forced = "hippocratic oath") else to_chat(itemUser, failText) return if(do_after(itemUser, 30, target = itemUser)) itemUser.say("If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.", forced = "hippocratic oath") else to_chat(itemUser, failText) return to_chat(itemUser, span_notice("The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory...")) var/datum/status_effect/hippocratic_oath/effect = itemUser.apply_status_effect(/datum/status_effect/hippocratic_oath) effect.hand = usedHand activated() /obj/item/rod_of_asclepius/proc/activated() item_flags = DROPDEL ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT(type)) activated = TRUE update_appearance() //Memento Mori /obj/item/clothing/neck/necklace/memento_mori name = "Memento Mori" desc = "A mysterious pendant. An inscription on it says: \"Certain death tomorrow means certain life today.\"" icon = 'icons/obj/mining_zones/artefacts.dmi' icon_state = "memento_mori" worn_icon_state = "memento" actions_types = list(/datum/action/item_action/hands_free/memento_mori) resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/mob/living/carbon/human/active_owner /obj/item/clothing/neck/necklace/memento_mori/item_action_slot_check(slot) return (slot & ITEM_SLOT_NECK) /obj/item/clothing/neck/necklace/memento_mori/dropped(mob/user) ..() if(active_owner) mori() //Just in case /obj/item/clothing/neck/necklace/memento_mori/Destroy() if(active_owner) mori() return ..() /obj/item/clothing/neck/necklace/memento_mori/proc/memento(mob/living/carbon/human/user) to_chat(user, span_warning("You feel your life being drained by the pendant...")) if(do_after(user, 40, target = user)) to_chat(user, span_notice("Your lifeforce is now linked to the pendant! You feel like removing it would kill you, and yet you instinctively know that until then, you won't die.")) user.add_traits(list(TRAIT_NODEATH, TRAIT_NOHARDCRIT, TRAIT_NOCRITDAMAGE), CLOTHING_TRAIT) RegisterSignal(user, COMSIG_LIVING_HEALTH_UPDATE, PROC_REF(check_health)) icon_state = "memento_mori_active" active_owner = user /obj/item/clothing/neck/necklace/memento_mori/proc/mori() icon_state = "memento_mori" if(!active_owner) return UnregisterSignal(active_owner, COMSIG_LIVING_HEALTH_UPDATE) var/mob/living/carbon/human/H = active_owner //to avoid infinite looping when dust unequips the pendant active_owner = null to_chat(H, span_userdanger("You feel your life rapidly slipping away from you!")) H.dust(TRUE, TRUE) /obj/item/clothing/neck/necklace/memento_mori/proc/check_health(mob/living/source) SIGNAL_HANDLER var/list/guardians = source.get_all_linked_holoparasites() if(!length(guardians)) return if(source.health <= HEALTH_THRESHOLD_DEAD) for(var/mob/guardian in guardians) if(guardian.loc == src) continue consume_guardian(guardian) else if(source.health > HEALTH_THRESHOLD_CRIT) for(var/mob/guardian in guardians) if(guardian.loc != src) continue regurgitate_guardian(guardian) /obj/item/clothing/neck/necklace/memento_mori/proc/consume_guardian(mob/living/basic/guardian/guardian) new /obj/effect/temp_visual/guardian/phase/out(get_turf(guardian)) guardian.locked = TRUE guardian.forceMove(src) to_chat(guardian, span_userdanger("You have been locked away in your summoner's pendant!")) guardian.playsound_local(get_turf(guardian), 'sound/magic/summonitems_generic.ogg', 50, TRUE) /obj/item/clothing/neck/necklace/memento_mori/proc/regurgitate_guardian(mob/living/basic/guardian/guardian) guardian.locked = FALSE guardian.recall(forced = TRUE) to_chat(guardian, span_notice("You have been returned back from your summoner's pendant!")) guardian.playsound_local(get_turf(guardian), 'sound/magic/repulse.ogg', 50, TRUE) /datum/action/item_action/hands_free/memento_mori check_flags = NONE name = "Memento Mori" desc = "Bind your life to the pendant." /datum/action/item_action/hands_free/memento_mori/Trigger(trigger_flags) var/obj/item/clothing/neck/necklace/memento_mori/MM = target if(!MM.active_owner) if(ishuman(owner)) MM.memento(owner) Remove(MM.active_owner) //Remove the action button, since there's no real use in having it now. //Wisp Lantern /obj/item/wisp_lantern name = "spooky lantern" desc = "This lantern gives off no light, but is home to a friendly wisp." icon = 'icons/obj/lighting.dmi' icon_state = "lantern-blue-on" inhand_icon_state = "lantern-blue-on" lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi' var/obj/effect/wisp/wisp /obj/item/wisp_lantern/attack_self(mob/user) if(!wisp) to_chat(user, span_warning("The wisp has gone missing!")) icon_state = "lantern-blue" inhand_icon_state = "lantern-blue" return if(wisp.loc == src) to_chat(user, span_notice("You release the wisp. It begins to bob around your head.")) icon_state = "lantern-blue" inhand_icon_state = "lantern-blue" wisp.orbit(user, 20) SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Freed") else to_chat(user, span_notice("You return the wisp to the lantern.")) icon_state = "lantern-blue-on" inhand_icon_state = "lantern-blue-on" wisp.forceMove(src) SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned") /obj/item/wisp_lantern/Initialize(mapload) . = ..