/obj/structure/statue name = "statue" desc = "Placeholder. Yell at Firecage if you SOMEHOW see this." icon = 'icons/obj/statue.dmi' icon_state = "" density = TRUE anchored = FALSE max_integrity = 100 var/oreAmount = 5 var/material_drop_type = /obj/item/stack/sheet/metal CanAtmosPass = ATMOS_PASS_DENSITY /obj/structure/statue/attackby(obj/item/W, mob/living/user, params) add_fingerprint(user) user.changeNext_move(CLICK_CD_MELEE) if(!(flags_1 & NODECONSTRUCT_1)) if(default_unfasten_wrench(user, W)) return if(W.tool_behaviour == TOOL_WELDER) if(!W.tool_start_check(user, amount=0)) return FALSE user.visible_message("[user] is slicing apart the [name].", \ "You are slicing apart the [name]...") if(W.use_tool(src, user, 40, volume=50)) user.visible_message("[user] slices apart the [name].", \ "You slice apart the [name]!") deconstruct(TRUE) return return ..() /obj/structure/statue/attack_hand(mob/living/user) . = ..() if(.) return user.changeNext_move(CLICK_CD_MELEE) add_fingerprint(user) user.visible_message("[user] rubs some dust off from the [name]'s surface.", \ "You rub some dust off from the [name]'s surface.") /obj/structure/statue/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) if(material_drop_type) var/drop_amt = oreAmount if(!disassembled) drop_amt -= 2 if(drop_amt > 0) new material_drop_type(get_turf(src), drop_amt) qdel(src) //////////////////////////////////////STATUES///////////////////////////////////////////////////////////// ////////////////////////uranium/////////////////////////////////// /obj/structure/statue/uranium max_integrity = 300 light_range = 2 material_drop_type = /obj/item/stack/sheet/mineral/uranium var/last_event = 0 var/active = null /obj/structure/statue/uranium/nuke name = "statue of a nuclear fission explosive" desc = "This is a grand statue of a Nuclear Explosive. It has a sickening green colour." icon_state = "nuke" /obj/structure/statue/uranium/eng name = "Statue of an engineer" desc = "This statue has a sickening green colour." icon_state = "eng" /obj/structure/statue/uranium/attackby(obj/item/W, mob/user, params) radiate() return ..() /obj/structure/statue/uranium/Bumped(atom/movable/AM) radiate() ..() /obj/structure/statue/uranium/attack_hand(mob/user) radiate() . = ..() /obj/structure/statue/uranium/attack_paw(mob/user) radiate() . = ..() /obj/structure/statue/uranium/proc/radiate() if(!active) if(world.time > last_event+15) active = 1 radiation_pulse(src, 30) last_event = world.time active = null return return ////////////////////////////plasma/////////////////////////////////////////////////////////////////////// /obj/structure/statue/plasma max_integrity = 200 material_drop_type = /obj/item/stack/sheet/mineral/plasma desc = "This statue is suitably made from plasma." /obj/structure/statue/plasma/scientist name = "statue of a scientist" icon_state = "sci" /obj/structure/statue/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) PlasmaBurn(exposed_temperature) /obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj) var/burn = FALSE if(!(Proj.nodamage) && Proj.damage_type == BURN && !QDELETED(src)) burn = TRUE if(burn) var/turf/T = get_turf(src) if(Proj.firer) message_admins("Plasma statue ignited by [ADMIN_LOOKUPFLW(Proj.firer)] in [ADMIN_VERBOSEJMP(T)]") log_game("Plasma statue ignited by [key_name(Proj.firer)] in [AREACOORD(T)]") else message_admins("Plasma statue ignited by [Proj]. No known firer, in [ADMIN_VERBOSEJMP(T)]") log_game("Plasma statue ignited by [Proj] in [AREACOORD(T)]. No known firer.") PlasmaBurn(2500) . = ..() /obj/structure/statue/plasma/attackby(obj/item/W, mob/user, params) if(W.is_hot() > 300 && !QDELETED(src))//If the temperature of the object is over 300, then ignite var/turf/T = get_turf(src) message_admins("Plasma statue ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]") log_game("Plasma statue ignited by [key_name(user)] in [AREACOORD(T)]") ignite(W.is_hot()) else return ..