() wisp = new(src) /obj/item/wisp_lantern/Destroy() if(wisp) if(wisp.loc == src) qdel(wisp) else wisp.visible_message(span_notice("[wisp] has a sad feeling for a moment, then it passes.")) return ..() /obj/effect/wisp name = "friendly wisp" desc = "Happy to light your way." icon = 'icons/obj/lighting.dmi' icon_state = "orb" light_system = OVERLAY_LIGHT light_range = 6 light_power = 1.2 light_color = "#79f1ff" light_flags = LIGHT_ATTACHED layer = ABOVE_ALL_MOB_LAYER plane = ABOVE_GAME_PLANE var/sight_flags = SEE_MOBS var/list/color_cutoffs = list(10, 25, 25) /obj/effect/wisp/orbit(atom/thing, radius, clockwise, rotation_speed, rotation_segments, pre_rotation, lockinorbit) . = ..() if(ismob(thing)) RegisterSignal(thing, COMSIG_MOB_UPDATE_SIGHT, PROC_REF(update_user_sight)) var/mob/being = thing being.update_sight() to_chat(thing, span_notice("The wisp enhances your vision.")) /obj/effect/wisp/stop_orbit(datum/component/orbiter/orbits) . = ..() if(ismob(orbits.parent)) UnregisterSignal(orbits.parent, COMSIG_MOB_UPDATE_SIGHT) to_chat(orbits.parent, span_notice("Your vision returns to normal.")) /obj/effect/wisp/proc/update_user_sight(mob/user) SIGNAL_HANDLER user.add_sight(sight_flags) if(!isnull(color_cutoffs)) user.lighting_color_cutoffs = blend_cutoff_colors(user.lighting_color_cutoffs, color_cutoffs) //Red/Blue Cubes /obj/item/warp_cube name = "blue cube" desc = "A mysterious blue cube." icon = 'icons/obj/mining_zones/artefacts.dmi' icon_state = "blue_cube" var/teleport_color = "#3FBAFD" var/obj/item/warp_cube/linked var/teleporting = FALSE /obj/item/warp_cube/Destroy() if(!QDELETED(linked)) qdel(linked) linked = null return ..() /obj/item/warp_cube/attack_self(mob/user) var/turf/current_location = get_turf(user) var/area/current_area = current_location.loc if(!linked || (current_area.area_flags & NOTELEPORT)) to_chat(user, span_warning("[src] fizzles uselessly.")) return if(teleporting) return teleporting = TRUE linked.teleporting = TRUE var/turf/T = get_turf(src) new /obj/effect/temp_visual/warp_cube(T, user, teleport_color, TRUE) SSblackbox.record_feedback("tally", "warp_cube", 1, type) new /obj/effect/temp_visual/warp_cube(get_turf(linked), user, linked.teleport_color, FALSE) var/obj/effect/warp_cube/link_holder = new /obj/effect/warp_cube(T) user.forceMove(link_holder) //mess around with loc so the user can't wander around sleep(0.25 SECONDS) if(QDELETED(user)) qdel(link_holder) return if(QDELETED(linked)) user.forceMove(get_turf(link_holder)) qdel(link_holder) return link_holder.forceMove(get_turf(linked)) sleep(0.25 SECONDS) if(QDELETED(user)) qdel(link_holder) return teleporting = FALSE if(!QDELETED(linked)) linked.teleporting = FALSE user.forceMove(get_turf(link_holder)) qdel(link_holder) /obj/item/warp_cube/red name = "red cube" desc = "A mysterious red cube." icon_state = "red_cube" teleport_color = "#FD3F48" /obj/item/warp_cube/red/Initialize(mapload) . = ..() if(!linked) var/obj/item/warp_cube/blue = new(src.loc) linked = blue blue.linked = src /obj/effect/warp_cube mouse_opacity = MOUSE_OPACITY_TRANSPARENT anchored = TRUE //Immortality Talisman /obj/item/immortality_talisman name = "\improper Immortality Talisman" desc = "A dread talisman that can render you completely invulnerable." icon = 'icons/obj/mining_zones/artefacts.dmi' icon_state = "talisman" resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF actions_types = list(/datum/action/item_action/immortality) var/cooldown = 0 /obj/item/immortality_talisman/Initialize(mapload) . = ..() AddComponent(/datum/component/anti_magic, ALL) /datum/action/item_action/immortality name = "Immortality" /obj/item/immortality_talisman/attack_self(mob/user) if(cooldown < world.time) SSblackbox.record_feedback("amount", "immortality_talisman_uses", 1) cooldown = world.time + 600 new /obj/effect/immortality_talisman(get_turf(user), user) else to_chat(user, span_warning("[src] is not ready yet!")) /obj/effect/immortality_talisman name = "hole in reality" desc = "It's shaped an awful lot like a person." icon_state = "blank" icon = 'icons/effects/effects.dmi' var/vanish_description = "vanishes from reality" // Weakref to the user who we're "acting" on var/datum/weakref/user_ref /obj/effect/immortality_talisman/Initialize(mapload, mob/new_user) . = ..() if(new_user) vanish(new_user) /obj/effect/immortality_talisman/Destroy() // If we have a mob, we need to free it before cleanup // This is a safety to prevent nuking a human, not so much a good pattern in general unvanish() return ..() /obj/effect/immortality_talisman/proc/unvanish() var/mob/user = user_ref?.resolve() user_ref = null if(!user) return user.status_flags &= ~GODMODE REMOVE_TRAIT(user, TRAIT_NO_TRANSFORM, REF(src)) user.forceMove(get_turf(src)) user.visible_message(span_danger("[user] pops back into reality!")) /obj/effect/immortality_talisman/proc/vanish(mob/user) user.visible_message(span_danger("[user] [vanish_description], leaving a hole in [user.p_their()] place!")) desc = "It's shaped an awful lot like [user.name]." setDir(user.dir) user.forceMove(src) ADD_TRAIT(user, TRAIT_NO_TRANSFORM, REF(src)) user.status_flags |= GODMODE user_ref = WEAKREF(user) addtimer(CALLBACK(src, PROC_REF(dissipate)), 10 SECONDS) /obj/effect/immortality_talisman/proc/dissipate() qdel(src) /obj/effect/immortality_talisman/attackby() return /obj/effect/immortality_talisman/relaymove(mob/living/user, direction) // Won't really come into play since our mob has TRAIT_NO_TRANSFORM and cannot move, // but regardless block all relayed moves, because no, you cannot move in the void. return /obj/effect/immortality_talisman/singularity_pull() return /obj/effect/immortality_talisman/void vanish_description = "is dragged into the void" //Shared Bag /obj/item/shared_storage name = "paradox bag" desc = "Somehow, it's in two places at once." icon = 'icons/obj/mining_zones/artefacts.dmi' icon_state = "paradox_bag" worn_icon_state = "paradoxbag" slot_flags = ITEM_SLOT_BELT resistance_flags = INDESTRUCTIBLE /obj/item/shared_storage/red /obj/item/shared_storage/red/Initialize(mapload) . = ..() create_storage(max_total_storage = 15, max_slots = 21) new /obj/item/shared_storage/blue(drop_location(), src) /obj/item/shared_storage/blue/Initialize(mapload, atom/master) . = ..() if(!istype(master)) return INITIALIZE_HINT_QDEL create_storage(max_total_storage = 15, max_slots = 21) atom_storage.set_real_location(master) //Book of Babel /obj/item/book_of_babel name = "Book of Babel" desc = "An ancient tome written in countless tongues." icon = 'icons/obj/service/library.dmi' icon_state = "book1" w_class = WEIGHT_CLASS_SMALL /obj/item/book_of_babel/attack_self(mob/user) if(user.is_blind()) to_chat(user, span_warning("You are blind and can't read anything!")) return FALSE if(!user.can_read(src)) return FALSE to_chat(user, span_notice("You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")) cure_curse_of_babel(user) // removes tower of babel if we have it user.grant_all_languages(source = LANGUAGE_BABEL) user.remove_blocked_language(GLOB.all_languages, source = LANGUAGE_ALL) if(user.mind) ADD_TRAIT(user.mind, TRAIT_TOWER_OF_BABEL, MAGIC_TRAIT) // this makes you immune to babel effects new /obj/effect/decal/cleanable/ash(get_turf(user)) qdel(src) //Potion of Flight /obj/item/reagent_containers/cup/bottle/potion icon = 'icons/obj/mining_zones/artefacts.dmi' icon_state = "potionflask" fill_icon = 'icons/obj/mining_zones/artefacts.dmi' fill_icon_state = "potion_fill" fill_icon_thresholds = list(0, 1) /obj/item/reagent_containers/cup/bottle/potion/update_overlays() . = ..() if(reagents?.total_volume) . += "potionflask_cap" /obj/item/reagent_containers/cup/bottle/potion/flight name = "strange elixir" desc = "A flask with an almost-holy aura emitting from it. The label on the bottle says: 'erqo'hyy tvi'rf lbh jv'atf'." list_reagents = list(/datum/reagent/flightpotion = 5) /datum/reagent/flightpotion name = "Flight Potion" description = "Strange mutagenic compound of unknown origins." reagent_state = LIQUID color = "#976230" /datum/reagent/flightpotion/expose_mob(mob/living/exposed_mob, methods=TOUCH, reac_volume, show_message = TRUE) . = ..() if(!ishuman(exposed_mob) || exposed_mob.stat == DEAD) return if(!