() /obj/structure/statue/plasma/proc/PlasmaBurn(exposed_temperature) if(QDELETED(src)) return atmos_spawn_air("plasma=[oreAmount*10];TEMP=[exposed_temperature]") deconstruct(FALSE) /obj/structure/statue/plasma/proc/ignite(exposed_temperature) if(exposed_temperature > 300) PlasmaBurn(exposed_temperature) //////////////////////gold/////////////////////////////////////// /obj/structure/statue/gold max_integrity = 300 material_drop_type = /obj/item/stack/sheet/mineral/gold desc = "This is a highly valuable statue made from gold." /obj/structure/statue/gold/hos name = "statue of the head of security" icon_state = "hos" /obj/structure/statue/gold/hop name = "statue of the head of personnel" icon_state = "hop" /obj/structure/statue/gold/cmo name = "statue of the chief medical officer" icon_state = "cmo" /obj/structure/statue/gold/ce name = "statue of the chief engineer" icon_state = "ce" /obj/structure/statue/gold/rd name = "statue of the research director" icon_state = "rd" //////////////////////////silver/////////////////////////////////////// /obj/structure/statue/silver max_integrity = 300 material_drop_type = /obj/item/stack/sheet/mineral/silver desc = "This is a valuable statue made from silver." /obj/structure/statue/silver/md name = "statue of a medical officer" icon_state = "md" /obj/structure/statue/silver/janitor name = "statue of a janitor" icon_state = "jani" /obj/structure/statue/silver/sec name = "statue of a security officer" icon_state = "sec" /obj/structure/statue/silver/secborg name = "statue of a security cyborg" icon_state = "secborg" /obj/structure/statue/silver/medborg name = "statue of a medical cyborg" icon_state = "medborg" /////////////////////////diamond///////////////////////////////////////// /obj/structure/statue/diamond max_integrity = 1000 material_drop_type = /obj/item/stack/sheet/mineral/diamond desc = "This is a very expensive diamond statue." /obj/structure/statue/diamond/captain name = "statue of THE captain." icon_state = "cap" /obj/structure/statue/diamond/ai1 name = "statue of the AI hologram." icon_state = "ai1" /obj/structure/statue/diamond/ai2 name = "statue of the AI core." icon_state = "ai2" ////////////////////////bananium/////////////////////////////////////// /obj/structure/statue/bananium max_integrity = 300 material_drop_type = /obj/item/stack/sheet/mineral/bananium desc = "A bananium statue with a small engraving:'HOOOOOOONK'." var/spam_flag = 0 /obj/structure/statue/bananium/clown name = "statue of a clown" icon_state = "clown" /obj/structure/statue/bananium/Bumped(atom/movable/AM) honk() ..() /obj/structure/statue/bananium/attackby(obj/item/W, mob/user, params) honk() return ..() /obj/structure/statue/bananium/attack_hand(mob/user) honk() . = ..() /obj/structure/statue/bananium/attack_paw(mob/user) honk() ..() /obj/structure/statue/bananium/proc/honk() if(!spam_flag) spam_flag = 1 playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1) spawn(20) spam_flag = 0 /////////////////////sandstone///////////////////////////////////////// /obj/structure/statue/sandstone max_integrity = 50 material_drop_type = /obj/item/stack/sheet/mineral/sandstone /obj/structure/statue/sandstone/assistant name = "statue of an assistant" desc = "A cheap statue of sandstone for a greyshirt." icon_state = "assist" /obj/structure/statue/sandstone/venus //call me when we add marble i guess name = "statue of a pure maiden" desc = "An ancient marble statue. The subject is depicted with a floor-length braid and is wielding a toolbox. By Jove, it's easily the most gorgeous depiction of a woman you've ever seen. The artist must truly be a master of his craft. Shame about the broken arm, though." icon = 'icons/obj/statuelarge.dmi' icon_state = "venus" /////////////////////snow///////////////////////////////////////// /obj/structure/statue/snow max_integrity = 50 material_drop_type = /obj/item/stack/sheet/mineral/snow /obj/structure/statue/snow/snowman name = "snowman" desc = "Several lumps of snow put together to form a snowman." icon_state = "snowman"