(methods & (INGEST | TOUCH))) return var/mob/living/carbon/human/exposed_human = exposed_mob var/obj/item/bodypart/chest/chest = exposed_human.get_bodypart(BODY_ZONE_CHEST) if(!chest.wing_types || reac_volume < 5 || !exposed_human.dna) if((methods & INGEST) && show_message) to_chat(exposed_human, span_notice("You feel nothing but a terrible aftertaste.")) return if(exposed_human.get_organ_slot(ORGAN_SLOT_EXTERNAL_WINGS)) to_chat(exposed_human, span_userdanger("A terrible pain travels down your back as your wings change shape!")) else to_chat(exposed_human, span_userdanger("A terrible pain travels down your back as wings burst out!")) var/obj/item/organ/external/wings/functional/wings = get_wing_choice(exposed_human, chest) wings = new wings() wings.Insert(exposed_human) exposed_human.dna.species.handle_mutant_bodyparts(exposed_human) playsound(exposed_human.loc, 'sound/items/poster_ripped.ogg', 50, TRUE, -1) exposed_human.apply_damage(20, def_zone = BODY_ZONE_CHEST, forced = TRUE, wound_bonus = CANT_WOUND) exposed_human.emote("scream") /datum/reagent/flightpotion/proc/get_wing_choice(mob/needs_wings, obj/item/bodypart/chest/chest) var/list/wing_types = chest.wing_types.Copy() if(wing_types.len == 1 || !needs_wings.client) return wing_types[1] var/list/radial_wings = list() var/list/name2type = list() for(var/obj/item/organ/external/wings/functional/possible_type as anything in wing_types) var/datum/sprite_accessory/accessory = initial(possible_type.sprite_accessory_override) //get the type accessory = GLOB.wings_list[initial(accessory.name)] //get the singleton instance var/image/img = image(icon = accessory.icon, icon_state = "m_wingsopen_[accessory.icon_state]_BEHIND") //Process the HUD elements img.transform *= 0.5 img.pixel_x = -32 if(radial_wings[accessory.name]) stack_trace("Different wing types with repeated names. Please fix as this may cause issues.") else radial_wings[accessory.name] = img name2type[accessory.name] = possible_type var/wing_name = show_radial_menu(needs_wings, needs_wings, radial_wings, tooltips = TRUE) var/wing_type = name2type[wing_name] if(!wing_type) wing_type = pick(wing_types) return wing_type /obj/item/jacobs_ladder name = "jacob's ladder" desc = "A celestial ladder that violates the laws of physics." icon = 'icons/obj/structures.dmi' icon_state = "ladder00" /obj/item/jacobs_ladder/attack_self(mob/user) var/turf/T = get_turf(src) var/ladder_x = T.x var/ladder_y = T.y to_chat(user, span_notice("You unfold the ladder. It extends much farther than you were expecting.")) var/last_ladder = null for(var/i in 1 to world.maxz) if(is_centcom_level(i) || is_reserved_level(i) || is_away_level(i)) continue var/turf/T2 = locate(ladder_x, ladder_y, i) last_ladder = new /obj/structure/ladder/unbreakable/jacob(T2, null, last_ladder) qdel(src) // Inherit from unbreakable but don't set ID, to suppress the default Z linkage /obj/structure/ladder/unbreakable/jacob name = "jacob's ladder" desc = "An indestructible celestial ladder that violates the laws of physics." //Concussive Gauntlets /obj/item/clothing/gloves/gauntlets name = "concussive gauntlets" desc = "Pickaxes... for your hands!" icon_state = "concussive_gauntlets" inhand_icon_state = null toolspeed = 0.1 strip_delay = 40 equip_delay_other = 20 cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT heat_protection = HANDS max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT resistance_flags = LAVA_PROOF | FIRE_PROOF //they are from lavaland after all armor_type = /datum/armor/gloves_gauntlets /datum/armor/gloves_gauntlets melee = 15 bullet = 25 laser = 15 energy = 15 bomb = 100 fire = 100 acid = 30 /obj/item/clothing/gloves/gauntlets/equipped(mob/user, slot) . = ..() if(slot & ITEM_SLOT_GLOVES) tool_behaviour = TOOL_MINING RegisterSignal(user, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(rocksmash)) RegisterSignal(user, COMSIG_MOVABLE_BUMP, PROC_REF(rocksmash)) else stopmining(user) /obj/item/clothing/gloves/gauntlets/dropped(mob/user) . = ..() stopmining(user) /obj/item/clothing/gloves/gauntlets/proc/stopmining(mob/user) tool_behaviour = initial(tool_behaviour) UnregisterSignal(user, COMSIG_LIVING_UNARMED_ATTACK) UnregisterSignal(user, COMSIG_MOVABLE_BUMP) /obj/item/clothing/gloves/gauntlets/proc/rocksmash(mob/living/carbon/human/user, atom/rocks, proximity) SIGNAL_HANDLER if(!proximity) return NONE if(!ismineralturf(rocks) && !isasteroidturf(rocks)) return NONE rocks.attackby(src, user) return COMPONENT_CANCEL_ATTACK_CHAIN /obj/item/clothing/suit/hooded/berserker name = "berserker armor" desc = "Voices echo from the armor, driving the user insane. Is not space-proof." icon_state = "berserker" icon = 'icons/obj/clothing/suits/armor.dmi' worn_icon = 'icons/mob/clothing/suits/armor.dmi' hoodtype = /obj/item/clothing/head/hooded/berserker armor_type = /datum/armor/hooded_berserker cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS resistance_flags = FIRE_PROOF clothing_flags = THICKMATERIAL allowed = list( /obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/spear, /obj/item/organ/internal/monster_core, /obj/item/knife, /obj/item/kinetic_crusher, /obj/item/resonator, /obj/item/melee/cleaving_saw, ) /datum/armor/hooded_berserker melee = 30 bullet = 30 laser = 10 energy = 20 bomb = 50 fire = 100 acid = 100 /obj/item/clothing/suit/hooded/berserker/Initialize(mapload) . = ..() AddComponent(/datum/component/anti_magic, ALL, inventory_flags = ITEM_SLOT_OCLOTHING) #define MAX_BERSERK_CHARGE 100 #define PROJECTILE_HIT_MULTIPLIER 1.5 #define DAMAGE_TO_CHARGE_SCALE 0.75 #define CHARGE_DRAINED_PER_SECOND 5 #define BERSERK_MELEE_ARMOR_ADDED 50 #define BERSERK_ATTACK_SPEED_MODIFIER 0.25 /obj/item/clothing/head/hooded/berserker name = "berserker helmet" desc = "Peering into the eyes of the helmet is enough to seal damnation." icon_state = "berserker" icon = 'icons/obj/clothing/head/helmet.dmi' worn_icon = 'icons/mob/clothing/head/helmet.dmi' armor_type = /datum/armor/hooded_berserker actions_types = list(/datum/action/item_action/berserk_mode) cold_protection = HEAD min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF clothing_flags = SNUG_FIT|THICKMATERIAL /// Current charge of berserk, goes from 0 to 100 var/berserk_charge = 0 /// Status of berserk var/berserk_active = FALSE /obj/item/clothing/head/hooded/berserker/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT) /obj/item/clothing/head/hooded/berserker/examine() . = ..() . += span_notice("Berserk mode is [berserk_charge]% charged.") /obj/item/clothing/head/hooded/berserker/process(seconds_per_tick) if(berserk_active) berserk_charge = clamp(berserk_charge - CHARGE_DRAINED_PER_SECOND * seconds_per_tick, 0, MAX_BERSERK_CHARGE) if(!berserk_charge) if(ishuman(loc)) end_berserk(loc) /obj/item/clothing/head/hooded/berserker/dropped(mob/user) . = ..() end_berserk(user) /obj/item/clothing/head/hooded/berserker/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE) if(berserk_active) return var/berserk_value = damage * DAMAGE_TO_CHARGE_SCALE if(attack_type == PROJECTILE_ATTACK) berserk_value *= PROJECTILE_HIT_MULTIPLIER berserk_charge = clamp(round(berserk_charge + berserk_value), 0, MAX_BERSERK_CHARGE) if(berserk_charge >= MAX_BERSERK_CHARGE) to_chat(owner, span_notice("Berserk mode is fully charged.")) balloon_alert(owner, "berserk charged") /obj/item/clothing/head/hooded/berserker/IsReflect() if(berserk_active) return TRUE /// Starts berserk, giving the wearer 50 melee armor, doubled attacking speed, NOGUNS trait, adding a color and giving them the berserk movespeed modifier /obj/item/clothing/head/hooded/berserker/proc/berserk_mode(mob/living/carbon/human/user) to_chat(user, span_warning("You enter berserk mode.")) playsound(user, 'sound/magic/staff_healing.ogg', 50) user.add_movespeed_modifier(/datum/movespeed_modifier/berserk) user.physiology.armor = user.physiology.armor.generate_new_with_modifiers(list(MELEE = BERSERK_MELEE_ARMOR_ADDED)) user.next_move_modifier *= BERSERK_ATTACK_SPEED_MODIFIER user.add_atom_colour(COLOR_BUBBLEGUM_RED, TEMPORARY_COLOUR_PRIORITY) ADD_TRAIT(user, TRAIT_NOGUNS, BERSERK_TRAIT) ADD_TRAIT(src, TRAIT_NODROP, BERSERK_TRAIT) berserk_active = TRUE START_PROCESSING(SSobj, src) /// Ends berserk, reverting the changes from the proc [berserk_mode] /obj/item/clothing/head/hooded/berserker/proc/end_berserk(mob/living/carbon/human/user) if(!berserk_active) return berserk_active = FALSE if(QDELETED(user)) return to_chat(user, span_warning("You exit berserk mode.")) playsound(user, 'sound/magic/summonitems_generic.ogg', 50) user.remove_movespeed_modifier(/datum/movespeed_modifier/berserk) user.physiology.armor = user.physiology.armor.generate_new_with_modifiers(list(MELEE = -BERSERK_MELEE_ARMOR_ADDED)) user.next_move_modifier /= BERSERK_ATTACK_SPEED_MODIFIER user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, COLOR_BUBBLEGUM_RED) REMOVE_TRAIT(user, TRAIT_NOGUNS, BERSERK_TRAIT) REMOVE_TRAIT(src, TRAIT_NODROP, BERSERK_TRAIT) STOP_PROCESSING(SSobj, src) #undef MAX_BERSERK_CHARGE #undef PROJECTILE_HIT_MULTIPLIER #undef DAMAGE_TO_CHARGE_SCALE #undef CHARGE_DRAINED_PER_SECOND #undef BERSERK_MELEE_ARMOR_ADDED #undef BERSERK_ATTACK_SPEED_MODIFIER /obj/item/clothing/glasses/godeye name = "eye of god" desc = "A strange eye, said to have been torn from an omniscient creature that used to roam the wastes." icon_state = "godeye" inhand_icon_state = null vision_flags = SEE_TURFS // Blue, light blue color_cutoffs = list(15, 30, 40) resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF custom_materials = null var/datum/action/cooldown/scan/scan_ability /obj/item/clothing/glasses/godeye/Initialize(mapload) . = ..() scan_ability = new(src) /obj/item/clothing/glasses/godeye/Destroy() QDEL_NULL(scan_ability) return ..() /obj/item/clothing/glasses/godeye/equipped(mob/living/user, slot) . = ..() if(ishuman(user) && (slot & ITEM_SLOT_EYES)) ADD_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT) pain(user) scan_ability.Grant(user) /obj/item/clothing/glasses/godeye/dropped(mob/living/user) . = ..() // Behead someone, their "glasses" drop on the floor // and thus, the god eye should no longer be sticky REMOVE_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT) // And remove the scan ability, note that if we're being called from Destroy // that this may already be nulled and removed scan_ability?.Remove(user) /obj/item/clothing/glasses/godeye/proc/pain(mob/living/victim) to_chat(victim, span_userdanger("You experience blinding pain, as [src] burrows into your skull.")) victim.emote("scream") victim.flash_act() /datum/action/cooldown/scan name = "Scan" desc = "Scan an enemy, to get their location and stagger them, increasing their time between attacks." background_icon_state = "bg_clock" overlay_icon_state = "bg_clock_border" button_icon = 'icons/mob/actions/actions_items.dmi' button_icon_state = "scan" click_to_activate = TRUE cooldown_time = 45 SECONDS ranged_mousepointer = 'icons/effects/mouse_pointers/scan_target.dmi' /datum/action/cooldown/scan/IsAvailable(feedback = FALSE) return ..() && isliving(owner) /datum/action/cooldown/scan/Activate(atom/scanned) StartCooldown(15 SECONDS) if(owner.stat != CONSCIOUS) return FALSE if(!isliving(scanned) || scanned == owner) owner.balloon_alert(owner, "invalid scanned!") return FALSE var/mob/living/living_owner = owner var/mob/living/living_scanned = scanned living_scanned.apply_status_effect(/datum/status_effect/stagger) var/datum/status_effect/agent_pinpointer/scan_pinpointer = living_owner.apply_status_effect(/datum/status_effect/agent_pinpointer/scan) scan_pinpointer.scan_target = living_scanned living_scanned.set_jitter_if_lower(100 SECONDS) to_chat(living_scanned, span_warning("You've been staggered!")) living_scanned.add_filter("scan", 2, list("type" = "outline", "color" = COLOR_YELLOW, "size" = 1)) addtimer(CALLBACK(living_scanned, TYPE_PROC_REF(/datum, remove_filter), "scan"), 30 SECONDS) owner.playsound_local(get_turf(owner), 'sound/magic/smoke.ogg', 50, TRUE) owner.balloon_alert(owner, "[living_scanned] scanned") addtimer(CALLBACK(src, PROC_REF(send_cooldown_end_message), cooldown_time)) StartCooldown() return TRUE /datum/action/cooldown/scan/proc/send_cooldown_end_message() owner?.balloon_alert(owner, "scan recharged") /datum/status_effect/agent_pinpointer/scan duration = 15 SECONDS alert_type = /atom/movable/screen/alert/status_effect/agent_pinpointer/scan tick_interval = 2 SECONDS range_fuzz_factor = 0 minimum_range = 1 range_mid = 5 range_far = 15 /datum/status_effect/agent_pinpointer/scan/scan_for_target() return /atom/movable/screen/alert/status_effect/agent_pinpointer/scan name = "Scan Target" desc = "Contact may or may not be close." /obj/item/organ/internal/cyberimp/arm/shard name = "dark spoon shard" desc = "An eerie metal shard surrounded by dark energies...of soup drinking. You probably don't think you should have been able to find this." icon = 'icons/obj/mining_zones/artefacts.dmi' icon_state = "cursed_katana_organ" organ_flags = ORGAN_ORGANIC | ORGAN_FROZEN | ORGAN_UNREMOVABLE items_to_create = list(/obj/item/kitchen/spoon) extend_sound = 'sound/items/unsheath.ogg' retract_sound = 'sound/items/sheath.ogg' /obj/item/organ/internal/cyberimp/arm/shard/attack_self(mob/user, modifiers) . = ..() to_chat(user, span_userdanger("The mass goes up your arm and goes inside it!")) playsound(user, 'sound/magic/demon_consume.ogg', 50, TRUE) var/index = user.get_held_index_of_item(src) zone = (index == LEFT_HANDS ? BODY_ZONE_L_ARM : BODY_ZONE_R_ARM) SetSlotFromZone() user.temporarilyRemoveItemFromInventory(src, TRUE) Insert(user) /obj/item/organ/internal/cyberimp/arm/shard/screwdriver_act(mob/living/user, obj/item/screwtool) return /obj/item/organ/internal/cyberimp/arm/shard/katana name = "dark shard" desc = "An eerie metal shard surrounded by dark energies." items_to_create = list(/obj/item/cursed_katana) /obj/item/organ/internal/cyberimp/arm/shard/katana/Retract() var/obj/item/cursed_katana/katana = active_item if(!katana || katana.shattered) return FALSE if(!katana.drew_blood) to_chat(owner, span_userdanger("[katana] lashes out at you in hunger!")) playsound(owner, 'sound/magic/demon_attack1.ogg', 50, TRUE) var/obj/item/bodypart/part = owner.get_holding_bodypart_of_item(katana) if(part) part.receive_damage(brute = 25, wound_bonus = 10, sharpness = SHARP_EDGED) katana.drew_blood = FALSE katana.wash(CLEAN_TYPE_BLOOD) return ..() #define ATTACK_STRIKE "Hilt Strike" #define ATTACK_SLICE "Wide Slice" #define ATTACK_DASH "Dash Attack" #define ATTACK_CUT "Tendon Cut" #define ATTACK_CLOAK "Dark Cloak" #define ATTACK_SHATTER "Shatter" /obj/item/cursed_katana name = "cursed katana" desc = "A katana used to seal something vile away long ago. \ Even with the weapon destroyed, all the pieces containing the creature have coagulated back together to find a new host." icon = 'icons/obj/mining_zones/artefacts.dmi' icon_state = "cursed_katana" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' force = 15 armour_penetration = 30 block_chance = 30 block_sound = 'sound/weapons/parry.ogg' sharpness = SHARP_EDGED w_class = WEIGHT_CLASS_HUGE attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") hitsound = 'sound/weapons/bladeslice.ogg' resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | FREEZE_PROOF var/shattered = FALSE var/drew_blood = FALSE var/static/list/combo_list = list( ATTACK_STRIKE = list(COMBO_STEPS = list(LEFT_ATTACK, LEFT_ATTACK, RIGHT_ATTACK), COMBO_PROC = PROC_REF(strike)), ATTACK_SLICE = list(COMBO_STEPS = list(RIGHT_ATTACK, LEFT_ATTACK, LEFT_ATTACK), COMBO_PROC = PROC_REF(slice)), ATTACK_DASH = list(COMBO_STEPS = list(LEFT_ATTACK, RIGHT_ATTACK, RIGHT_ATTACK), COMBO_PROC = PROC_REF(dash)), ATTACK_CUT = list(COMBO_STEPS = list(RIGHT_ATTACK, RIGHT_ATTACK, LEFT_ATTACK), COMBO_PROC = PROC_REF(cut)), ATTACK_CLOAK = list(COMBO_STEPS = list(LEFT_ATTACK, RIGHT_ATTACK, LEFT_ATTACK, RIGHT_ATTACK), COMBO_PROC = PROC_REF(cloak)), ATTACK_SHATTER = list(COMBO_STEPS = list(RIGHT_ATTACK, LEFT_ATTACK, RIGHT_ATTACK, LEFT_ATTACK), COMBO_PROC = PROC_REF(shatter)), ) /obj/item/cursed_katana/Initialize(mapload) . = ..() AddComponent( \ /datum/component/combo_attacks, \ combos = combo_list, \ max_combo_length = 4, \ examine_message = span_notice("There seem to be inscriptions on it... you could examine them closer?"), \ reset_message = "you return to neutral stance", \ can_attack_callback = CALLBACK(src, PROC_REF(can_combo_attack)) \ ) /obj/item/cursed_katana/examine(mob/user) . = ..() . += drew_blood ? span_nicegreen("It's sated... for now.") : span_danger("It will not be sated until it tastes blood.") /obj/item/cursed_katana/dropped(mob/user) . = ..() if(isturf(loc)) qdel(src) /obj/item/cursed_katana/attack(mob/living/target, mob/user, click_parameters) if(target.stat < DEAD && target != user) drew_blood = TRUE if(ismining(target)) user.changeNext_move(CLICK_CD_RAPID) return ..() /obj/item/cursed_katana/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE) if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK) final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword return ..() /obj/item/cursed_katana/proc/can_combo_attack(mob/user, mob/living/target) return target.stat != DEAD && target != user /obj/item/cursed_katana/proc/strike(mob/living/target, mob/user) user.visible_message(span_warning("[user] strikes [target] with [src]'s hilt!"), span_notice("You hilt strike [target]!")) to_chat(target, span_userdanger("You've been struck by [user]!")) playsound(src, 'sound/weapons/genhit3.ogg', 50, TRUE) RegisterSignal(target, COMSIG_MOVABLE_IMPACT, PROC_REF(strike_throw_impact)) var/atom/throw_target = get_edge_target_turf(target, user.dir) target.throw_at(throw_target, 5, 3, user, FALSE, gentle = TRUE) target.apply_damage(damage = 17, bare_wound_bonus = 10) to_chat(target, span_userdanger("You've been struck by [user]!")) user.do_attack_animation(target, ATTACK_EFFECT_PUNCH) /obj/item/cursed_katana/proc/strike_throw_impact(mob/living/source, atom/hit_atom, datum/thrownthing/thrownthing) SIGNAL_HANDLER UnregisterSignal(source, COMSIG_MOVABLE_IMPACT) if(isclosedturf(hit_atom)) source.apply_damage(damage = 5) if(ishostile(source)) var/mob/living/simple_animal/hostile/target = source target.ranged_cooldown += 5 SECONDS else if(iscarbon(source)) var/mob/living/carbon/target = source target.set_confusion_if_lower(8 SECONDS) return NONE /obj/item/cursed_katana/proc/slice(mob/living/target, mob/user) user.visible_message(span_warning("[user] does a wide slice!"), span_notice("You do a wide slice!")) playsound(src, 'sound/weapons/bladeslice.ogg', 50, TRUE) var/turf/user_turf = get_turf(user) var/dir_to_target = get_dir(user_turf, get_turf(target)) var/static/list/cursed_katana_slice_angles = list(0, -45, 45, -90, 90) //so that the animation animates towards the target clicked and not towards a side target for(var/iteration in cursed_katana_slice_angles) var/turf/turf = get_step(user_turf, turn(dir_to_target, iteration)) user.do_attack_animation(turf, ATTACK_EFFECT_SLASH) for(var/mob/living/additional_target in turf) if(user.Adjacent(additional_target) && additional_target.density) additional_target.apply_damage(damage = 15, sharpness = SHARP_EDGED, bare_wound_bonus = 10) to_chat(additional_target, span_userdanger("You've been sliced by [user]!")) target.apply_damage(damage = 5, sharpness = SHARP_EDGED, wound_bonus = 10) /obj/item/cursed_katana/proc/cloak(mob/living/target, mob/user) user.alpha = 150 user.SetInvisibility(INVISIBILITY_OBSERVER, id=type) // so hostile mobs cant see us or target us user.add_sight(SEE_SELF) // so we can see us user.visible_message(span_warning("[user] vanishes into thin air!"), span_notice("You enter the dark cloak.")) new /obj/effect/temp_visual/mook_dust(get_turf(src)) playsound(src, 'sound/magic/smoke.ogg', 50, TRUE) if(ishostile(target)) var/mob/living/simple_animal/hostile/hostile_target = target if(hostile_target.target == user) hostile_target.LoseTarget() addtimer(CALLBACK(src, PROC_REF(uncloak), user), 5 SECONDS, TIMER_UNIQUE) /obj/item/cursed_katana/proc/uncloak(mob/user) user.alpha = 255 user.RemoveInvisibility(type) user.clear_sight(SEE_SELF) user.visible_message(span_warning("[user] appears from thin air!"), span_notice("You exit the dark cloak.")) playsound(src, 'sound/magic/summonitems_generic.ogg', 50, TRUE) new /obj/effect/temp_visual/mook_dust(get_turf(src)) /obj/item/cursed_katana/proc/cut(mob/living/target, mob/user) user.visible_message(span_warning("[user] cuts [target]'s tendons!"), span_notice("You tendon cut [target]!")) to_chat(target, span_userdanger("Your tendons have been cut by [user]!")) target.apply_damage(damage = 15, sharpness = SHARP_EDGED, wound_bonus = 15) user.do_attack_animation(target, ATTACK_EFFECT_DISARM) playsound(src, 'sound/weapons/rapierhit.ogg', 50, TRUE) var/datum/status_effect/stacking/saw_bleed/bloodletting/status = target.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting) if(!status) target.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, 6) else status.add_stacks(6) /obj/item/cursed_katana/proc/dash(mob/living/target, mob/user) user.visible_message(span_warning("[user] dashes through [target]!"), span_notice("You dash through [target]!")) to_chat(target, span_userdanger("[user] dashes through you!")) playsound(src, 'sound/magic/blink.ogg', 50, TRUE) target.apply_damage(damage = 17, sharpness = SHARP_POINTY, bare_wound_bonus = 10) var/turf/dash_target = get_turf(target) for(var/distance in 0 to 8) var/turf/current_dash_target = dash_target current_dash_target = get_step(current_dash_target, user.dir) if(!current_dash_target.is_blocked_turf(TRUE)) dash_target = current_dash_target else break new /obj/effect/temp_visual/guardian/phase/out(get_turf(user)) new /obj/effect/temp_visual/guardian/phase(dash_target) do_teleport(user, dash_target, channel = TELEPORT_CHANNEL_MAGIC) /obj/item/cursed_katana/proc/shatter(mob/living/target, mob/user) user.visible_message(span_warning("[user] shatters [src] over [target]!"), span_notice("You shatter [src] over [target]!")) to_chat(target, span_userdanger("[user] shatters [src] over you!")) target.apply_damage(damage = ishostile(target) ? 75 : 35, wound_bonus = 20) user.do_attack_animation(target, ATTACK_EFFECT_SMASH) playsound(src, 'sound/effects/glassbr3.ogg', 100, TRUE) shattered = TRUE moveToNullspace() balloon_alert(user, "katana shattered") addtimer(CALLBACK(src, PROC_REF(coagulate), user), 45 SECONDS) /obj/item/cursed_katana/proc/coagulate(mob/user) balloon_alert(user, "katana coagulated") shattered = FALSE playsound(src, 'sound/magic/demon_consume.ogg', 50, TRUE) #undef ATTACK_STRIKE #undef ATTACK_SLICE #undef ATTACK_DASH #undef ATTACK_CUT #undef ATTACK_CLOAK #undef ATTACK_SHATTER